Player Matchup

Loki
Loki
FlawedPyro
Loki
Level 103
God Stats
21W - 14L
1,786 SR
Queue Stats
133W - 141L
1,432 Elo+
Party 2
Chronos
Chronos
Syfyky
Chronos
Level 85
God Stats
6W - 4L
1,570 SR
Queue Stats
519W - 518L
1,459 Elo+
Solo
Geb
Geb
Warsgods33
Geb
Level 86
God Stats
48W - 49L
1,533 SR
Queue Stats
414W - 422L
1,469 Elo+
Solo
Chaac
Chaac
bazingagoblin
Chaac
Level 104
God Stats
6W - 7L
1,488 SR
Queue Stats
169W - 175L
1,476 Elo+
Party 2
Merlin
Merlin
raikudosennin
Merlin
Level 89
God Stats
20W - 17L
1,437 SR
Queue Stats
481W - 470L
1,425 Elo+
Solo
Team Averages
Level 93
1,563 SR
1,452 Elo+

VS

Team Averages
Level 86
1,563 SR
1,469 Elo+
Gilgamesh
Gilgamesh
Ajaxias
Gilgamesh
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
29W - 24L
1,367 Elo+
Party 1
Tiamat
Tiamat
Darth45789
Tiamat
Level 117
God Stats
15W - 11L
1,501 SR
Queue Stats
90W - 69L
1,516 Elo+
Party 1
Athena
Athena
Ddrokk
Athena
Level 67
God Stats
9W - 7L
1,583 SR
Queue Stats
225W - 193L
1,524 Elo+
Solo
Arachne
Arachne
DrakeDragons101
Arachne
Level 95
God Stats
9W - 6L
1,633 SR
Queue Stats
217W - 202L
1,440 Elo+
Party 1
Neith
Neith
JJ-Yuri
Neith
Level 124
God Stats
6W - 4L
1,595 SR
Queue Stats
177W - 147L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 5
5,732
573
3,466
5,264
1,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
Syfyky
Chronos
9
1 / 1 / 3
5,158
516
3,753
6,789
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 0 / 3
5,640
564
2,655
6,261
2,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 0 / 4
5,844
584
4,168
5,799
2,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 1 / 2
5,188
519
1,970
4,323
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ajaxias
Gilgamesh
6
0 / 5 / 2
4,293
429
2,680
5,731
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Darth45789
Tiamat
9
0 / 0 / 3
5,260
526
8,057
3,126
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
Ddrokk
Athena
8
0 / 2 / 2
5,032
503
1,449
6,867
2,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 3 / 1
4,929
493
985
6,024
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
JJ-Yuri
Neith
8
2 / 0 / 0
4,959
496
5,419
4,237
1,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
10
Kills
4
4
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ajaxias
Gilgamesh
0
5
2
0.2
L
Tiamat
Darth45789
Tiamat
0
0
3
1.5
L
Athena
Ddrokk
Athena
0
2
2
0.5
L
2
3
1
0.83
W
2
2
5
2.25
L
Neith
JJ-Yuri
Neith
2
0
0
2
W
Chronos
Syfyky
Chronos
1
1
3
2.5
W
3
0
3
4.5
W
3
0
4
5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,012
Damage
18,590
28,436
Taken
25,985
9,941
Mitigated
10,111
12,191
Healing
6,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ajaxias
Gilgamesh
2,680
582
0
223
5,731
2,268
0
1,046
4,685
0
11,732
L
Tiamat
Darth45789
Tiamat
8,057
627
0
1,631
3,126
1,728
14
1,359
1,767
31,524
0
L
Athena
Ddrokk
Athena
1,449
549
0
1,878
6,867
2,691
81
2,395
4,472
15,501
0
L
985
527
0
994
6,024
2,163
0
1,395
4,629
0
17,380
W
3,466
527
0
1,810
5,264
1,456
0
1,195
3,955
0
29,109
L
Neith
JJ-Yuri
Neith
5,419
1,654
0
2,024
4,237
1,261
0
2,183
2,054
0
25,333
W
Chronos
Syfyky
Chronos
3,753
1,132
0
3,577
6,789
1,832
0
2,584
4,087
28,352
0
W
2,655
199
0
2,554
6,261
2,671
0
1,916
4,176
11,791
0
W
4,168
573
0
2,897
5,799
2,608
258
1,095
4,634
0
25,894
W
1,970
0
0
1,353
4,323
1,374
0
2,057
2,078
24,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,562
Gold Earned
24,473
260
Minions Killed
201
0
Camps Cleared
0
969,080
Distance Traveled
918,656
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,293
429
25
3
0
172,170
1
L
Tiamat
5,260
526
73
7
0
197,025
2
L
Athena
5,032
503
23
2
0
181,267
1
L
Arachne
4,929
493
38
4
0
192,760
0
W
Loki
5,732
573
66
7
0
225,734
1
L
Neith
4,959
496
42
4
0
175,434
3
W
Chronos
5,158
516
58
6
0
172,251
1
W
Geb
5,640
564
20
2
0
165,481
1
W
Chaac
5,844
584
54
5
0
222,216
1
W
Merlin
5,188
519
62
6
0
183,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role