Player Matchup

Zhong Kui
Zhong Kui
Gold III
Kolmar377
Zhong Kui
Gold III
Level 125
God Stats
82W - 63L
1,656 SR
Queue Stats
757W - 774L
1,571 MMR
Solo
Cthulhu
Cthulhu
Silver I
MattMoney1209
Cthulhu
Silver I
Level 147
God Stats
1W - 1L
1,842 SR
Queue Stats
89W - 82L
1,544 MMR
Solo
Pele
Pele
Gold IV
darkstarleon
Pele
Gold IV
Level 118
God Stats
34W - 28L
1,654 SR
Queue Stats
50W - 47L
1,632 MMR
Party 1
Janus
Janus
Gold III
matthias3200
Janus
Gold III
Level 118
God Stats
6W - 11L
1,599 SR
Queue Stats
116W - 114L
1,602 MMR
Solo
Apollo
Apollo
Gold III
xbwinvaderx120
Apollo
Gold III
Level 152
God Stats
22W - 21L
1,518 SR
Queue Stats
122W - 110L
1,500 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,654 SR
1,570 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 99
1,644 SR
1,568 MMR
Khepri
Khepri
Gold V
El Josh21
Khepri
Gold V
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
82W - 105L
1,532 MMR
Solo
King Arthur
King Arthur
Silver II
MinatoSZN
King Arthur
Silver II
Level 60
God Stats
5W - 3L
1,927 SR
Queue Stats
13W - 9L
1,623 MMR
Solo
Loki
Loki
Gold II
Not 1Entity31
Loki
Gold II
Level 82
God Stats
1W - 3L
1,562 SR
Queue Stats
293W - 274L
1,551 MMR
Solo
Anhur
Anhur
Gold II
oSav23
Anhur
Gold II
Level 120
God Stats
9W - 9L
1,548 SR
Queue Stats
76W - 70L
1,583 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
xJeffreyBx
Nu Wa
Platinum IV
Level 127
God Stats
9W - 13L
1,685 SR
Queue Stats
207W - 212L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kolmar377
Zhong Kui
19
5 / 6 / 11
13,147
548
17,557
24,982
23,755
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
18
8 / 4 / 20
12,275
511
9,863
19,010
19,455
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
5 / 2 / 17
13,738
572
17,155
20,336
11,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
10 / 2 / 12
14,418
601
17,554
18,232
7,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
16 / 0 / 14
15,788
658
24,586
21,493
9,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
TiamatDanzaburouSetAthenaScylla

VS

Bans
Guan YuBakasuraKukulkanTsukuyomiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
El Josh21
Khepri
16
0 / 8 / 4
10,114
421
6,893
20,427
21,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
MinatoSZN
King Arthur
17
6 / 9 / 3
11,854
494
18,436
28,162
35,563
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 7 / 1
11,191
466
9,522
20,927
15,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
oSav23
Anhur
19
2 / 9 / 4
12,486
520
14,324
23,122
9,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
17
1 / 11 / 1
11,022
459
20,302
18,035
6,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
25
44
Kills
12
14
Deaths
44
74
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Khepri
El Josh21
Khepri
0
8
4
0.25
W
Zhong Kui
Kolmar377
Zhong Kui
5
6
11
1.75
W
Cthulhu
8
4
20
4.5
L
King Arthur
MinatoSZN
King Arthur
6
9
3
0.83
L
3
7
1
0.5
W
5
2
17
6.75
W
10
2
12
8
L
Anhur
oSav23
Anhur
2
9
4
0.44
L
Nu Wa
1
11
1
0.14
W
16
0
14
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,715
Damage
69,477
104,053
Taken
110,673
72,186
Mitigated
88,572
47,235
Healing
16,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
El Josh21
Khepri
6,893
328
0
3,369
20,427
21,248
0
7,945
12,482
36,655
0
W
Zhong Kui
Kolmar377
Zhong Kui
17,557
1,549
0
12,878
24,982
23,755
477
5,380
19,382
88,208
0
W
Cthulhu
9,863
1,103
2,580
5,083
19,010
19,455
230
5,095
13,675
29,455
0
L
King Arthur
MinatoSZN
King Arthur
18,436
2,735
0
2,460
28,162
35,563
210
12,188
15,974
0
62,485
L
9,522
1,703
0
5,297
20,927
15,577
0
6,491
14,436
0
86,193
W
17,155
4,734
0
4,582
20,336
11,820
1,265
5,037
15,041
0
102,153
W
17,554
1,545
653
9,388
18,232
7,255
1,476
6,079
11,851
107,785
0
L
Anhur
oSav23
Anhur
14,324
7,786
0
4,452
23,122
9,476
852
8,148
14,974
0
89,902
L
Nu Wa
20,302
3,342
0
1,223
18,035
6,708
2,319
10,202
7,833
79,540
0
W
24,586
18,785
0
12,071
21,493
9,901
10,006
5,341
15,870
0
122,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,366
Gold Earned
56,667
662
Minions Killed
569
0
Camps Cleared
0
2,422,718
Distance Traveled
2,074,449
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,114
421
36
2
0
460,368
8
W
Zhong Kui
13,147
548
143
6
0
410,536
2
W
Cthulhu
12,275
511
34
1
0
483,975
2
L
King Arthur
11,854
494
96
4
0
425,209
1
L
Loki
11,191
466
143
6
0
477,340
3
W
Pele
13,738
572
145
6
0
523,962
4
W
Janus
14,418
601
181
8
0
522,094
2
L
Anhur
12,486
520
155
6
0
403,388
7
L
Nu Wa
11,022
459
139
6
0
308,144
3
W
Apollo
15,788
658
159
7
0
482,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role