Player Matchup

Chronos
Chronos
Diamond V
SupportCarrysMe
Chronos
Diamond V
Level 57
God Stats
4W - 1L
1,793 SR
Queue Stats
56W - 21L
2,232 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 57
1,793 SR
2,232 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,477 SR
1,401 MMR
Arachne
Arachne
Silver II
IX Frosch XI
Arachne
Silver II
Level 127
God Stats
1W - 1L
1,477 SR
Queue Stats
11W - 14L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 0
8,176
1,022
7,073
7,505
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
He BoIzanamiSkadiAh Muzen CabSerqet

VS

Bans
BakasuraSetBellonaLokiHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IX Frosch XI
Arachne
12
1 / 4 / 0
6,510
814
4,268
10,472
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
IX Frosch XI
Arachne
1
4
0
0.25
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,073
Damage
4,268
7,505
Taken
10,472
2,806
Mitigated
4,176
4,307
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
IX Frosch XI
Arachne
4,268
2,323
0
2,594
10,472
4,176
0
7,101
3,371
0
23,647
W
7,073
2,975
0
4,307
7,505
2,806
1,819
16
7,489
55,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,176
Gold Earned
6,510
111
Minions Killed
37
0
Camps Cleared
0
143,866
Distance Traveled
171,664
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,510
814
37
5
0
171,664
2
W
Chronos
8,176
1,022
111
14
0
143,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role