Player Matchup

Ymir
Ymir
Silver V
AndrewGalt
Ymir
Silver V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
FTChuty
Danzaburou
Silver I
Level 79
God Stats
8W - 7L
1,621 SR
Queue Stats
121W - 135L
1,191 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
Nastesen274
Cu Chulainn
Silver III
Level 105
God Stats
21W - 8L
1,663 SR
Queue Stats
73W - 84L
908 MMR
Solo
Arachne
Arachne
Silver IV
ZeUz102
Arachne
Silver IV
Level 125
God Stats
3W - 2L
1,488 SR
Queue Stats
215W - 250L
858 MMR
Solo
Anubis
Anubis
Bronze II
tarrasqui
Anubis
Bronze II
Level 159
God Stats
13W - 18L
1,558 SR
Queue Stats
135W - 182L
170 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,566 SR
926 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,536 SR
754 MMR
Loki
Loki
Silver V
BlanksCLos
Loki
Silver V
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 127L
534 MMR
Solo
Apollo
Apollo
Silver I
Farva619
Apollo
Silver I
Level 83
God Stats
9W - 7L
1,123 SR
Queue Stats
149W - 149L
1,224 MMR
Solo
Nike
Nike
Silver IV
JoseManuel2318
Nike
Silver IV
Level 104
God Stats
1W - 1L
1,769 SR
Queue Stats
450W - 482L
567 MMR
Solo
Geb
Geb
Silver IV
Roarshaquil
Geb
Silver IV
Level 121
God Stats
3W - 2L
1,707 SR
Queue Stats
112W - 138L
653 MMR
Solo
Scylla
Scylla
Silver III
minimaNNz
Scylla
Silver III
Level 117
God Stats
17W - 9L
1,581 SR
Queue Stats
393W - 404L
792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
9,258
441
6,258
14,247
11,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
FTChuty
Danzaburou
18
1 / 4 / 2
11,754
560
9,510
16,431
6,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Nastesen274
Cu Chulainn
17
3 / 4 / 3
10,486
499
10,455
18,576
10,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
ZeUz102
Arachne
18
5 / 5 / 3
11,491
547
10,388
17,892
10,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
tarrasqui
Anubis
12
1 / 5 / 3
8,656
412
5,673
10,625
4,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SetTsukuyomiTiamatAnhurAthena

VS

Bans
JanusNemesisGuan YuThanatosFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 4 / 5
12,302
586
12,340
13,473
6,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
Farva619
Apollo
19
2 / 3 / 3
12,275
585
9,569
16,265
6,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 3 / 10
11,263
536
10,379
14,918
13,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
1 / 2 / 9
9,112
434
6,112
11,280
8,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Scylla
minimaNNz
Scylla
18
7 / 1 / 3
11,593
552
16,388
9,327
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
13
Kills
21
21
Deaths
13
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
10
4
5
3.13
L
Danzaburou
FTChuty
Danzaburou
1
4
2
0.5
W
Apollo
Farva619
Apollo
2
3
3
1.17
W
1
3
10
2
L
Cu Chulainn
Nastesen274
Cu Chulainn
3
4
3
1.13
W
1
2
9
2.75
L
Arachne
ZeUz102
Arachne
5
5
3
1.3
W
Scylla
minimaNNz
Scylla
7
1
3
8.5
L
Anubis
tarrasqui
Anubis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,284
Damage
54,788
77,771
Taken
65,263
43,891
Mitigated
38,966
23,646
Healing
20,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,258
754
0
2,409
14,247
11,464
168
6,454
7,313
30,217
0
W
12,340
4,770
0
4,101
13,473
6,339
3,095
1,302
12,171
0
89,341
L
Danzaburou
FTChuty
Danzaburou
9,510
5,089
0
6,765
16,431
6,605
1,930
2,542
13,829
0
94,044
W
Apollo
Farva619
Apollo
9,569
5,480
0
7,618
16,265
6,571
384
2,006
14,259
0
93,414
W
10,379
1,411
0
4,599
14,918
13,674
0
2,616
12,302
401
62,801
L
Cu Chulainn
Nastesen274
Cu Chulainn
10,455
1,110
0
4,488
18,576
10,931
89
4,158
13,915
9,584
65,752
W
6,112
1,060
0
1,371
11,280
8,887
0
3,454
7,826
19,243
0
L
Arachne
ZeUz102
Arachne
10,388
6,694
0
5,903
17,892
10,026
374
3,578
14,042
0
85,422
W
Scylla
minimaNNz
Scylla
16,388
1,041
0
2,495
9,327
3,495
645
4,290
5,037
79,585
0
L
Anubis
tarrasqui
Anubis
5,673
460
0
4,081
10,625
4,865
770
5,197
5,194
35,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,645
Gold Earned
56,545
570
Minions Killed
638
0
Camps Cleared
0
1,668,531
Distance Traveled
1,958,424
10
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,258
441
52
2
0
347,172
2
W
Loki
12,302
586
150
7
0
384,106
5
L
Danzaburou
11,754
560
172
8
0
327,172
1
W
Apollo
12,275
585
190
9
0
364,947
7
W
Nike
11,263
536
133
6
0
412,402
3
L
Cu Chulainn
10,486
499
130
6
0
401,392
3
W
Geb
9,112
434
18
1
0
393,038
14
L
Arachne
11,491
547
133
6
0
382,154
3
W
Scylla
11,593
552
147
7
0
403,931
4
L
Anubis
8,656
412
83
4
0
210,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role