Player Matchup

Medusa
Medusa
BillieBeunHaas
Medusa
Level 24
God Stats
2W - 3L
1,515 SR
Queue Stats
54W - 74L
1,247 Elo+
Party 1
Scylla
Scylla
Olemarc_
Scylla
Level 24
God Stats
11W - 6L
1,681 SR
Queue Stats
49W - 40L
1,338 Elo+
Solo
Bellona
Bellona
SoundWave19973
Bellona
Level 24
God Stats
2W - 12L
1,256 SR
Queue Stats
44W - 61L
1,239 Elo+
Party 1
Thor
Thor
Teufelsdrache666
Thor
Level 25
God Stats
0W - 1L
1,723 SR
Queue Stats
29W - 37L
1,257 Elo+
Solo
Ares
Ares
ljube2070
Ares
Level 8
God Stats
1W - 1L
1,707 SR
Queue Stats
2W - 4L
1,334 Elo+
Solo
Team Averages
Level 21
1,576 SR
1,283 Elo+

VS

Team Averages
Level 29
1,485 SR
1,377 Elo+
Yemoja
Yemoja
BARNEY-OKLM
Yemoja
Level 15
God Stats
1W - 2L
1,246 SR
Queue Stats
21W - 24L
1,456 Elo+
Party 2
Mercury
Mercury
Blood_night_tv
Mercury
Level 44
God Stats
4W - 2L
1,601 SR
Queue Stats
162W - 176L
1,395 Elo+
Party 2
Fenrir
Fenrir
ESP_SakLobo
Fenrir
Level 24
God Stats
2W - 3L
1,776 SR
Queue Stats
15W - 20L
1,249 Elo+
Solo
Nu Wa
Nu Wa
Purple_Skyz3x_
Nu Wa
Level 28
God Stats
4W - 4L
1,302 SR
Queue Stats
83W - 97L
1,369 Elo+
Party 2
Vamana
Vamana
Purple_Tdy_
Vamana
Level 32
God Stats
2W - 5L
1,500 SR
Queue Stats
81W - 87L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,110
511
2,803
3,586
1,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Olemarc_
Scylla
8
0 / 1 / 0
4,840
484
1,364
3,919
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 2 / 0
5,104
510
1,631
4,078
2,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 2 / 0
4,927
493
151
5,753
1,620
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
5
0 / 4 / 0
4,245
425
783
6,500
2,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 0 / 0
5,203
520
122
1,203
516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 0 / 0
4,708
471
579
3,122
1,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
7
1 / 1 / 3
4,956
496
1,128
5,707
1,690
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
7 / 0 / 1
6,653
665
7,374
3,209
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
11
3 / 0 / 3
6,068
607
3,030
4,766
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
11
12
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
0
0
L
0
3
0
0
W
0
0
0
0
W
Fenrir
1
1
3
2.5
L
Scylla
Olemarc_
Scylla
0
1
0
0
W
7
0
1
7.5
W
Vamana
3
0
3
4.5
L
0
2
0
0
L
0
2
0
0
L
Ares
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,732
Damage
12,233
23,836
Taken
18,007
9,102
Mitigated
6,883
3,042
Healing
3,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
122
0
1,081
765
1,203
516
398
0
1,203
9,715
0
L
2,803
1,427
0
0
3,586
1,057
250
368
3,170
0
20,057
W
579
0
0
62
3,122
1,175
499
0
3,122
0
15,571
W
Fenrir
1,128
358
0
1,477
5,707
1,690
0
239
5,468
0
17,681
L
Scylla
Olemarc_
Scylla
1,364
79
0
735
3,919
950
0
2,246
1,473
19,229
0
W
7,374
1,571
0
0
3,209
879
450
1,306
1,749
31,286
0
W
Vamana
3,030
1,434
0
513
4,766
2,623
174
408
4,318
0
25,550
L
1,631
709
0
354
4,078
2,482
208
248
3,802
0
19,786
L
151
0
0
1,485
5,753
1,620
0
376
5,349
0
23,393
L
Ares
783
188
0
468
6,500
2,993
0
3,556
2,546
6,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,226
Gold Earned
27,588
193
Minions Killed
203
0
Camps Cleared
0
874,339
Distance Traveled
951,518
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,203
520
22
2
0
143,664
1
L
Medusa
5,110
511
40
4
0
179,838
0
W
Mercury
4,708
471
41
4
0
213,360
2
W
Fenrir
4,956
496
31
3
0
169,510
4
L
Scylla
4,840
484
39
4
0
182,969
1
W
Nu Wa
6,653
665
63
6
0
205,282
0
W
Vamana
6,068
607
46
5
0
219,702
3
L
Bellona
5,104
510
53
5
0
236,971
0
L
Thor
4,927
493
52
5
0
152,745
0
L
Ares
4,245
425
9
1
0
121,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role