Player Matchup

Da Ji
Da Ji
Dinore
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,603 Elo+
Solo
Athena
Athena
LukaV89
Athena
Level 15
God Stats
9W - 10L
1,448 SR
Queue Stats
189W - 215L
1,336 Elo+
Solo
Ra
Ra
Po10cia
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,231 Elo+
Party 1
Horus
Horus
YaroSlave
Horus
Level 17
God Stats
26W - 25L
1,532 SR
Queue Stats
185W - 266L
1,346 Elo+
Party 1
Neith
Neith
milan222345
Neith
Level 28
God Stats
28W - 25L
1,625 SR
Queue Stats
223W - 299L
1,356 Elo+
Party 1
Team Averages
Level 19
1,521 SR
1,375 Elo+

VS

Team Averages
Level 24
1,445 SR
1,336 Elo+
Kukulkan
Kukulkan
Badconka
Kukulkan
Level 5
God Stats
1W - 1L
1,198 SR
Queue Stats
1W - 2L
1,128 Elo+
Solo
Cerberus
Cerberus
Daku123
Cerberus
Level 27
God Stats
4W - 5L
1,453 SR
Queue Stats
57W - 70L
1,394 Elo+
Party 2
Ne Zha
Ne Zha
Jordanseeeto
Ne Zha
Level 30
God Stats
23W - 19L
1,587 SR
Queue Stats
150W - 159L
1,432 Elo+
Party 3
Heimdallr
Heimdallr
Kylca
Heimdallr
Level 28
God Stats
17W - 15L
1,486 SR
Queue Stats
64W - 81L
1,395 Elo+
Party 2
Tyr
Tyr
SebasTianSHeTOOO
Tyr
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 146L
1,330 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dinore
Da Ji
18
13 / 7 / 2
12,401
620
17,400
17,262
7,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
LukaV89
Athena
14
2 / 4 / 4
8,605
430
8,012
19,744
14,206
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 13 / 2
8,652
433
5,735
14,787
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
YaroSlave
Horus
14
2 / 10 / 2
9,076
454
7,515
19,064
10,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 9 / 3
7,696
385
7,650
14,780
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Badconka
Kukulkan
20
14 / 3 / 9
13,703
685
19,613
10,405
4,593
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Daku123
Cerberus
13
1 / 3 / 8
9,132
457
8,408
16,759
10,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
20
18 / 3 / 6
13,033
652
17,585
14,674
6,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
Kylca
Heimdallr
16
7 / 2 / 6
10,807
540
11,850
13,701
5,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 6 / 1
10,293
515
8,653
15,817
8,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
73
17
Kills
43
43
Deaths
17
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Badconka
Kukulkan
14
3
9
6.17
W
Cerberus
Daku123
Cerberus
1
3
8
1.67
L
Da Ji
Dinore
Da Ji
13
7
2
2
W
Ne Zha
18
3
6
7
W
Heimdallr
Kylca
Heimdallr
7
2
6
5
L
Athena
LukaV89
Athena
2
4
4
1
L
0
13
2
0.08
W
3
6
1
0.58
L
Horus
YaroSlave
Horus
2
10
2
0.3
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,312
Damage
66,109
85,637
Taken
71,356
41,720
Mitigated
35,554
16,800
Healing
23,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Badconka
Kukulkan
19,613
1,594
0
3,974
10,405
4,593
1,406
3,468
6,721
92,464
0
W
Cerberus
Daku123
Cerberus
8,408
745
0
3,151
16,759
10,150
142
3,181
13,550
33,050
0
L
Da Ji
Dinore
Da Ji
17,400
5,891
0
3,553
17,262
7,464
0
4,344
12,918
0
59,873
W
Ne Zha
17,585
7,507
0
5,795
14,674
6,705
1,445
1,936
12,650
0
92,712
W
Heimdallr
Kylca
Heimdallr
11,850
9,088
0
6,353
13,701
5,496
342
4,445
9,226
0
59,756
L
Athena
LukaV89
Athena
8,012
2,710
208
3,552
19,744
14,206
0
7,877
11,867
34,073
0
L
5,735
1,114
231
1,197
14,787
5,066
298
6,452
8,335
50,141
0
W
8,653
2,984
0
3,942
15,817
8,610
1,527
368
15,449
0
55,457
L
Horus
YaroSlave
Horus
7,515
4,859
482
4,248
19,064
10,606
420
2,174
16,890
13
37,717
L
7,650
2,238
0
3,329
14,780
4,378
0
7,174
7,606
0
43,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,430
Gold Earned
56,968
391
Minions Killed
548
0
Camps Cleared
0
1,642,532
Distance Traveled
1,823,869
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,703
685
170
9
0
380,023
3
W
Cerberus
9,132
457
29
1
0
326,515
5
L
Da Ji
12,401
620
101
5
0
319,956
0
W
Ne Zha
13,033
652
138
7
0
433,090
3
W
Heimdallr
10,807
540
114
6
0
340,598
0
L
Athena
8,605
430
53
3
0
425,739
0
L
Ra
8,652
433
103
5
0
289,637
2
W
Tyr
10,293
515
97
5
0
343,643
1
L
Horus
9,076
454
68
3
0
319,159
4
L
Neith
7,696
385
66
3
0
288,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role