Player Matchup

Ra
Ra
BigBoyTomato
Ra
Level 29
God Stats
2W - 3L
1,583 SR
Queue Stats
100W - 97L
1,585 Elo+
Party 2
Loki
Loki
CholyCrowley
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,524 Elo+
Solo
Xbalanque
Xbalanque
TUBALIBRE123
Xbalanque
Level 14
God Stats
5W - 2L
1,742 SR
Queue Stats
434W - 373L
1,646 Elo+
Party 2
Yemoja
Yemoja
erdnaelo
Yemoja
Level 29
God Stats
2W - 2L
1,796 SR
Queue Stats
38W - 36L
1,590 Elo+
Party 2
Gilgamesh
Gilgamesh
xX1337killerxX69
Gilgamesh
Level 25
God Stats
18W - 13L
1,675 SR
Queue Stats
69W - 56L
1,655 Elo+
Party 2
Team Averages
Level 23
1,659 SR
1,600 Elo+

VS

Team Averages
Level 18
1,603 SR
1,583 Elo+
Neith
Neith
MenzeMercury
Neith
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Solo
Ymir
Ymir
Mr le Tiigre
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,643 Elo+
Party 1
Merlin
Merlin
Neyzzma
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,643 Elo+
Party 1
Nemesis
Nemesis
PromisingBlob
Nemesis
Level 22
God Stats
12W - 7L
1,565 SR
Queue Stats
122W - 94L
1,575 Elo+
Solo
Gilgamesh
Gilgamesh
pJjohnny
Gilgamesh
Level 29
God Stats
14W - 2L
1,951 SR
Queue Stats
96W - 57L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 9 / 5
12,573
524
15,939
17,834
7,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 9 / 1
9,818
409
6,141
17,245
6,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
TUBALIBRE123
Xbalanque
19
6 / 3 / 6
12,455
519
19,209
24,109
9,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
erdnaelo
Yemoja
17
2 / 5 / 10
11,202
467
6,800
22,004
21,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
20
10 / 3 / 3
13,071
545
12,539
19,200
19,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 5
13,536
564
26,275
17,852
7,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 11 / 3
9,287
387
2,526
16,173
9,381
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Neyzzma
Merlin
20
9 / 7 / 4
14,267
594
14,162
15,476
6,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
20
6 / 1 / 2
14,551
606
15,077
23,382
10,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
pJjohnny
Gilgamesh
20
9 / 4 / 4
14,789
616
18,610
18,999
21,994
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
47
24
Kills
29
29
Deaths
24
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
5
9
5
0.83
L
1
9
1
0.17
W
5
1
5
7.5
W
0
11
3
0.14
W
Merlin
Neyzzma
Merlin
9
7
4
1.57
W
Nemesis
6
1
2
7
L
Xbalanque
TUBALIBRE123
Xbalanque
6
3
6
3
L
Yemoja
erdnaelo
Yemoja
2
5
10
1.4
W
Gilgamesh
pJjohnny
Gilgamesh
9
4
4
2.75
L
Gilgamesh
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,628
Damage
76,650
100,392
Taken
91,882
64,697
Mitigated
55,934
26,882
Healing
24,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,939
702
598
3,004
17,834
7,575
0
7,056
10,138
84,604
0
L
6,141
1,751
0
2,419
17,245
6,478
2,452
763
16,460
0
43,722
W
26,275
17,996
0
9,923
17,852
7,560
6,682
2,329
15,523
0
102,096
W
2,526
605
0
445
16,173
9,381
681
2,851
13,239
17,626
0
W
Merlin
Neyzzma
Merlin
14,162
1,109
697
2,222
15,476
6,275
31
7,680
7,419
62,595
0
W
Nemesis
15,077
8,559
0
7,967
23,382
10,724
1,220
4,781
18,455
0
148,500
L
Xbalanque
TUBALIBRE123
Xbalanque
19,209
10,689
0
11,835
24,109
9,941
1,156
1,398
22,670
0
108,046
L
Yemoja
erdnaelo
Yemoja
6,800
1,064
1,278
2,170
22,004
21,001
0
2,500
19,375
28,323
0
W
Gilgamesh
pJjohnny
Gilgamesh
18,610
6,806
0
3,074
18,999
21,994
497
4,302
14,507
0
86,152
L
Gilgamesh
12,539
4,698
0
5,578
19,200
19,702
0
3,924
15,061
0
91,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,119
Gold Earned
66,430
612
Minions Killed
650
0
Camps Cleared
0
2,063,653
Distance Traveled
2,083,354
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,573
524
163
7
0
373,241
6
L
Loki
9,818
409
85
4
0
372,508
0
W
Neith
13,536
564
157
7
0
406,200
2
W
Ymir
9,287
387
27
1
0
366,516
0
W
Merlin
14,267
594
133
6
0
342,084
1
W
Nemesis
14,551
606
190
8
0
515,361
5
L
Xbalanque
12,455
519
193
8
0
399,048
5
L
Yemoja
11,202
467
26
1
0
414,749
1
W
Gilgamesh
14,789
616
143
6
0
453,193
4
L
Gilgamesh
13,071
545
145
6
0
504,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role