Player Matchup

Ymir
Ymir
Drachitor
Ymir
Level 16
God Stats
9W - 9L
1,568 SR
Queue Stats
11W - 14L
1,456 Elo+
Party 2
Fenrir
Fenrir
EssJay
Fenrir
Level 44
God Stats
21W - 24L
1,470 SR
Queue Stats
44W - 59L
1,400 Elo+
Party 2
Medusa
Medusa
Iomatze
Medusa
Level 46
God Stats
3W - 2L
1,595 SR
Queue Stats
37W - 49L
1,398 Elo+
Party 2
Scylla
Scylla
einStain777
Scylla
Level 69
God Stats
8W - 3L
1,201 SR
Queue Stats
96W - 90L
1,427 Elo+
Party 2
Guan Yu
Guan Yu
headh
Guan Yu
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 46L
1,380 Elo+
Party 2
Team Averages
Level 42
1,467 SR
1,412 Elo+

VS

Team Averages
Level 37
1,598 SR
1,493 Elo+
Neith
Neith
JpML
Neith
Level 35
God Stats
4W - 1L
1,841 SR
Queue Stats
60W - 60L
1,491 Elo+
Party 1
Scylla
Scylla
SocialChaos
Scylla
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,214 Elo+
Solo
Arachne
Arachne
WabbitSlayer
Arachne
Level 29
God Stats
12W - 8L
1,648 SR
Queue Stats
49W - 46L
1,523 Elo+
Party 1
Hercules
Hercules
lockdog
Hercules
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
salazerre
Artio
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 8L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 1
5,184
471
2,518
8,378
3,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
EssJay
Fenrir
10
5 / 4 / 4
6,696
609
5,401
7,984
2,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
Iomatze
Medusa
9
1 / 3 / 3
5,655
514
6,405
6,964
2,027
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Scylla
12
2 / 1 / 4
6,929
630
4,370
4,850
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
headh
Guan Yu
10
2 / 2 / 3
5,984
544
3,897
8,059
5,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JpML
Neith
10
3 / 1 / 4
6,314
574
7,683
6,307
1,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
3
0 / 1 / 1
3,967
361
371
811
168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
WabbitSlayer
Arachne
10
4 / 3 / 2
6,321
575
3,847
8,172
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
lockdog
Hercules
9
2 / 4 / 1
5,638
513
9,506
11,010
3,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artio
salazerre
Artio
9
3 / 2 / 3
5,528
503
4,756
7,963
3,418
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
11
Kills
12
12
Deaths
11
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
1
0.75
W
Fenrir
EssJay
Fenrir
5
4
4
1.75
W
Medusa
Iomatze
Medusa
1
3
3
0.83
L
Neith
JpML
Neith
3
1
4
5
L
Scylla
0
1
1
0.5
L
Arachne
WabbitSlayer
Arachne
4
3
2
1.67
W
Scylla
2
1
4
4
W
Guan Yu
headh
Guan Yu
2
2
3
1.75
L
Hercules
lockdog
Hercules
2
4
1
0.63
L
Artio
salazerre
Artio
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,591
Damage
26,163
36,235
Taken
34,263
15,225
Mitigated
11,596
10,878
Healing
12,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,518
635
440
1,934
8,378
3,815
0
2,012
6,366
10,863
0
W
Fenrir
EssJay
Fenrir
5,401
1,701
0
1,343
7,984
2,523
192
669
7,315
0
29,169
W
Medusa
Iomatze
Medusa
6,405
3,010
0
1,751
6,964
2,027
96
2,075
4,889
0
34,638
L
Neith
JpML
Neith
7,683
4,822
0
2,702
6,307
1,710
22
1,060
5,247
0
35,356
L
Scylla
371
80
0
240
811
168
0
339
410
2,695
0
L
Arachne
WabbitSlayer
Arachne
3,847
3,030
0
1,372
8,172
2,323
0
2,113
5,908
0
29,377
W
Scylla
4,370
426
0
1,810
4,850
1,467
1,085
311
4,479
37,275
0
W
Guan Yu
headh
Guan Yu
3,897
1,296
161
3,439
8,059
5,393
380
0
8,059
0
17,274
L
Hercules
lockdog
Hercules
9,506
4,328
0
3,351
11,010
3,977
360
1,589
8,968
0
21,484
L
Artio
salazerre
Artio
4,756
294
1,530
3,537
7,963
3,418
0
1,486
6,467
15,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,448
Gold Earned
27,768
247
Minions Killed
164
0
Camps Cleared
0
1,069,533
Distance Traveled
888,694
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,184
471
13
1
0
196,658
0
W
Fenrir
6,696
609
47
4
0
237,589
0
W
Medusa
5,655
514
63
6
0
213,927
3
L
Neith
6,314
574
68
6
0
189,823
1
L
Scylla
3,967
361
5
0
0
25,876
0
L
Arachne
6,321
575
54
5
0
237,969
0
W
Scylla
6,929
630
89
8
0
194,855
2
W
Guan Yu
5,984
544
35
3
0
226,504
3
L
Hercules
5,638
513
29
3
0
209,438
3
L
Artio
5,528
503
8
1
0
225,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role