Player Matchup

Hachiman
Hachiman
I Im Raven l
Hachiman
Level 28
God Stats
7W - 5L
1,500 SR
Queue Stats
53W - 68L
1,482 Elo+
Solo
Mulan
Mulan
OD-Snlpez
Mulan
Level 28
God Stats
27W - 11L
1,685 SR
Queue Stats
117W - 97L
1,542 Elo+
Solo
Loki
Loki
OGkushslayer69
Loki
Level 29
God Stats
7W - 13L
1,212 SR
Queue Stats
256W - 221L
1,483 Elo+
Solo
Agni
Agni
identitycreed
Agni
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 30L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
manofharm991
Gilgamesh
Level 29
God Stats
5W - 5L
1,416 SR
Queue Stats
42W - 57L
1,425 Elo+
Solo
Team Averages
Level 23
1,463 SR
1,483 Elo+

VS

Team Averages
Level 12
1,441 SR
1,350 Elo+
Cerberus
Cerberus
GowonTV
Cerberus
Level 23
God Stats
10W - 11L
1,409 SR
Queue Stats
89W - 95L
1,224 Elo+
Party 1
Medusa
Medusa
Ozzracs_
Medusa
Level 6
God Stats
0W - 1L
1,769 SR
Queue Stats
31W - 35L
1,292 Elo+
Party 1
Ra
Ra
PoopyBooty420
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,456 Elo+
Solo
Neith
Neith
Vvenomm86
Neith
Level 8
God Stats
1W - 1L
1,408 SR
Queue Stats
38W - 39L
1,292 Elo+
Party 1
Gilgamesh
Gilgamesh
raving_pitcher9
Gilgamesh
Level 16
God Stats
4W - 8L
1,119 SR
Queue Stats
33W - 34L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
I Im Raven l
Hachiman
18
7 / 3 / 9
12,012
522
13,518
16,488
5,283
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
OD-Snlpez
Mulan
18
4 / 4 / 11
12,268
533
9,092
20,708
19,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 0 / 10
13,660
594
16,078
13,200
5,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 4 / 7
14,231
619
17,347
12,589
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
manofharm991
Gilgamesh
18
5 / 4 / 3
11,949
520
7,893
12,403
9,809
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GowonTV
Cerberus
13
1 / 5 / 4
8,860
385
6,674
18,679
11,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Ozzracs_
Medusa
13
0 / 8 / 2
8,391
365
2,738
12,417
4,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
7 / 6 / 1
12,979
564
16,037
17,692
8,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Vvenomm86
Neith
13
0 / 7 / 3
8,353
363
5,522
13,943
3,877
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
raving_pitcher9
Gilgamesh
20
7 / 3 / 2
12,774
555
9,605
19,349
11,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
27
29
Kills
15
15
Deaths
29
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
GowonTV
Cerberus
1
5
4
0.6
W
Hachiman
I Im Raven l
Hachiman
7
3
9
3.83
W
Mulan
OD-Snlpez
Mulan
4
4
11
2.38
W
7
0
10
12
L
Medusa
Ozzracs_
Medusa
0
8
2
0.13
L
7
6
1
1.25
L
Neith
Vvenomm86
Neith
0
7
3
0.21
W
6
4
7
2.38
W
Gilgamesh
manofharm991
Gilgamesh
5
4
3
1.63
L
Gilgamesh
raving_pitcher9
Gilgamesh
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,928
Damage
40,576
75,388
Taken
82,080
45,223
Mitigated
39,710
23,377
Healing
18,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
GowonTV
Cerberus
6,674
29
219
3,558
18,679
11,167
0
1,751
16,446
17,218
0
W
Hachiman
I Im Raven l
Hachiman
13,518
8,436
0
8,500
16,488
5,283
2,016
5,857
10,558
0
78,629
W
Mulan
OD-Snlpez
Mulan
9,092
379
0
4,689
20,708
19,252
478
6,576
13,906
680
56,725
W
16,078
6,783
0
6,373
13,200
5,638
0
2,518
10,656
0
112,701
L
Medusa
Ozzracs_
Medusa
2,738
1,552
0
1,148
12,417
4,196
80
2,757
9,660
0
22,230
L
16,037
1,177
995
4,908
17,692
8,535
254
6,047
11,645
110,958
0
L
Neith
Vvenomm86
Neith
5,522
2,257
0
1,255
13,943
3,877
0
2,995
10,948
0
44,187
W
17,347
1,232
0
1,901
12,589
5,241
1,034
6,129
6,145
115,127
0
W
Gilgamesh
manofharm991
Gilgamesh
7,893
1,828
0
1,914
12,403
9,809
352
1,111
11,252
0
57,215
L
Gilgamesh
raving_pitcher9
Gilgamesh
9,605
2,363
0
5,979
19,349
11,935
1,284
3,919
15,430
0
93,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,120
Gold Earned
51,357
644
Minions Killed
531
0
Camps Cleared
0
2,151,941
Distance Traveled
2,147,270
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,860
385
28
1
0
423,467
5
W
Hachiman
12,012
522
95
4
0
371,678
3
W
Mulan
12,268
533
77
3
0
429,943
4
W
Loki
13,660
594
175
8
0
466,571
2
L
Medusa
8,391
365
60
3
0
396,682
6
L
Ra
12,979
564
188
8
0
455,259
0
L
Neith
8,353
363
83
4
0
418,571
0
W
Agni
14,231
619
200
9
0
447,013
5
W
Gilgamesh
11,949
520
97
4
0
436,736
2
L
Gilgamesh
12,774
555
172
7
0
453,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role