Player Matchup

Cernunnos
Cernunnos
DHANM
Cernunnos
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
IHATELIFE23
Merlin
Level 56
God Stats
84W - 85L
1,528 SR
Queue Stats
210W - 247L
1,428 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SheLuvSal
Cu Chulainn
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,538 Elo+
Party 3
Horus
Horus
TheLotusKey
Horus
Level 23
God Stats
2W - 0L
1,834 SR
Queue Stats
47W - 33L
1,587 Elo+
Party 3
Jormungandr
Jormungandr
XHUN97terX
Jormungandr
Level 18
God Stats
19W - 24L
1,473 SR
Queue Stats
20W - 30L
1,379 Elo+
Party 1
Team Averages
Level 47
1,567 SR
1,487 Elo+

VS

Team Averages
Level 60
1,481 SR
1,376 Elo+
Baron Samedi
Baron Samedi
Chronoying
Baron Samedi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Lawlwall
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,448 Elo+
Party 2
Amaterasu
Amaterasu
danz2020
Amaterasu
Level 35
God Stats
1W - 1L
1,714 SR
Queue Stats
385W - 448L
1,423 Elo+
Solo
Geb
Geb
icegod62
Geb
Level 14
God Stats
0W - 2L
1,274 SR
Queue Stats
0W - 6L
1,073 Elo+
Party 2
Medusa
Medusa
sadsnout
Medusa
Level 44
God Stats
7W - 21L
1,419 SR
Queue Stats
566W - 606L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DHANM
Cernunnos
11
0 / 3 / 5
6,270
482
3,342
7,725
2,348
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
11
3 / 4 / 0
6,741
519
5,114
5,558
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
SheLuvSal
Cu Chulainn
11
1 / 0 / 2
6,254
481
2,681
7,907
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
5 / 0 / 1
7,284
560
5,703
5,900
3,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
XHUN97terX
Jormungandr
8
1 / 3 / 3
5,302
408
2,375
8,251
3,615
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chronoying
Baron Samedi
13
5 / 1 / 1
7,977
614
5,172
5,721
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Lawlwall
Fenrir
10
2 / 4 / 2
6,490
499
4,759
9,455
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
danz2020
Amaterasu
5
0 / 2 / 0
4,372
336
614
2,947
1,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 3
6,119
471
5,302
7,219
4,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Medusa
sadsnout
Medusa
10
1 / 3 / 2
5,664
436
3,686
6,870
2,137
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
10
Kills
10
10
Deaths
11
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Chronoying
Baron Samedi
5
1
1
5.5
W
Cernunnos
DHANM
Cernunnos
0
3
5
0.83
W
Merlin
3
4
0
0.75
L
Fenrir
Lawlwall
Fenrir
2
4
2
0.75
W
Cu Chulainn
SheLuvSal
Cu Chulainn
1
0
2
2
W
5
0
1
5.5
W
Jormungandr
XHUN97terX
Jormungandr
1
3
3
0.83
L
Amaterasu
danz2020
Amaterasu
0
2
0
0
L
2
1
3
3.5
L
Medusa
sadsnout
Medusa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,215
Damage
19,533
35,341
Taken
32,212
15,711
Mitigated
13,176
7,851
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Chronoying
Baron Samedi
5,172
151
0
2,545
5,721
2,509
0
1,893
3,508
44,911
0
W
Cernunnos
DHANM
Cernunnos
3,342
969
0
2,153
7,725
2,348
0
1,850
5,875
0
33,996
W
Merlin
5,114
188
0
240
5,558
1,679
0
2,686
2,588
34,685
0
L
Fenrir
Lawlwall
Fenrir
4,759
1,700
0
1,694
9,455
2,961
0
566
8,777
0
38,043
W
Cu Chulainn
SheLuvSal
Cu Chulainn
2,681
428
0
2,410
7,907
4,530
179
1,336
6,479
0
36,181
W
5,703
2,129
111
1,797
5,900
3,539
205
635
5,239
0
30,988
W
Jormungandr
XHUN97terX
Jormungandr
2,375
689
0
1,140
8,251
3,615
4
3,445
4,686
8,900
0
L
Amaterasu
danz2020
Amaterasu
614
50
0
918
2,947
1,007
0
0
2,947
0
7,120
L
5,302
1,128
0
905
7,219
4,562
0
2,419
4,616
11,834
0
L
Medusa
sadsnout
Medusa
3,686
895
263
1,784
6,870
2,137
0
2,060
4,709
0
34,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,851
Gold Earned
30,622
288
Minions Killed
266
0
Camps Cleared
0
1,134,484
Distance Traveled
1,054,389
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,977
614
110
8
0
242,175
5
W
Cernunnos
6,270
482
65
5
0
217,170
2
W
Merlin
6,741
519
71
5
0
224,041
3
L
Fenrir
6,490
499
72
6
0
227,655
1
W
Cu Chulainn
6,254
481
77
6
0
262,592
0
W
Horus
7,284
560
61
5
0
230,752
5
W
Jormungandr
5,302
408
14
1
0
199,929
4
L
Amaterasu
4,372
336
10
1
0
72,734
0
L
Geb
6,119
471
20
2
0
283,067
3
L
Medusa
5,664
436
54
4
0
228,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role