Player Matchup

Kuzenbo
Kuzenbo
Diamond V
 
Kuzenbo
Diamond V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond V
Ax epic fail xA
Scylla
Diamond V
Level 138
God Stats
6W - 11L
1,730 SR
Queue Stats
65W - 59L
2,147 MMR
Solo
Medusa
Medusa
Diamond V
GGQC
Medusa
Diamond V
Level 119
God Stats
19W - 10L
1,654 SR
Queue Stats
112W - 85L
2,150 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,628 SR
1,932 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 112
1,668 SR
2,078 MMR
Cthulhu
Cthulhu
Platinum II
 
Cthulhu
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Diamond II
Mind Bl00M
Thor
Diamond II
Level 59
God Stats
29W - 6L
1,843 SR
Queue Stats
54W - 19L
2,291 MMR
Party 1
Vulcan
Vulcan
Masters
VowIes
Vulcan
Masters
Level 117
God Stats
7W - 6L
1,661 SR
Queue Stats
95W - 55L
2,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
1 / 2 / 4
12,380
652
11,687
22,505
28,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 4 / 3
11,485
604
10,925
14,862
6,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
GGQC
Medusa
15
3 / 2 / 3
11,594
610
10,051
11,870
4,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AthenaSobekCabrakanTiamatAphrodite

VS

Bans
Guan YuKumbhakarnaChaacBacchusXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
0 / 3 / 8
13,196
695
9,995
20,364
21,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
5 / 2 / 3
14,421
759
15,701
14,254
9,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Vulcan
VowIes
Vulcan
16
3 / 1 / 4
12,457
656
17,892
11,947
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
8
8
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
2
4
1.5
W
Cthulhu
 
Cthulhu
0
3
8
1.33
L
2
4
3
0.88
L
Medusa
GGQC
Medusa
3
2
3
2.25
W
5
2
3
3.25
W
Vulcan
VowIes
Vulcan
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,663
Damage
43,588
49,237
Taken
46,565
38,956
Mitigated
35,653
9,510
Healing
11,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
11,687
4,350
950
5,510
22,505
28,384
9
14,022
7,774
31,649
0
W
Cthulhu
 
Cthulhu
9,995
168
522
3,152
20,364
21,370
632
5,822
14,380
40,100
0
L
10,925
266
0
1,777
14,862
6,082
0
7,177
7,533
76,060
0
L
Medusa
GGQC
Medusa
10,051
3,289
0
1,273
11,870
4,490
0
5,737
5,959
0
64,394
W
15,701
1,907
0
2,812
14,254
9,675
1,654
8,277
5,711
0
72,596
W
Vulcan
VowIes
Vulcan
17,892
5,983
0
5,029
11,947
4,608
496
8,036
3,745
83,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,459
Gold Earned
40,074
252
Minions Killed
263
0
Camps Cleared
0
1,085,757
Distance Traveled
1,112,729
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,380
652
30
2
0
361,264
8
W
Cthulhu
13,196
695
67
4
0
368,193
7
L
Scylla
11,485
604
131
7
0
325,383
2
L
Medusa
11,594
610
91
5
0
399,110
5
W
Thor
14,421
759
66
3
0
360,583
5
W
Vulcan
12,457
656
130
7
0
383,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role