Player Matchup

Yemoja
Yemoja
CaptainAleksa
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
DeKsTeR90
Sun Wukong
Level 6
God Stats
5W - 5L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 3
Neith
Neith
MomosLibra
Neith
Level 23
God Stats
37W - 46L
1,509 SR
Queue Stats
178W - 218L
1,389 Elo+
Solo
Sol
Sol
biniek22
Sol
Level 24
God Stats
4W - 4L
1,472 SR
Queue Stats
66W - 71L
1,319 Elo+
Solo
Ullr
Ullr
urke2001
Ullr
Level 28
God Stats
3W - 4L
1,376 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 3
Team Averages
Level 19
1,472 SR
1,442 Elo+

VS

Team Averages
Level 19
1,399 SR
1,358 Elo+
Medusa
Medusa
Lovexnz
Medusa
Level 27
God Stats
2W - 6L
1,205 SR
Queue Stats
10W - 15L
1,254 Elo+
Party 2
Yemoja
Yemoja
Rubickay
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,294 Elo+
Party 1
Hercules
Hercules
londonas2004
Hercules
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,377 Elo+
Party 1
Tsukuyomi
Tsukuyomi
sjkdjj
Tsukuyomi
Level 26
God Stats
0W - 3L
1,292 SR
Queue Stats
8W - 15L
1,235 Elo+
Party 2
Chang'e
Chang'e
山川皆无tt
Chang'e
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 11
12,276
472
13,277
11,582
9,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
DeKsTeR90
Sun Wukong
19
3 / 2 / 8
12,983
499
7,978
20,880
13,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
17
3 / 8 / 6
11,696
450
7,589
19,323
7,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 5 / 2
12,289
473
11,390
8,910
3,865
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
20
13 / 1 / 1
14,829
570
24,521
19,712
9,319
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lovexnz
Medusa
17
6 / 3 / 3
11,589
446
11,540
14,703
5,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Rubickay
Yemoja
15
1 / 5 / 8
11,714
451
9,658
21,312
20,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
londonas2004
Hercules
18
4 / 6 / 1
11,799
454
8,296
20,809
25,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tsukuyomi
sjkdjj
Tsukuyomi
19
5 / 6 / 5
12,997
500
8,330
20,253
8,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 8 / 4
10,172
391
5,861
14,977
7,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
28
Kills
16
16
Deaths
28
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
W
Sun Wukong
DeKsTeR90
Sun Wukong
3
2
8
3.5
L
Medusa
Lovexnz
Medusa
6
3
3
2.5
W
Neith
3
8
6
0.75
L
Yemoja
Rubickay
Yemoja
1
5
8
1
W
7
5
2
1.6
L
Hercules
londonas2004
Hercules
4
6
1
0.75
L
Tsukuyomi
sjkdjj
Tsukuyomi
5
6
5
1.25
W
Ullr
13
1
1
13.5
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,755
Damage
43,685
80,407
Taken
92,054
44,594
Mitigated
67,694
25,711
Healing
25,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,277
1,419
1,970
2,726
11,582
9,897
872
5,673
5,693
39,031
0
W
Sun Wukong
DeKsTeR90
Sun Wukong
7,978
1,074
0
8,002
20,880
13,527
832
2,852
17,892
0
80,317
L
Medusa
Lovexnz
Medusa
11,540
4,339
0
3,305
14,703
5,912
168
4,786
9,917
0
69,954
W
Neith
7,589
1,695
0
4,809
19,323
7,986
3,795
5,441
13,660
0
66,963
L
Yemoja
Rubickay
Yemoja
9,658
1,496
1,778
2,378
21,312
20,340
0
8,243
13,069
29,579
0
W
11,390
3,248
0
1,789
8,910
3,865
233
1,651
7,106
51,716
2,170
L
Hercules
londonas2004
Hercules
8,296
1,444
0
3,651
20,809
25,475
377
1,905
18,904
0
46,501
L
Tsukuyomi
sjkdjj
Tsukuyomi
8,330
2,715
975
7,208
20,253
8,863
84
4,462
15,791
0
85,645
W
Ullr
24,521
18,462
0
6,415
19,712
9,319
4,619
4,673
14,656
0
128,113
L
5,861
1,127
2,439
3,325
14,977
7,104
306
4,927
10,050
57,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,073
Gold Earned
58,271
543
Minions Killed
450
0
Camps Cleared
0
2,261,719
Distance Traveled
2,304,473
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,276
472
35
1
0
543,099
3
W
Sun Wukong
12,983
499
123
5
0
537,864
4
L
Medusa
11,589
446
89
3
0
473,145
4
W
Neith
11,696
450
125
5
0
430,228
1
L
Yemoja
11,714
451
30
1
0
445,130
3
W
Sol
12,289
473
103
4
0
274,409
0
L
Hercules
11,799
454
101
4
0
482,563
1
L
Tsukuyomi
12,997
500
148
6
0
454,839
1
W
Ullr
14,829
570
157
6
0
476,119
1
L
Chang'e
10,172
391
82
3
0
448,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role