Player Matchup

King Arthur
King Arthur
Molotki
King Arthur
Level 66
God Stats
111W - 70L
1,589 SR
Queue Stats
609W - 396L
1,537 Elo+
Party 1
Fenrir
Fenrir
Sz913
Fenrir
Level 64
God Stats
2W - 4L
1,382 SR
Queue Stats
13W - 22L
1,377 Elo+
Solo
Tyr
Tyr
seriy_voiron
Tyr
Level 48
God Stats
8W - 10L
1,706 SR
Queue Stats
559W - 349L
1,425 Elo+
Party 1
Team Averages
Level 59
1,559 SR
1,446 Elo+

VS

Team Averages
Level 71
1,573 SR
1,564 Elo+
Cernunnos
Cernunnos
Saelaender
Cernunnos
Level 72
God Stats
45W - 34L
1,630 SR
Queue Stats
172W - 138L
1,586 Elo+
Party 2
Bacchus
Bacchus
Sturm_Tinte
Bacchus
Level 21
God Stats
28W - 27L
1,435 SR
Queue Stats
91W - 90L
1,471 Elo+
Solo
Scylla
Scylla
yoshimanifesto
Scylla
Level 119
God Stats
76W - 42L
1,655 SR
Queue Stats
316W - 213L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Molotki
King Arthur
13
3 / 3 / 2
9,846
615
9,257
23,007
14,835
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Sz913
Fenrir
11
2 / 9 / 2
9,407
588
2,475
13,996
4,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 6 / 4
10,434
652
6,350
16,585
13,691
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Saelaender
Cernunnos
15
5 / 3 / 9
11,697
731
14,169
9,302
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Sturm_Tinte
Bacchus
14
3 / 3 / 15
10,878
680
7,876
9,522
15,728
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
10 / 1 / 8
12,372
773
18,713
4,844
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
18
18
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Molotki
King Arthur
3
3
2
1.33
W
Cernunnos
Saelaender
Cernunnos
5
3
9
3.17
W
Bacchus
Sturm_Tinte
Bacchus
3
3
15
3.5
L
Fenrir
Sz913
Fenrir
2
9
2
0.33
L
1
6
4
0.5
W
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,082
Damage
40,758
53,588
Taken
23,668
33,065
Mitigated
21,389
13,705
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Molotki
King Arthur
9,257
197
0
6,068
23,007
14,835
0
10,549
12,131
0
50,184
W
Cernunnos
Saelaender
Cernunnos
14,169
6,002
0
2,196
9,302
3,912
2,143
0
9,302
0
68,602
W
Bacchus
Sturm_Tinte
Bacchus
7,876
936
0
1,022
9,522
15,728
136
0
9,522
14,312
0
L
Fenrir
Sz913
Fenrir
2,475
348
0
2,586
13,996
4,539
0
6,472
7,378
0
24,310
L
6,350
158
812
4,239
16,585
13,691
0
8,910
7,425
0
28,767
W
18,713
1,023
0
1,469
4,844
1,749
765
72
4,772
68,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,687
Gold Earned
34,947
150
Minions Killed
222
0
Camps Cleared
0
876,158
Distance Traveled
920,570
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,846
615
69
4
0
291,549
1
W
Cernunnos
11,697
731
109
7
0
292,025
5
W
Bacchus
10,878
680
16
1
0
324,004
0
L
Fenrir
9,407
588
25
2
0
255,231
3
L
Tyr
10,434
652
56
4
0
329,378
4
W
Scylla
12,372
773
97
6
0
304,541
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role