Player Matchup

Cernunnos
Cernunnos
Bos_die_Sjimmie
Cernunnos
Level 27
God Stats
10W - 6L
1,751 SR
Queue Stats
89W - 82L
1,454 Elo+
Party 2
Thor
Thor
Rus_Dan_Stefan
Thor
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 17L
1,187 Elo+
Solo
Janus
Janus
Smit-sie
Janus
Level 25
God Stats
7W - 7L
1,465 SR
Queue Stats
84W - 91L
1,472 Elo+
Party 2
Ares
Ares
beschaamd_staal
Ares
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 44L
1,187 Elo+
Solo
Bellona
Bellona
eefbrands
Bellona
Level 22
God Stats
43W - 36L
1,506 SR
Queue Stats
55W - 50L
1,413 Elo+
Party 2
Team Averages
Level 17
1,544 SR
1,343 Elo+

VS

Team Averages
Level 11
1,509 SR
1,376 Elo+
Medusa
Medusa
ElSamaro
Medusa
Level 6
God Stats
1W - 5L
1,332 SR
Queue Stats
124W - 125L
1,322 Elo+
Solo
Ra
Ra
janiklas16
Ra
Level 4
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 5L
1,349 Elo+
Solo
Raijin
Raijin
jules-son
Raijin
Level 18
God Stats
20W - 20L
1,563 SR
Queue Stats
153W - 191L
1,364 Elo+
Party 1
Amaterasu
Amaterasu
samoussa25
Amaterasu
Level 11
God Stats
7W - 6L
1,551 SR
Queue Stats
9W - 8L
1,466 Elo+
Party 1
Mercury
Mercury
taiikololo
Mercury
Level 17
God Stats
2W - 4L
1,382 SR
Queue Stats
101W - 122L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bos_die_Sjimmie
Cernunnos
20
16 / 3 / 4
17,758
683
24,367
25,982
12,292
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 8 / 4
13,159
506
5,655
17,357
7,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Smit-sie
Janus
20
14 / 2 / 7
15,317
589
21,324
16,124
7,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
4 / 2 / 17
13,982
538
10,706
22,840
29,350
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
eefbrands
Bellona
20
4 / 4 / 4
14,450
556
7,967
18,843
18,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ElSamaro
Medusa
14
5 / 11 / 1
10,161
391
12,883
19,890
7,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 12 / 1
10,217
393
6,833
14,550
4,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
jules-son
Raijin
19
4 / 8 / 2
12,529
482
13,837
17,516
5,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
samoussa25
Amaterasu
19
7 / 4 / 0
12,072
464
13,761
21,396
15,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
taiikololo
Mercury
14
1 / 7 / 5
10,351
398
4,780
14,627
5,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
41
Kills
19
19
Deaths
42
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Bos_die_Sjimmie
Cernunnos
16
3
4
6
L
Medusa
ElSamaro
Medusa
5
11
1
0.5
W
3
8
4
0.63
W
Janus
Smit-sie
Janus
14
2
7
8.75
W
4
2
17
6.25
W
Bellona
eefbrands
Bellona
4
4
4
1.5
L
2
12
1
0.21
L
Raijin
jules-son
Raijin
4
8
2
0.63
L
Amaterasu
samoussa25
Amaterasu
7
4
0
1.75
L
Mercury
taiikololo
Mercury
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,019
Damage
52,094
101,146
Taken
87,979
74,852
Mitigated
38,700
31,498
Healing
9,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Bos_die_Sjimmie
Cernunnos
24,367
14,885
0
15,757
25,982
12,292
7,308
2,677
23,119
0
202,768
L
Medusa
ElSamaro
Medusa
12,883
6,432
0
0
19,890
7,202
0
4,379
15,511
0
44,757
W
5,655
2,459
0
1,548
17,357
7,371
3,242
1,394
15,831
0
51,602
W
Janus
Smit-sie
Janus
21,324
1,400
0
2,861
16,124
7,581
1,771
6,649
8,783
85,862
0
W
10,706
130
1,047
5,666
22,840
29,350
795
6,788
15,272
37,477
0
W
Bellona
eefbrands
Bellona
7,967
1,011
0
4,619
18,843
18,258
2,570
3,166
15,537
0
87,834
L
6,833
1,146
110
216
14,550
4,935
686
8,816
5,734
35,515
0
L
Raijin
jules-son
Raijin
13,837
604
0
2,181
17,516
5,840
585
11,282
6,234
69,006
0
L
Amaterasu
samoussa25
Amaterasu
13,761
6,154
0
3,602
21,396
15,672
949
4,564
16,832
0
69,749
L
Mercury
taiikololo
Mercury
4,780
1,529
0
3,736
14,627
5,051
0
2,989
11,638
0
55,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,666
Gold Earned
55,330
675
Minions Killed
453
0
Camps Cleared
0
2,456,669
Distance Traveled
1,976,332
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
17,758
683
225
9
0
486,119
5
L
Medusa
10,161
391
60
2
0
382,106
0
W
Thor
13,159
506
84
3
0
456,428
3
W
Janus
15,317
589
148
6
0
527,497
3
W
Ares
13,982
538
46
2
0
513,437
5
W
Bellona
14,450
556
172
7
0
473,188
2
L
Ra
10,217
393
56
2
0
310,420
1
L
Raijin
12,529
482
143
6
0
445,157
0
L
Amaterasu
12,072
464
92
4
0
474,222
0
L
Mercury
10,351
398
102
4
0
364,427
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role