Player Matchup

Ah Muzen Cab
Ah Muzen Cab
HiImSquall
Ah Muzen Cab
Level 26
God Stats
17W - 6L
1,480 SR
Queue Stats
286W - 257L
1,607 Elo+
Party 1
Gilgamesh
Gilgamesh
RazorXxBladeXx
Gilgamesh
Level 25
God Stats
70W - 40L
1,659 SR
Queue Stats
338W - 286L
1,606 Elo+
Party 1
Chang'e
Chang'e
daniblesi
Chang'e
Level 15
God Stats
7W - 2L
1,301 SR
Queue Stats
122W - 107L
1,551 Elo+
Solo
Neith
Neith
diazluis3d
Neith
Level 29
God Stats
9W - 7L
1,371 SR
Queue Stats
67W - 74L
1,393 Elo+
Solo
Zeus
Zeus
thaBimmy_LG
Zeus
Level 22
God Stats
11W - 5L
1,731 SR
Queue Stats
88W - 88L
1,584 Elo+
Solo
Team Averages
Level 23
1,508 SR
1,548 Elo+

VS

Team Averages
Level 16
1,612 SR
1,570 Elo+
Cthulhu
Cthulhu
Drakkonan
Cthulhu
Level 7
God Stats
0W - 1L
1,272 SR
Queue Stats
9W - 10L
1,563 Elo+
Solo
Thor
Thor
bat12
Thor
Level 4
God Stats
1W - 1L
1,756 SR
Queue Stats
1W - 1L
1,707 Elo+
Solo
Ra
Ra
elsupermanco
Ra
Level 29
God Stats
6W - 3L
1,443 SR
Queue Stats
55W - 43L
1,523 Elo+
Solo
Baba Yaga
Baba Yaga
jellyfish420386
Baba Yaga
Level 26
God Stats
3W - 2L
1,814 SR
Queue Stats
158W - 159L
1,415 Elo+
Solo
King Arthur
King Arthur
thorafk
King Arthur
Level 16
God Stats
1W - 1L
1,772 SR
Queue Stats
22W - 14L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HiImSquall
Ah Muzen Cab
20
12 / 8 / 19
13,853
1,259
19,830
14,741
7,002
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
RazorXxBladeXx
Gilgamesh
20
16 / 5 / 19
13,421
1,220
31,469
21,900
13,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
daniblesi
Chang'e
18
5 / 1 / 19
11,935
1,085
10,482
11,020
4,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
20
4 / 2 / 26
12,588
1,144
18,667
13,367
6,038
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
9 / 4 / 19
12,897
1,172
23,708
12,308
5,413
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

171

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drakkonan
Cthulhu
20
7 / 11 / 12
14,385
1,308
22,886
32,563
46,274
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
bat12
Thor
17
1 / 20 / 10
10,907
992
8,045
26,634
10,866
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 0
8,704
791
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Baba Yaga
jellyfish420386
Baba Yaga
18
1 / 9 / 8
11,334
1,030
5,364
17,173
7,269
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
thorafk
King Arthur
19
11 / 7 / 7
14,798
1,345
30,913
38,584
43,611
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
57
46
Kills
20
20
Deaths
47
102
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Drakkonan
Cthulhu
7
11
12
1.18
W
Ah Muzen Cab
HiImSquall
Ah Muzen Cab
12
8
19
2.69
W
Gilgamesh
RazorXxBladeXx
Gilgamesh
16
5
19
5.1
L
Thor
bat12
Thor
1
20
10
0.3
W
Chang'e
daniblesi
Chang'e
5
1
19
14.5
W
Neith
4
2
26
8.5
L
0
0
0
0
L
Baba Yaga
jellyfish420386
Baba Yaga
1
9
8
0.56
W
9
4
19
4.63
L
King Arthur
thorafk
King Arthur
11
7
7
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,156
Damage
67,208
73,336
Taken
114,954
37,070
Mitigated
108,020
19,031
Healing
10,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Drakkonan
Cthulhu
22,886
1,799
1,739
2,387
32,563
46,274
0
9,431
23,132
46,306
0
W
Ah Muzen Cab
HiImSquall
Ah Muzen Cab
19,830
9,352
0
1,203
14,741
7,002
0
4,832
9,909
0
37,418
W
Gilgamesh
RazorXxBladeXx
Gilgamesh
31,469
14,444
0
2,632
21,900
13,729
0
10,535
11,365
0
47,564
L
Thor
bat12
Thor
8,045
2,133
0
0
26,634
10,866
0
8,070
18,564
0
17,643
W
Chang'e
daniblesi
Chang'e
10,482
679
2,732
3,363
11,020
4,888
0
4,262
6,758
25,917
0
W
Neith
18,667
9,143
737
4,563
13,367
6,038
0
5,694
7,673
0
34,458
L
0
0
55
0
0
0
0
0
0
289
0
L
Baba Yaga
jellyfish420386
Baba Yaga
5,364
1,352
0
1,708
17,173
7,269
0
4,881
12,292
33,968
0
W
23,708
3,151
1,017
2,784
12,308
5,413
0
3,233
9,075
50,478
0
L
King Arthur
thorafk
King Arthur
30,913
1,846
0
4,793
38,584
43,611
0
11,808
26,776
306
65,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,694
Gold Earned
60,128
198
Minions Killed
206
6
Camps Cleared
4
925,127
Distance Traveled
839,766
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,385
1,308
37
3
2
216,979
0
W
Ah Muzen Cab
13,853
1,259
48
4
1
142,096
0
W
Gilgamesh
13,421
1,220
25
2
2
206,102
1
L
Thor
10,907
992
25
2
0
165,997
0
W
Chang'e
11,935
1,085
35
3
1
207,264
0
W
Neith
12,588
1,144
37
3
0
180,290
0
L
Ra
8,704
791
1
0
1
14,731
0
L
Baba Yaga
11,334
1,030
62
6
0
193,093
0
W
Zeus
12,897
1,172
53
5
2
189,375
0
L
King Arthur
14,798
1,345
81
7
1
248,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role