Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Akisimaru
Kuzenbo
Level 18
God Stats
3W - 1L
1,559 SR
Queue Stats
7W - 3L
1,656 Elo+
Solo
Artemis
Artemis
Paperlilies_Bean
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,659 Elo+
Solo
Janus
Janus
PoopyBooty420
Janus
Level 6
God Stats
1W - 1L
1,728 SR
Queue Stats
5W - 6L
1,519 Elo+
Solo
Nike
Nike
anounams1997
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 46L
1,571 Elo+
Solo
Team Averages
Level 16
1,557 SR
1,581 Elo+

VS

Team Averages
Level 27
1,476 SR
1,517 Elo+
Ne Zha
Ne Zha
ChderIsBetr
Ne Zha
Level 28
God Stats
2W - 0L
1,775 SR
Queue Stats
102W - 78L
1,584 Elo+
Solo
Cerberus
Cerberus
Gloper72
Cerberus
Level 27
God Stats
19W - 12L
1,456 SR
Queue Stats
106W - 100L
1,428 Elo+
Solo
Guan Yu
Guan Yu
InLxve_zZ
Guan Yu
Level 27
God Stats
11W - 8L
1,500 SR
Queue Stats
138W - 123L
1,500 Elo+
Solo
Kukulkan
Kukulkan
RZ REAPER Z
Kukulkan
Level 29
God Stats
3W - 2L
1,150 SR
Queue Stats
144W - 153L
1,447 Elo+
Solo
Skadi
Skadi
iSmurfzzAlot
Skadi
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
159W - 98L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
1 / 3 / 1
4,647
581
1,661
5,675
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Akisimaru
Kuzenbo
7
0 / 1 / 0
3,929
491
1,196
5,830
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbook

Spellbook

+20
Magical Power
+75
Mana

3
0 / 6 / 0
3,218
402
573
4,035
500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 0
4,363
545
1,490
4,420
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 2 / 1
4,666
583
3,025
5,689
2,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
5 / 0 / 1
5,227
653
2,881
5,593
1,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Gloper72
Cerberus
7
0 / 1 / 6
4,790
599
3,011
3,824
1,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
InLxve_zZ
Guan Yu
9
1 / 0 / 2
4,930
616
3,441
4,313
2,063
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
RZ REAPER Z
Kukulkan
9
2 / 0 / 1
5,369
671
2,152
1,723
484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
7 / 1 / 2
5,366
671
6,158
3,641
984
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
15
15
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
1
0.5
L
Kuzenbo
Akisimaru
Kuzenbo
0
1
0
0
W
Ne Zha
5
0
1
5.5
W
Cerberus
Gloper72
Cerberus
0
1
6
3
W
Guan Yu
InLxve_zZ
Guan Yu
1
0
2
2
L
0
6
0
0
L
0
3
0
0
W
Kukulkan
RZ REAPER Z
Kukulkan
2
0
1
2.5
L
1
2
1
0.75
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,945
Damage
17,643
25,649
Taken
19,094
7,654
Mitigated
6,564
5,878
Healing
7,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,661
1,144
0
1,714
5,675
1,163
139
1,266
4,321
0
14,214
L
Kuzenbo
Akisimaru
Kuzenbo
1,196
474
0
2,036
5,830
2,810
0
1,570
4,260
15,421
0
W
Ne Zha
2,881
1,171
0
2,445
5,593
1,449
0
834
4,598
0
21,587
W
Cerberus
Gloper72
Cerberus
3,011
0
381
1,326
3,824
1,584
0
632
3,125
14,977
0
W
Guan Yu
InLxve_zZ
Guan Yu
3,441
997
0
2,037
4,313
2,063
46
49
4,039
0
19,441
L
573
495
0
0
4,035
500
0
993
2,964
0
1,695
L
1,490
187
0
594
4,420
802
0
368
4,024
19,405
0
W
Kukulkan
RZ REAPER Z
Kukulkan
2,152
307
0
666
1,723
484
0
81
1,632
24,131
0
L
3,025
724
0
1,534
5,689
2,379
0
742
4,917
0
18,015
W
6,158
2,904
0
250
3,641
984
134
902
2,714
0
29,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,823
Gold Earned
25,682
140
Minions Killed
242
0
Camps Cleared
0
698,679
Distance Traveled
769,024
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,647
581
31
4
0
145,538
1
L
Kuzenbo
3,929
491
20
3
0
137,774
0
W
Ne Zha
5,227
653
55
7
0
185,836
3
W
Cerberus
4,790
599
33
4
0
166,989
0
W
Guan Yu
4,930
616
40
5
0
147,770
1
L
Artemis
3,218
402
2
0
0
118,380
0
L
Janus
4,363
545
47
6
0
140,889
0
W
Kukulkan
5,369
671
55
7
0
131,722
1
L
Nike
4,666
583
40
5
0
156,098
1
W
Skadi
5,366
671
59
7
0
136,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role