Player Matchup

Neith
Neith
Dan2239467890
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 26L
1,389 Elo+
Solo
Kukulkan
Kukulkan
OWOuwuYIFF
Kukulkan
Level 24
God Stats
5W - 1L
1,639 SR
Queue Stats
54W - 52L
1,461 Elo+
Party 1
Ra
Ra
Surveyor_2
Ra
Level 29
God Stats
3W - 4L
1,535 SR
Queue Stats
20W - 23L
1,566 Elo+
Solo
Nemesis
Nemesis
Zentreonthehero
Nemesis
Level 19
God Stats
3W - 5L
1,455 SR
Queue Stats
31W - 34L
1,429 Elo+
Party 1
Hercules
Hercules
alegato_botado
Hercules
Level 29
God Stats
4W - 3L
1,280 SR
Queue Stats
363W - 414L
1,429 Elo+
Solo
Team Averages
Level 24
1,482 SR
1,455 Elo+

VS

Team Averages
Level 19
1,456 SR
1,514 Elo+
Ymir
Ymir
Jamitinoniichan
Ymir
Level 27
God Stats
7W - 5L
1,416 SR
Queue Stats
131W - 139L
1,419 Elo+
Party 2
Tiamat
Tiamat
KSIMrExclusive
Tiamat
Level 25
God Stats
19W - 6L
1,642 SR
Queue Stats
70W - 55L
1,683 Elo+
Solo
Artemis
Artemis
Tsav619
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
justarandomAlan
Gilgamesh
Level 24
God Stats
30W - 25L
1,516 SR
Queue Stats
82W - 84L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
msl1234567
Cthulhu
Level 17
God Stats
2W - 1L
1,205 SR
Queue Stats
36W - 32L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 4
8,804
489
10,519
12,657
4,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
OWOuwuYIFF
Kukulkan
14
5 / 6 / 0
9,378
521
7,938
12,593
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 4 / 6
8,256
459
8,383
12,700
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 4
8,163
454
4,435
14,176
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
13
2 / 5 / 3
8,170
454
7,166
15,247
8,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 11
8,213
456
3,717
12,730
10,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
11 / 1 / 3
11,739
652
13,043
9,671
7,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Tsav619
Artemis
13
2 / 8 / 4
7,951
442
9,958
10,521
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
justarandomAlan
Gilgamesh
14
9 / 4 / 6
9,306
517
13,861
12,396
8,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
msl1234567
Cthulhu
14
2 / 1 / 3
8,807
489
9,714
13,151
12,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
15
Kills
24
25
Deaths
15
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
6
4
1.17
W
0
1
11
5.5
W
11
1
3
12.5
L
Kukulkan
OWOuwuYIFF
Kukulkan
5
6
0
0.83
L
2
4
6
1.25
W
Artemis
Tsav619
Artemis
2
8
4
0.5
L
1
4
4
0.75
L
Hercules
2
5
3
0.7
W
Gilgamesh
justarandomAlan
Gilgamesh
9
4
6
3
W
Cthulhu
msl1234567
Cthulhu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,441
Damage
50,293
67,373
Taken
58,469
28,573
Mitigated
44,064
18,877
Healing
14,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,519
6,517
0
2,550
12,657
4,567
66
3,067
9,574
0
49,676
W
3,717
231
0
2,921
12,730
10,906
155
5,336
7,394
25,953
0
W
13,043
1,727
0
4,212
9,671
7,599
37
4,551
5,120
75,245
0
L
Kukulkan
OWOuwuYIFF
Kukulkan
7,938
1,062
0
2,829
12,593
3,668
0
8,963
3,167
55,109
0
L
8,383
602
905
4,631
12,700
6,533
0
2,642
10,016
33,193
0
W
Artemis
Tsav619
Artemis
9,958
4,466
0
74
10,521
4,358
771
4,384
6,137
0
46,098
L
4,435
1,283
0
4,711
14,176
5,664
371
4,888
8,995
0
41,640
L
Hercules
7,166
1,832
0
3,251
15,247
8,141
0
5,492
9,147
0
45,536
W
Gilgamesh
justarandomAlan
Gilgamesh
13,861
5,133
0
1,835
12,396
8,751
0
1,461
10,935
0
43,238
W
Cthulhu
msl1234567
Cthulhu
9,714
860
87
5,276
13,151
12,450
0
589
12,562
52,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,771
Gold Earned
46,016
413
Minions Killed
432
0
Camps Cleared
0
1,586,892
Distance Traveled
1,721,084
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,804
489
82
5
0
269,410
2
W
Ymir
8,213
456
41
2
0
350,068
0
W
Tiamat
11,739
652
155
9
0
362,992
2
L
Kukulkan
9,378
521
123
7
0
311,051
1
L
Ra
8,256
459
45
3
0
327,156
1
W
Artemis
7,951
442
82
5
0
304,678
2
L
Nemesis
8,163
454
88
5
0
351,618
2
L
Hercules
8,170
454
75
4
0
327,657
3
W
Gilgamesh
9,306
517
61
3
0
353,483
0
W
Cthulhu
8,807
489
93
5
0
349,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role