Player Matchup

Medusa
Medusa
CurvedDongle
Medusa
Level 26
God Stats
22W - 17L
1,404 SR
Queue Stats
280W - 268L
1,420 Elo+
Solo
King Arthur
King Arthur
ToeMassa69
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 37L
1,500 Elo+
Solo
Ra
Ra
avtomat97
Ra
Level 18
God Stats
18W - 17L
1,486 SR
Queue Stats
77W - 67L
1,375 Elo+
Solo
Apollo
Apollo
l ITz l Knight
Apollo
Level 24
God Stats
5W - 3L
1,570 SR
Queue Stats
26W - 22L
1,530 Elo+
Solo
Nemesis
Nemesis
the_1_EPIC_J-man
Nemesis
Level 11
God Stats
5W - 4L
1,329 SR
Queue Stats
30W - 37L
1,258 Elo+
Solo
Team Averages
Level 21
1,458 SR
1,417 Elo+

VS

Team Averages
Level 18
1,545 SR
1,250 Elo+
Artemis
Artemis
AcusticMatheus
Artemis
Level 16
God Stats
26W - 15L
1,520 SR
Queue Stats
494W - 524L
1,282 Elo+
Party 1
Ymir
Ymir
EnVi-Blitz
Ymir
Level 27
God Stats
19W - 18L
1,469 SR
Queue Stats
939W - 917L
1,350 Elo+
Party 1
Sun Wukong
Sun Wukong
FNMxSOSA300
Sun Wukong
Level 8
God Stats
0W - 1L
1,533 SR
Queue Stats
0W - 3L
943 Elo+
Solo
Nemesis
Nemesis
maestro_SBC13
Nemesis
Level 15
God Stats
1W - 1L
1,674 SR
Queue Stats
21W - 34L
1,273 Elo+
Solo
Mulan
Mulan
yeahbuddysureok
Mulan
Level 22
God Stats
12W - 13L
1,530 SR
Queue Stats
49W - 57L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
9 / 5 / 4
8,860
521
14,293
10,361
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
ToeMassa69
King Arthur
11
2 / 2 / 4
7,510
442
1,620
8,529
4,472
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
12 / 1 / 4
10,733
631
10,944
8,566
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
8 / 2 / 4
9,856
580
11,425
14,781
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 5
7,852
462
2,233
8,117
2,494
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 3
8,060
474
6,213
14,529
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 4 / 3
9,757
574
7,007
14,420
11,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
FNMxSOSA300
Sun Wukong
12
0 / 13 / 3
6,936
408
3,548
14,446
6,695
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
8
0 / 4 / 1
6,219
366
619
6,699
4,671
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 0
7,904
465
9,275
13,770
12,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
32
Kills
10
12
Deaths
34
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
W
Medusa
9
5
4
2.2
L
6
4
3
1.88
L
Sun Wukong
FNMxSOSA300
Sun Wukong
0
13
3
0.12
W
King Arthur
ToeMassa69
King Arthur
2
2
4
2
W
12
1
4
14
W
8
2
4
5
L
Nemesis
0
4
1
0.13
W
1
2
5
1.75
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,515
Damage
26,662
50,354
Taken
63,864
20,279
Mitigated
40,271
15,892
Healing
7,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,213
3,536
0
3,603
14,529
4,466
388
1,297
13,156
0
29,629
W
Medusa
14,293
7,743
0
1,000
10,361
3,561
1,735
3,143
7,218
0
37,169
L
7,007
2,046
0
470
14,420
11,512
188
3,288
11,017
31,797
0
L
Sun Wukong
FNMxSOSA300
Sun Wukong
3,548
625
0
230
14,446
6,695
744
3,578
10,604
0
23,732
W
King Arthur
ToeMassa69
King Arthur
1,620
397
0
298
8,529
4,472
0
2,000
6,505
0
19,642
W
10,944
796
807
4,006
8,566
3,734
169
1,319
7,222
74,994
0
W
11,425
5,053
0
6,600
14,781
6,018
710
545
13,836
0
63,910
L
Nemesis
619
109
0
91
6,699
4,671
0
876
5,787
0
22,663
W
2,233
1,270
0
3,181
8,117
2,494
0
0
8,042
0
39,640
L
9,275
2,279
0
3,128
13,770
12,927
941
1,344
12,356
0
45,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,811
Gold Earned
38,876
405
Minions Killed
269
0
Camps Cleared
0
1,664,103
Distance Traveled
1,370,965
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,060
474
56
3
0
270,702
5
W
Medusa
8,860
521
53
3
0
313,299
5
L
Ymir
9,757
574
57
3
0
289,088
1
L
Sun Wukong
6,936
408
31
2
0
294,873
1
W
King Arthur
7,510
442
27
2
0
289,443
0
W
Ra
10,733
631
142
8
0
347,784
0
W
Apollo
9,856
580
114
7
0
331,672
0
L
Nemesis
6,219
366
44
3
0
208,004
0
W
Nemesis
7,852
462
69
4
0
381,905
0
L
Mulan
7,904
465
81
5
0
308,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role