Player Matchup

Thor
Thor
AnkisStar
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Emuel
Anhur
Level 82
God Stats
17W - 18L
1,608 SR
Queue Stats
376W - 339L
1,604 Elo+
Party 1
Ymir
Ymir
Nesty184
Ymir
Level 49
God Stats
84W - 55L
1,640 SR
Queue Stats
161W - 119L
1,616 Elo+
Party 1
Tyr
Tyr
NoValesPaNa
Tyr
Level 40
God Stats
83W - 77L
1,726 SR
Queue Stats
210W - 207L
1,609 Elo+
Solo
Nu Wa
Nu Wa
Softishh
Nu Wa
Level 87
God Stats
5W - 6L
1,453 SR
Queue Stats
456W - 388L
1,571 Elo+
Party 1
Team Averages
Level 77
1,586 SR
1,580 Elo+

VS

Team Averages
Level 48
1,607 SR
1,577 Elo+
Apollo
Apollo
BecauseHesANig
Apollo
Level 37
God Stats
2W - 3L
1,476 SR
Queue Stats
34W - 28L
1,612 Elo+
Solo
Ravana
Ravana
Fantoa
Ravana
Level 59
God Stats
0W - 4L
1,500 SR
Queue Stats
219W - 228L
1,582 Elo+
Party 3
Kukulkan
Kukulkan
Juuancar
Kukulkan
Level 14
God Stats
5W - 1L
1,818 SR
Queue Stats
45W - 32L
1,545 Elo+
Party 2
Ymir
Ymir
None7300
Ymir
Level 108
God Stats
1W - 4L
1,598 SR
Queue Stats
23W - 21L
1,595 Elo+
Party 2
Gilgamesh
Gilgamesh
Syndriy
Gilgamesh
Level 21
God Stats
2W - 2L
1,645 SR
Queue Stats
35W - 33L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
7 / 2 / 10
10,546
620
7,362
11,663
7,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Emuel
Anhur
17
7 / 4 / 0
10,943
644
9,140
13,261
4,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
13
1 / 3 / 9
8,314
489
6,283
13,236
8,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
11 / 2 / 1
10,479
616
12,346
14,183
13,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
Softishh
Nu Wa
16
4 / 3 / 11
9,745
573
9,338
7,627
2,607
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 2
9,895
582
11,184
14,909
4,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
Fantoa
Ravana
12
3 / 6 / 2
7,747
456
8,155
12,321
5,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
Juuancar
Kukulkan
15
4 / 6 / 2
9,501
559
12,083
9,176
3,632
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
12
2 / 5 / 5
8,169
481
2,726
11,760
6,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Syndriy
Gilgamesh
12
1 / 8 / 2
7,498
441
3,586
13,726
7,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
30
Kills
14
14
Deaths
30
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thor
7
2
10
6
L
4
5
2
1
W
Anhur
Emuel
Anhur
7
4
0
1.75
L
Ravana
Fantoa
Ravana
3
6
2
0.67
L
Kukulkan
Juuancar
Kukulkan
4
6
2
0.83
W
Ymir
1
3
9
1.83
W
11
2
1
5.75
L
Ymir
2
5
5
0.9
W
Nu Wa
Softishh
Nu Wa
4
3
11
3.17
L
Gilgamesh
Syndriy
Gilgamesh
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,469
Damage
37,734
59,970
Taken
61,892
36,257
Mitigated
27,432
20,079
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
7,362
1,131
0
4,068
11,663
7,216
0
2,524
9,139
0
72,971
L
11,184
9,047
0
5,203
14,909
4,574
0
3,026
11,883
0
74,578
W
Anhur
Emuel
Anhur
9,140
4,932
0
5,869
13,261
4,326
0
1,960
11,301
0
67,631
L
Ravana
Fantoa
Ravana
8,155
2,720
0
2,823
12,321
5,597
0
1,685
10,492
0
36,202
L
Kukulkan
Juuancar
Kukulkan
12,083
955
0
939
9,176
3,632
36
3,662
5,514
80,038
0
W
Ymir
6,283
1,237
0
3,476
13,236
8,171
0
6,956
6,280
29,449
0
W
12,346
1,319
0
4,992
14,183
13,937
266
924
13,259
0
53,683
L
Ymir
2,726
238
0
722
11,760
6,434
0
4,628
7,132
23,280
0
W
Nu Wa
Softishh
Nu Wa
9,338
2,828
0
1,674
7,627
2,607
304
2,445
5,182
60,566
0
L
Gilgamesh
Syndriy
Gilgamesh
3,586
1,084
0
283
13,726
7,195
123
2,620
11,106
0
31,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,027
Gold Earned
42,810
548
Minions Killed
437
0
Camps Cleared
0
1,673,741
Distance Traveled
1,503,820
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,546
620
139
8
0
349,008
2
L
Apollo
9,895
582
135
8
0
306,192
3
W
Anhur
10,943
644
137
8
0
304,086
3
L
Ravana
7,747
456
68
4
0
321,234
3
L
Kukulkan
9,501
559
121
7
0
290,079
3
W
Ymir
8,314
489
47
3
0
327,797
0
W
Tyr
10,479
616
107
6
0
377,164
4
L
Ymir
8,169
481
46
3
0
290,824
5
W
Nu Wa
9,745
573
118
7
0
315,686
1
L
Gilgamesh
7,498
441
67
4
0
295,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role