Player Matchup

Hun Batz
Hun Batz
Airiekay
Hun Batz
Level 109
God Stats
2W - 1L
1,821 SR
Queue Stats
303W - 281L
1,570 Elo+
Solo
Anhur
Anhur
DreaminTurtle
Anhur
Level 149
God Stats
2W - 8L
1,205 SR
Queue Stats
161W - 169L
1,666 Elo+
Solo
King Arthur
King Arthur
ESG_KinnaS
King Arthur
Level 160
God Stats
0W - 4L
1,085 SR
Queue Stats
370W - 344L
1,557 Elo+
Party 2
Tiamat
Tiamat
WUzuluu
Tiamat
Level 158
God Stats
24W - 18L
1,646 SR
Queue Stats
456W - 415L
1,537 Elo+
Party 2
Artio
Artio
wping01
Artio
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 146
1,451 SR
1,566 Elo+

VS

Team Averages
Level 115
1,482 SR
1,570 Elo+
Ah Muzen Cab
Ah Muzen Cab
IcebergDragon
Ah Muzen Cab
Level 87
God Stats
3W - 2L
1,279 SR
Queue Stats
141W - 140L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
Infernious101
Sylvanus
Level 108
God Stats
1W - 0L
1,772 SR
Queue Stats
122W - 120L
1,592 Elo+
Solo
Osiris
Osiris
WEEBMILK
Osiris
Level 86
God Stats
1W - 4L
1,271 SR
Queue Stats
501W - 542L
1,468 Elo+
Solo
Eset
Eset
kaoticRader
Eset
Level 141
God Stats
6W - 2L
1,500 SR
Queue Stats
302W - 280L
1,587 Elo+
Solo
Guan Yu
Guan Yu
青风无痕
Guan Yu
Level 154
God Stats
15W - 6L
1,586 SR
Queue Stats
377W - 360L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Airiekay
Hun Batz
14
0 / 7 / 4
8,599
409
4,681
15,754
4,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
7 / 2 / 1
11,436
545
15,234
15,219
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ESG_KinnaS
King Arthur
18
1 / 4 / 0
10,505
500
7,176
24,295
17,444
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
WUzuluu
Tiamat
16
0 / 4 / 2
9,364
446
9,477
13,956
10,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
wping01
Artio
13
1 / 5 / 4
8,839
421
5,179
23,788
9,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IcebergDragon
Ah Muzen Cab
18
6 / 4 / 3
12,060
574
17,061
16,281
6,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Infernious101
Sylvanus
15
2 / 2 / 9
9,471
451
9,288
15,551
14,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Osiris
WEEBMILK
Osiris
18
4 / 1 / 11
11,347
540
9,725
13,921
10,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 0 / 7
11,670
556
17,509
10,556
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
青风无痕
Guan Yu
18
6 / 2 / 14
12,184
580
15,758
21,793
29,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
9
Kills
22
22
Deaths
9
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Airiekay
Hun Batz
0
7
4
0.29
L
7
2
1
3.75
L
King Arthur
ESG_KinnaS
King Arthur
1
4
0
0.25
W
Ah Muzen Cab
IcebergDragon
Ah Muzen Cab
6
4
3
1.88
W
Sylvanus
Infernious101
Sylvanus
2
2
9
3.25
W
Osiris
WEEBMILK
Osiris
4
1
11
9.5
L
Tiamat
WUzuluu
Tiamat
0
4
2
0.25
W
4
0
7
7.5
L
Artio
wping01
Artio
1
5
4
0.6
W
Guan Yu
青风无痕
Guan Yu
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,747
Damage
69,341
93,012
Taken
78,102
48,107
Mitigated
64,698
30,521
Healing
39,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Airiekay
Hun Batz
4,681
959
0
4,418
15,754
4,942
0
4,380
11,097
0
59,989
L
15,234
7,552
0
8,326
15,219
5,352
230
1,646
13,544
0
96,300
L
King Arthur
ESG_KinnaS
King Arthur
7,176
727
0
5,478
24,295
17,444
0
4,329
19,367
0
78,897
W
Ah Muzen Cab
IcebergDragon
Ah Muzen Cab
17,061
8,950
0
7,248
16,281
6,144
5,245
2,065
14,153
0
94,190
W
Sylvanus
Infernious101
Sylvanus
9,288
2,042
3,208
5,118
15,551
14,466
708
5,538
9,849
29,156
7,040
W
Osiris
WEEBMILK
Osiris
9,725
2,469
0
710
13,921
10,110
714
1,612
12,229
0
80,887
L
Tiamat
WUzuluu
Tiamat
9,477
1,343
0
3,017
13,956
10,655
0
5,732
7,891
67,521
0
W
17,509
1,699
1,712
1,620
10,556
4,597
245
1,996
8,472
98,315
0
L
Artio
wping01
Artio
5,179
503
834
8,448
23,788
9,714
0
9,443
13,934
28,703
0
W
Guan Yu
青风无痕
Guan Yu
15,758
2,314
7,445
12,904
21,793
29,381
287
2,968
18,569
0
74,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,743
Gold Earned
56,732
668
Minions Killed
704
0
Camps Cleared
0
1,868,225
Distance Traveled
2,015,017
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,599
409
115
5
0
382,944
8
L
Anhur
11,436
545
173
8
0
327,482
1
L
King Arthur
10,505
500
175
8
0
378,949
1
W
Ah Muzen Cab
12,060
574
155
7
0
387,708
4
W
Sylvanus
9,471
451
46
2
0
340,065
3
W
Osiris
11,347
540
138
7
0
464,514
5
L
Tiamat
9,364
446
146
7
0
392,456
4
W
Eset
11,670
556
213
10
0
396,626
2
L
Artio
8,839
421
59
3
0
386,394
11
W
Guan Yu
12,184
580
152
7
0
426,104
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role