Player Matchup

Scylla
Scylla
EidsBringer
Scylla
Level 5
God Stats
0W - 2L
1,228 SR
Queue Stats
1W - 4L
1,130 Elo+
Party 1
Achilles
Achilles
ElFr4nc0is
Achilles
Level 5
God Stats
0W - 1L
1,264 SR
Queue Stats
1W - 4L
1,130 Elo+
Party 1
Bakasura
Bakasura
Jebackatarine
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,045 Elo+
Party 1
Nemesis
Nemesis
francesco343
Nemesis
Level 18
God Stats
6W - 8L
1,191 SR
Queue Stats
12W - 20L
1,265 Elo+
Solo
Artemis
Artemis
xXZielarzXx
Artemis
Level 4
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 2L
1,160 Elo+
Party 1
Team Averages
Level 7
1,292 SR
1,146 Elo+

VS

Team Averages
Level 25
1,522 SR
1,383 Elo+
Medusa
Medusa
Ashtonite
Medusa
Level 22
God Stats
3W - 1L
1,591 SR
Queue Stats
38W - 37L
1,338 Elo+
Party 2
Geb
Geb
FalinnTriple7
Geb
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 3
Ravana
Ravana
SaltyTonyMan
Ravana
Level 13
God Stats
2W - 2L
1,424 SR
Queue Stats
17W - 22L
1,325 Elo+
Party 2
Sol
Sol
TBoss2142
Sol
Level 22
God Stats
1W - 3L
1,279 SR
Queue Stats
37W - 36L
1,317 Elo+
Party 2
Ares
Ares
rafaxdddhttp530
Ares
Level 68
God Stats
7W - 2L
1,817 SR
Queue Stats
42W - 47L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
3 / 9 / 2
8,542
407
10,987
13,335
4,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
ElFr4nc0is
Achilles
12
2 / 6 / 3
8,173
389
5,402
15,905
17,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
Jebackatarine
Bakasura
10
0 / 10 / 2
7,691
366
1,641
14,359
5,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
francesco343
Nemesis
14
2 / 6 / 4
8,942
426
7,212
16,132
6,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
xXZielarzXx
Artemis
15
3 / 8 / 0
9,297
443
13,878
13,084
5,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ashtonite
Medusa
18
16 / 0 / 6
12,497
595
14,050
10,126
4,198
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 5 / 4
8,543
407
3,078
12,003
4,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ravana
19
3 / 1 / 7
11,949
569
7,830
8,751
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 2 / 3
11,619
553
8,950
12,759
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
9 / 2 / 11
11,698
557
13,091
17,856
19,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
68
10
Kills
37
39
Deaths
10
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
Ashtonite
Medusa
16
0
6
19
L
Scylla
3
9
2
0.44
L
Achilles
ElFr4nc0is
Achilles
2
6
3
0.58
W
1
5
4
0.6
L
Bakasura
Jebackatarine
Bakasura
0
10
2
0.1
W
Ravana
3
1
7
6.5
W
8
2
3
4.75
L
Nemesis
francesco343
Nemesis
2
6
4
0.67
W
9
2
11
7.25
L
Artemis
xXZielarzXx
Artemis
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,120
Damage
46,999
72,815
Taken
61,495
39,343
Mitigated
36,568
9,854
Healing
15,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Ashtonite
Medusa
14,050
9,588
279
4,053
10,126
4,198
1,905
618
9,316
0
65,325
L
Scylla
10,987
1,197
0
491
13,335
4,449
0
8,512
4,823
35,130
0
L
Achilles
ElFr4nc0is
Achilles
5,402
1,966
0
2,738
15,905
17,153
38
5,810
10,095
0
25,927
W
3,078
642
0
831
12,003
4,129
0
2,530
9,258
16,844
0
L
Bakasura
Jebackatarine
Bakasura
1,641
1,114
0
1,988
14,359
5,653
0
5,595
8,764
0
28,839
W
Ravana
7,830
2,294
0
2,326
8,751
4,205
1,595
1,509
6,896
0
69,283
W
8,950
3,174
424
5,170
12,759
4,441
3,191
2,906
9,542
62,507
0
L
Nemesis
francesco343
Nemesis
7,212
2,366
0
4,042
16,132
6,679
0
2,500
13,632
0
60,276
W
13,091
753
324
2,084
17,856
19,595
0
2,580
14,758
31,783
0
L
Artemis
xXZielarzXx
Artemis
13,878
6,213
0
595
13,084
5,409
0
4,885
8,199
0
68,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,645
Gold Earned
56,306
353
Minions Killed
408
0
Camps Cleared
0
1,785,976
Distance Traveled
1,893,558
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,497
595
111
5
0
412,575
4
L
Scylla
8,542
407
55
3
0
385,090
0
L
Achilles
8,173
389
31
1
0
402,045
1
W
Geb
8,543
407
15
1
0
310,359
3
L
Bakasura
7,691
366
72
3
0
303,137
3
W
Ravana
11,949
569
134
6
0
373,754
6
W
Sol
11,619
553
109
5
0
384,393
1
L
Nemesis
8,942
426
87
4
0
375,369
0
W
Ares
11,698
557
39
2
0
412,477
1
L
Artemis
9,297
443
108
5
0
320,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role