Player Matchup

Hun Batz
Hun Batz
Bronze III
Angaarde
Hun Batz
Bronze III
Level 139
God Stats
2W - 1L
1,416 SR
Queue Stats
7W - 11L
1,466 MMR
Solo
Geb
Geb
Bronze III
Arboribus
Geb
Bronze III
Level 141
God Stats
1W - 2L
1,412 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
BRLN
Anhur
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
Beowwulf
Anubis
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold II
MyssingNo
Tiamat
Gold II
Level 128
God Stats
3W - 4L
1,382 SR
Queue Stats
284W - 286L
1,463 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,442 SR
1,486 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,524 SR
1,482 MMR
Janus
Janus
Bronze III
ClickPoww
Janus
Bronze III
Level 66
God Stats
0W - 1L
1,639 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Achilles
Achilles
Gold III
CøøkieMønster
Achilles
Gold III
Level 125
God Stats
8W - 12L
1,528 SR
Queue Stats
124W - 129L
1,454 MMR
Solo
Ymir
Ymir
Bronze III
IINotGamer
Ymir
Bronze III
Level 32
God Stats
0W - 1L
1,391 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold III
KaratBanger
Fenrir
Gold III
Level 108
God Stats
18W - 15L
1,626 SR
Queue Stats
307W - 291L
1,459 MMR
Solo
Hou Yi
Hou Yi
Bronze III
X_SquzZ_X
Hou Yi
Bronze III
Level 65
God Stats
0W - 2L
1,435 SR
Queue Stats
1W - 4L
1,494 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Angaarde
Hun Batz
18
7 / 3 / 8
11,208
534
9,572
10,412
4,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 0 / 12
10,524
501
5,979
12,575
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
BRLN
Anhur
18
6 / 4 / 8
11,385
542
18,132
12,637
4,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Beowwulf
Anubis
20
2 / 2 / 2
12,632
602
8,719
12,142
6,773
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
MyssingNo
Tiamat
18
3 / 4 / 7
11,710
558
8,200
13,924
9,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ApolloThe MorriganAthenaChaacSet

VS

Bans
LokiCernunnosThanatosArachneDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ClickPoww
Janus
17
3 / 5 / 3
10,646
507
9,682
12,612
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 1 / 1
11,366
541
6,998
15,579
10,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 5 / 2
8,720
415
3,066
15,236
9,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
7 / 4 / 3
11,093
528
11,737
17,065
7,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
X_SquzZ_X
Hou Yi
11
1 / 6 / 1
7,428
354
3,330
11,774
2,374
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
21
Kills
12
13
Deaths
21
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Angaarde
Hun Batz
7
3
8
3.67
W
3
0
12
9
W
Anhur
BRLN
Anhur
6
4
8
2.5
W
Anubis
Beowwulf
Anubis
2
2
2
1.5
L
Janus
ClickPoww
Janus
3
5
3
0.9
L
1
1
1
1.5
L
0
5
2
0.2
L
Fenrir
7
4
3
2.13
W
Tiamat
MyssingNo
Tiamat
3
4
7
1.63
L
Hou Yi
X_SquzZ_X
Hou Yi
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,602
Damage
34,813
61,690
Taken
72,266
34,963
Mitigated
33,480
28,738
Healing
14,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Angaarde
Hun Batz
9,572
3,282
0
3,745
10,412
4,603
0
1,401
8,853
0
74,672
W
5,979
910
0
4,044
12,575
9,486
0
3,647
8,698
32,252
0
W
Anhur
BRLN
Anhur
18,132
11,219
0
5,441
12,637
4,972
0
3,873
8,644
0
89,159
W
Anubis
Beowwulf
Anubis
8,719
1,133
0
9,988
12,142
6,773
278
436
11,676
108,502
0
L
Janus
ClickPoww
Janus
9,682
205
220
2,480
12,612
4,216
0
6,174
6,438
71,586
0
L
6,998
1,036
0
3,822
15,579
10,061
0
6,959
8,620
0
82,205
L
3,066
313
0
2,422
15,236
9,768
70
1,851
13,385
34,845
0
L
Fenrir
11,737
2,635
0
3,825
17,065
7,061
0
5,413
11,652
0
77,726
W
Tiamat
MyssingNo
Tiamat
8,200
1,135
312
5,208
13,924
9,129
859
2,584
11,071
72,994
0
L
Hou Yi
X_SquzZ_X
Hou Yi
3,330
660
0
1,681
11,774
2,374
984
2,501
9,273
0
24,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,459
Gold Earned
49,253
640
Minions Killed
578
0
Camps Cleared
0
1,966,650
Distance Traveled
1,960,656
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,208
534
125
6
0
442,880
1
W
Geb
10,524
501
19
1
0
440,188
12
W
Anhur
11,385
542
150
7
0
333,189
8
W
Anubis
12,632
602
209
10
0
364,799
4
L
Janus
10,646
507
165
8
0
385,302
4
L
Achilles
11,366
541
168
8
0
420,697
4
L
Ymir
8,720
415
64
3
0
367,445
4
L
Fenrir
11,093
528
137
7
0
436,698
2
W
Tiamat
11,710
558
137
7
0
385,594
3
L
Hou Yi
7,428
354
44
2
0
350,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role