Player Matchup

Izanami
Izanami
LeSp00k
Izanami
Level 93
God Stats
93W - 70L
1,541 SR
Queue Stats
383W - 355L
1,491 Elo+
Solo
Cthulhu
Cthulhu
MordRage
Cthulhu
Level 145
God Stats
4W - 4L
1,677 SR
Queue Stats
227W - 227L
1,444 Elo+
Solo
Loki
Loki
PlanetMustafar
Loki
Level 97
God Stats
4W - 4L
1,297 SR
Queue Stats
122W - 127L
1,378 Elo+
Solo
Apollo
Apollo
XXJOSUPROXX
Apollo
Level 88
God Stats
13W - 12L
1,444 SR
Queue Stats
31W - 28L
1,461 Elo+
Solo
Sol
Sol
apëiron
Sol
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
341W - 342L
1,472 Elo+
Solo
Team Averages
Level 106
1,492 SR
1,449 Elo+

VS

Team Averages
Level 81
1,521 SR
1,439 Elo+
Ares
Ares
Aureth
Ares
Level 89
God Stats
29W - 33L
1,426 SR
Queue Stats
486W - 509L
1,463 Elo+
Solo
Skadi
Skadi
DirtyDan3050
Skadi
Level 57
God Stats
11W - 10L
1,607 SR
Queue Stats
44W - 65L
1,413 Elo+
Party 1
Sun Wukong
Sun Wukong
Raikido
Sun Wukong
Level 55
God Stats
5W - 8L
1,582 SR
Queue Stats
96W - 139L
1,444 Elo+
Party 1
Yemoja
Yemoja
StepOnMePlz
Yemoja
Level 54
God Stats
13W - 14L
1,539 SR
Queue Stats
370W - 402L
1,417 Elo+
Solo
Discordia
Discordia
sgath018
Discordia
Level 148
God Stats
18W - 15L
1,449 SR
Queue Stats
385W - 410L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LeSp00k
Izanami
13
8 / 1 / 5
8,126
739
8,908
7,420
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
MordRage
Cthulhu
10
4 / 1 / 6
6,598
600
4,901
6,643
3,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 3
6,415
583
2,328
6,276
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
12
2 / 1 / 1
6,744
613
5,697
8,161
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 3 / 1
6,735
612
2,198
6,465
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aureth
Ares
6
0 / 5 / 2
4,723
429
2,137
6,977
2,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

9
1 / 6 / 1
5,352
487
4,001
8,127
2,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
Raikido
Sun Wukong
10
1 / 2 / 0
5,514
501
4,376
8,690
5,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
10
1 / 3 / 4
5,988
544
4,914
8,104
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
sgath018
Discordia
10
3 / 2 / 0
6,302
573
6,478
4,468
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
18
Kills
6
6
Deaths
18
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ares
Aureth
Ares
0
5
2
0.2
L
1
6
1
0.25
W
Izanami
LeSp00k
Izanami
8
1
5
10.5
W
Cthulhu
MordRage
Cthulhu
4
1
6
7
W
1
0
3
2.5
L
Sun Wukong
Raikido
Sun Wukong
1
2
0
0.5
L
Yemoja
1
3
4
1
W
Apollo
2
1
1
2.5
W
3
3
1
1.17
L
Discordia
sgath018
Discordia
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,032
Damage
21,906
34,965
Taken
36,366
12,929
Mitigated
14,348
13,787
Healing
8,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Aureth
Ares
2,137
138
0
709
6,977
2,635
0
2,302
4,675
9,092
0
L
4,001
1,809
0
1,319
8,127
2,071
337
1,068
7,059
0
29,912
W
Izanami
LeSp00k
Izanami
8,908
6,066
0
2,993
7,420
2,469
1,260
1,980
5,352
0
52,621
W
Cthulhu
MordRage
Cthulhu
4,901
500
71
684
6,643
3,929
0
3,624
2,769
14,927
0
W
2,328
491
0
3,054
6,276
1,864
0
2,189
3,886
0
32,324
L
Sun Wukong
Raikido
Sun Wukong
4,376
886
0
3,012
8,690
5,503
135
230
8,460
0
25,964
L
Yemoja
4,914
960
349
1,794
8,104
2,863
166
2,229
5,875
27,892
0
W
Apollo
5,697
3,105
0
4,268
8,161
2,774
950
1,640
6,141
0
36,316
W
2,198
741
0
2,717
6,465
1,893
1,362
3,446
2,725
29,464
0
L
Discordia
sgath018
Discordia
6,478
263
0
857
4,468
1,276
0
1,270
3,198
33,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,618
Gold Earned
27,879
325
Minions Killed
237
0
Camps Cleared
0
1,056,669
Distance Traveled
973,252
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,723
429
6
1
0
139,063
3
L
Skadi
5,352
487
53
5
0
178,393
0
W
Izanami
8,126
739
102
9
0
192,340
0
W
Cthulhu
6,598
600
16
1
0
232,544
6
W
Loki
6,415
583
68
6
0
238,118
0
L
Sun Wukong
5,514
501
55
5
0
216,637
1
L
Yemoja
5,988
544
50
5
0
215,608
0
W
Apollo
6,744
613
74
7
0
183,924
4
W
Sol
6,735
612
65
6
0
209,743
2
L
Discordia
6,302
573
73
7
0
223,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role