Player Matchup

Tiamat
Tiamat
Platinum I
ApocEinar
Tiamat
Platinum I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Gold I
Visuloo
Cabrakan
Gold I
Level 126
God Stats
1W - 0L
1,291 SR
Queue Stats
17W - 15L
1,648 MMR
Party 1
Chaac
Chaac
Gold III
WAMBAMSHANGALAN
Chaac
Gold III
Level 87
God Stats
3W - 2L
1,768 SR
Queue Stats
195W - 200L
1,578 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,520 SR
1,575 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,627 SR
1,770 MMR
Janus
Janus
Gold IV
Arkm_Wxlff_
Janus
Gold IV
Level 118
God Stats
1W - 5L
1,607 SR
Queue Stats
60W - 67L
1,707 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Eque Sanctus
Cthulhu
Diamond V
Level 117
God Stats
20W - 16L
1,596 SR
Queue Stats
76W - 76L
2,103 MMR
Solo
Odin
Odin
Bronze III
MonkeyAnomaly
Odin
Bronze III
Level 77
God Stats
0W - 1L
1,677 SR
Queue Stats
1W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ApocEinar
Tiamat
16
8 / 1 / 4
11,703
731
13,079
11,205
8,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Visuloo
Cabrakan
13
3 / 2 / 7
9,853
616
8,681
14,004
9,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
1 / 0 / 10
9,960
623
14,647
12,171
9,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeAthenaChang'eBacchusScylla

VS

Bans
PersephoneGuan YuDanzaburouNe ZhaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
9,125
570
7,353
11,497
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Eque Sanctus
Cthulhu
14
2 / 2 / 1
11,165
698
16,361
14,183
13,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 2
9,406
588
4,528
15,136
10,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ApocEinar
Tiamat
8
1
4
10
L
0
5
2
0.2
L
Cthulhu
Eque Sanctus
Cthulhu
2
2
1
1.25
L
1
5
2
0.4
W
Cabrakan
Visuloo
Cabrakan
3
2
7
3.25
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,407
Damage
28,242
37,380
Taken
40,816
27,718
Mitigated
27,568
14,325
Healing
5,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ApocEinar
Tiamat
13,079
1,359
476
5,413
11,205
8,564
554
7,010
4,068
61,722
0
L
7,353
246
0
1,445
11,497
3,819
0
3,794
7,462
42,444
0
L
Cthulhu
Eque Sanctus
Cthulhu
16,361
1,055
77
2,886
14,183
13,356
0
8,275
5,232
46,816
0
L
4,528
847
0
1,373
15,136
10,393
0
8,137
6,251
0
21,825
W
Cabrakan
Visuloo
Cabrakan
8,681
1,237
375
3,818
14,004
9,702
125
8,953
4,883
25,499
0
W
14,647
1,615
0
4,243
12,171
9,452
499
8,031
3,944
71
51,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,516
Gold Earned
29,696
199
Minions Killed
207
0
Camps Cleared
0
953,847
Distance Traveled
897,418
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,703
731
104
7
0
290,720
0
L
Janus
9,125
570
100
6
0
278,870
1
L
Cthulhu
11,165
698
66
4
0
313,574
2
L
Odin
9,406
588
41
3
0
304,974
0
W
Cabrakan
9,853
616
28
2
0
310,568
5
W
Chaac
9,960
623
67
4
0
352,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role