Player Matchup

Fenrir
Fenrir
Nyamachkeee
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
PROzerfer
Baron Samedi
Level 29
God Stats
6W - 4L
1,541 SR
Queue Stats
19W - 18L
1,510 Elo+
Party 1
Athena
Athena
TheNoobStyle
Athena
Level 28
God Stats
13W - 6L
1,827 SR
Queue Stats
182W - 134L
1,575 Elo+
Party 1
Team Averages
Level 42
1,623 SR
1,529 Elo+

VS

Team Averages
Level 46
1,737 SR
1,487 Elo+
Xbalanque
Xbalanque
DoDos266
Xbalanque
Level 28
God Stats
2W - 2L
1,823 SR
Queue Stats
81W - 73L
1,509 Elo+
Party 2
Discordia
Discordia
Existo
Discordia
Level 32
God Stats
0W - 1L
1,733 SR
Queue Stats
5W - 3L
1,400 Elo+
Party 2
Hades
Hades
Misonte666
Hades
Level 79
God Stats
12W - 5L
1,657 SR
Queue Stats
110W - 88L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 5 / 8
10,589
815
12,026
18,804
9,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
PROzerfer
Baron Samedi
13
7 / 3 / 8
10,136
780
8,384
10,904
4,738
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
13
4 / 2 / 13
10,055
773
9,273
15,450
15,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DoDos266
Xbalanque
13
3 / 5 / 3
9,388
722
12,059
12,420
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Existo
Discordia
11
3 / 8 / 5
8,933
687
14,293
9,229
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
12
4 / 6 / 6
9,415
724
8,487
13,262
18,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
19
Kills
10
10
Deaths
19
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
DoDos266
Xbalanque
3
5
3
0.9
L
Discordia
Existo
Discordia
3
8
5
0.69
L
Hades
4
6
6
1.17
W
Fenrir
8
5
8
2.4
W
Baron Samedi
PROzerfer
Baron Samedi
7
3
8
3.67
W
Athena
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,683
Damage
34,839
45,158
Taken
34,911
29,579
Mitigated
26,330
17,662
Healing
4,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
DoDos266
Xbalanque
12,059
6,822
0
1,383
12,420
5,111
330
7,207
5,213
0
35,021
L
Discordia
Existo
Discordia
14,293
1,606
0
407
9,229
3,082
0
5,193
4,036
31,614
0
L
Hades
8,487
1,100
98
2,364
13,262
18,137
99
5,290
7,972
26,016
0
W
Fenrir
12,026
3,930
0
7,244
18,804
9,177
927
9,374
8,964
0
39,748
W
Baron Samedi
PROzerfer
Baron Samedi
8,384
709
2,992
4,502
10,904
4,738
1,278
6,298
4,322
35,777
0
W
Athena
9,273
2,872
0
2,924
15,450
15,664
364
6,227
8,813
38,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,780
Gold Earned
27,736
145
Minions Killed
122
0
Camps Cleared
0
733,645
Distance Traveled
617,074
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,388
722
50
4
0
199,689
2
L
Discordia
8,933
687
30
2
0
213,577
1
L
Hades
9,415
724
42
3
0
203,808
1
W
Fenrir
10,589
815
47
4
0
275,368
2
W
Baron Samedi
10,136
780
50
4
0
207,636
2
W
Athena
10,055
773
48
4
0
250,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role