Player Matchup

Cthulhu
Cthulhu
Aplinaris
Cthulhu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Scylla
Scylla
Pikamesta4949
Scylla
Level 28
God Stats
9W - 3L
1,500 SR
Queue Stats
75W - 58L
1,679 Elo+
Solo
Susano
Susano
fercho0_sanchez
Susano
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 72L
1,323 Elo+
Solo
Neith
Neith
jlr1961975
Neith
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Bacchus
Bacchus
mxzl_y
Bacchus
Level 28
God Stats
11W - 14L
1,530 SR
Queue Stats
174W - 189L
1,657 Elo+
Solo
Team Averages
Level 28
1,506 SR
1,532 Elo+

VS

Team Averages
Level 15
1,397 SR
1,512 Elo+
King Arthur
King Arthur
Haagenti48
King Arthur
Level 24
God Stats
19W - 17L
1,334 SR
Queue Stats
117W - 140L
1,356 Elo+
Solo
Danzaburou
Danzaburou
Jose_2001UR
Danzaburou
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,727 Elo+
Solo
Olorun
Olorun
Packman_4LyFe
Olorun
Level 27
God Stats
27W - 17L
1,576 SR
Queue Stats
132W - 138L
1,503 Elo+
Solo
Ares
Ares
armin_m_17
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
raving_pitcher9
Gilgamesh
Level 16
God Stats
4W - 8L
1,073 SR
Queue Stats
33W - 34L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aplinaris
Cthulhu
2
0 / 0 / 0
5,735
273
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

18
13 / 3 / 4
11,881
566
15,943
12,561
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 7 / 5
8,507
405
4,256
11,837
4,248
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
14
5 / 5 / 4
9,612
458
7,214
11,081
4,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
mxzl_y
Bacchus
13
2 / 3 / 7
8,884
423
6,534
14,791
13,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Haagenti48
King Arthur
14
1 / 3 / 6
8,931
425
5,657
16,557
13,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Jose_2001UR
Danzaburou
16
4 / 3 / 5
10,747
512
9,362
10,270
3,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 4 / 1
9,804
467
8,225
14,205
4,846
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 10 / 3
7,412
353
1,463
13,024
6,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gilgamesh
raving_pitcher9
Gilgamesh
20
11 / 1 / 3
12,429
592
10,381
14,058
6,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
21
Kills
18
18
Deaths
21
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aplinaris
Cthulhu
0
0
0
0
W
King Arthur
Haagenti48
King Arthur
1
3
6
1.33
W
Danzaburou
Jose_2001UR
Danzaburou
4
3
5
2.17
W
2
4
1
0.63
L
13
3
4
5
W
0
10
3
0.15
L
1
7
5
0.5
L
Neith
5
5
4
1.4
L
Bacchus
mxzl_y
Bacchus
2
3
7
1.83
W
Gilgamesh
raving_pitcher9
Gilgamesh
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,947
Damage
35,088
50,270
Taken
68,114
26,171
Mitigated
34,587
11,515
Healing
17,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aplinaris
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Haagenti48
King Arthur
5,657
1,656
0
2,610
16,557
13,301
120
3,473
12,983
0
47,602
W
Danzaburou
Jose_2001UR
Danzaburou
9,362
3,342
314
2,790
10,270
3,900
261
3,651
6,517
0
60,074
W
8,225
3,120
568
4,601
14,205
4,846
1,567
7,835
6,126
65,260
0
L
15,943
1,486
0
2,921
12,561
4,564
49
3,568
8,993
85,386
0
W
1,463
171
0
135
13,024
6,041
131
4,205
8,595
13,704
0
L
4,256
1,443
0
734
11,837
4,248
97
1,633
10,179
0
29,395
L
Neith
7,214
3,196
0
3,369
11,081
4,262
1,894
1,266
9,765
0
40,247
L
Bacchus
mxzl_y
Bacchus
6,534
435
0
4,491
14,791
13,097
786
3,123
11,645
26,292
0
W
Gilgamesh
raving_pitcher9
Gilgamesh
10,381
2,635
0
6,342
14,058
6,499
291
2,532
11,416
0
92,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,619
Gold Earned
49,323
324
Minions Killed
480
0
Camps Cleared
0
1,389,462
Distance Traveled
1,927,624
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,735
273
0
0
0
0
0
W
King Arthur
8,931
425
83
4
0
361,914
0
W
Danzaburou
10,747
512
102
5
0
379,126
6
W
Olorun
9,804
467
112
5
0
380,999
5
L
Scylla
11,881
566
157
7
0
380,166
2
W
Ares
7,412
353
16
1
0
345,445
3
L
Susano
8,507
405
51
2
0
359,447
2
L
Neith
9,612
458
82
4
0
314,100
0
L
Bacchus
8,884
423
34
2
0
335,749
8
W
Gilgamesh
12,429
592
167
8
0
460,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role