Player Matchup

Hun Batz
Hun Batz
BCsteelJLC
Hun Batz
Level 32
God Stats
2W - 7L
1,447 SR
Queue Stats
176W - 217L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
Dong_Bong_
Baron Samedi
Level 37
God Stats
35W - 29L
1,634 SR
Queue Stats
104W - 93L
1,608 Elo+
Solo
Ullr
Ullr
LaajuneYT
Ullr
Level 39
God Stats
3W - 1L
1,702 SR
Queue Stats
8W - 7L
1,382 Elo+
Solo
Vulcan
Vulcan
PeretontaXD
Vulcan
Level 49
God Stats
5W - 3L
1,661 SR
Queue Stats
319W - 276L
1,529 Elo+
Solo
Mulan
Mulan
Shadow2478
Mulan
Level 46
God Stats
27W - 26L
1,607 SR
Queue Stats
295W - 315L
1,534 Elo+
Solo
Team Averages
Level 41
1,610 SR
1,496 Elo+

VS

Team Averages
Level 65
1,479 SR
1,509 Elo+
Nike
Nike
 
Nike
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AngularBird
Anubis
Level 12
God Stats
9W - 9L
1,226 SR
Queue Stats
224W - 226L
1,475 Elo+
Party 2
Fenrir
Fenrir
Desnecesario133
Fenrir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 36L
1,430 Elo+
Solo
Achilles
Achilles
JEANCYRAN27542
Achilles
Level 108
God Stats
8W - 13L
1,606 SR
Queue Stats
418W - 389L
1,595 Elo+
Party 2
Zeus
Zeus
TheFriendlyDrunk
Zeus
Level 28
God Stats
7W - 6L
1,565 SR
Queue Stats
174W - 143L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BCsteelJLC
Hun Batz
13
0 / 7 / 4
7,846
436
4,388
15,717
5,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Dong_Bong_
Baron Samedi
13
0 / 4 / 0
7,537
419
4,116
8,598
4,235
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
11
3 / 5 / 5
7,309
406
3,967
11,073
3,410
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Vulcan
17
8 / 3 / 2
10,555
586
16,504
8,913
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
14
4 / 7 / 5
9,034
502
5,036
16,222
12,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
3 / 4 / 6
8,498
472
8,163
13,357
6,683
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
13
0 / 4 / 4
7,486
416
2,918
9,394
3,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 3 / 4
8,906
495
6,492
12,099
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
16
7 / 0 / 4
9,956
553
9,885
11,302
8,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
12 / 4 / 3
10,468
582
16,528
10,974
3,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
15
Kills
26
26
Deaths
15
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
4
6
1.5
W
Anubis
0
4
4
0.5
L
Hun Batz
BCsteelJLC
Hun Batz
0
7
4
0.29
W
4
3
4
2
L
Baron Samedi
Dong_Bong_
Baron Samedi
0
4
0
0
W
Achilles
7
0
4
9
L
Ullr
3
5
5
1.1
L
Vulcan
8
3
2
3
L
Mulan
4
7
5
0.93
W
12
4
3
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,011
Damage
43,986
60,523
Taken
57,126
28,615
Mitigated
27,120
11,651
Healing
17,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,163
889
196
1,697
13,357
6,683
0
3,812
9,425
0
42,534
W
Anubis
2,918
574
0
2,798
9,394
3,959
456
4,084
5,122
31,174
0
L
Hun Batz
BCsteelJLC
Hun Batz
4,388
1,108
0
1,109
15,717
5,444
0
2,873
12,844
0
54,936
W
6,492
690
0
5,483
12,099
4,296
284
3,701
8,306
0
56,285
L
Baron Samedi
Dong_Bong_
Baron Samedi
4,116
436
321
1,102
8,598
4,235
0
1,455
7,143
43,308
0
W
Achilles
9,885
3,144
0
4,447
11,302
8,896
184
5,247
5,939
0
62,384
L
Ullr
3,967
1,695
0
3,231
11,073
3,410
0
5,052
6,021
0
32,360
L
Vulcan
16,504
4,402
0
1,597
8,913
3,389
0
3,249
5,664
76,676
0
L
Mulan
5,036
1,294
345
3,946
16,222
12,137
59
6,817
9,405
0
27,944
W
16,528
5,847
0
3,278
10,974
3,286
376
3,174
7,714
55,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,281
Gold Earned
45,314
438
Minions Killed
416
0
Camps Cleared
0
1,449,884
Distance Traveled
1,580,295
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,498
472
69
4
0
313,093
2
W
Anubis
7,486
416
65
4
0
279,325
0
L
Hun Batz
7,846
436
99
6
0
283,620
8
W
Fenrir
8,906
495
106
6
0
321,772
0
L
Baron Samedi
7,537
419
90
5
0
267,754
8
W
Achilles
9,956
553
109
6
0
344,213
0
L
Ullr
7,309
406
64
4
0
254,165
2
L
Vulcan
10,555
586
147
8
0
362,588
4
L
Mulan
9,034
502
38
2
0
281,757
0
W
Zeus
10,468
582
67
4
0
321,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role