Player Matchup

Terra
Terra
OFFASHO
Terra
Level 14
God Stats
4W - 6L
1,575 SR
Queue Stats
18W - 19L
1,482 Elo+
Solo
Ra
Ra
Viraccocha
Ra
Level 18
God Stats
1W - 3L
1,183 SR
Queue Stats
53W - 94L
1,072 Elo+
Party 1
Yemoja
Yemoja
breaylen
Yemoja
Level 6
God Stats
1W - 1L
1,276 SR
Queue Stats
1W - 3L
1,018 Elo+
Solo
Fenrir
Fenrir
lhik
Fenrir
Level 17
God Stats
7W - 12L
1,729 SR
Queue Stats
46W - 89L
1,171 Elo+
Party 1
Medusa
Medusa
缘起月煌
Medusa
Level 28
God Stats
2W - 2L
1,530 SR
Queue Stats
130W - 120L
1,501 Elo+
Solo
Team Averages
Level 17
1,459 SR
1,249 Elo+

VS

Team Averages
Level 16
1,432 SR
1,350 Elo+
Sun Wukong
Sun Wukong
Hazdinhotel9
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,337 Elo+
Solo
Thor
Thor
Hazikara
Thor
Level 4
God Stats
1W - 2L
1,220 SR
Queue Stats
4W - 9L
1,200 Elo+
Solo
Izanami
Izanami
JokerKle
Izanami
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
131W - 122L
1,414 Elo+
Solo
Ganesha
Ganesha
LPercepts
Ganesha
Level 28
God Stats
56W - 33L
1,549 SR
Queue Stats
863W - 970L
1,379 Elo+
Solo
Hel
Hel
tantianbi
Hel
Level 25
God Stats
3W - 4L
1,390 SR
Queue Stats
269W - 236L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
OFFASHO
Terra
20
3 / 1 / 21
15,570
973
9,846
24,023
28,256
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 4 / 18
15,547
972
21,458
14,884
4,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
breaylen
Yemoja
18
1 / 7 / 7
12,745
797
1,657
13,460
7,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
lhik
Fenrir
20
3 / 12 / 14
14,412
901
6,338
30,817
11,247
Medusa
20
22 / 7 / 7
20,653
1,291
71,854
35,966
13,428
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

39

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hazdinhotel9
Sun Wukong
18
3 / 3 / 8
13,228
827
4,270
9,546
8,594
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
20
3 / 10 / 12
14,070
879
8,869
21,772
15,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
JokerKle
Izanami
20
14 / 11 / 12
18,842
1,178
52,890
30,995
21,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
LPercepts
Ganesha
20
1 / 3 / 26
16,376
1,024
21,049
33,978
63,073
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 5 / 14
16,774
1,048
25,849
21,190
18,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
103
32
Kills
31
31
Deaths
32
67
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Hazdinhotel9
Sun Wukong
3
3
8
2.33
W
Thor
3
10
12
0.9
W
Izanami
JokerKle
Izanami
14
11
12
1.82
W
Ganesha
LPercepts
Ganesha
1
3
26
4.67
L
Terra
OFFASHO
Terra
3
1
21
13.5
L
3
4
18
3
L
Yemoja
breaylen
Yemoja
1
7
7
0.64
L
Fenrir
lhik
Fenrir
3
12
14
0.83
W
10
5
14
3.4
L
Medusa
22
7
7
3.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,153
Damage
112,927
119,150
Taken
117,481
65,251
Mitigated
127,260
17,618
Healing
25,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Hazdinhotel9
Sun Wukong
4,270
776
0
429
9,546
8,594
0
3,362
6,184
0
10,739
W
Thor
8,869
1,719
0
0
21,772
15,447
0
5,979
15,793
0
23,207
W
Izanami
JokerKle
Izanami
52,890
43,338
583
7,872
30,995
21,844
0
6,622
24,373
0
113,296
W
Ganesha
LPercepts
Ganesha
21,049
1,813
0
1,282
33,978
63,073
0
10,909
23,069
39,613
0
L
Terra
OFFASHO
Terra
9,846
812
4,747
5,193
24,023
28,256
0
7,482
16,541
17,701
0
L
21,458
244
1,994
71
14,884
4,977
0
6,031
8,853
67,640
0
L
Yemoja
breaylen
Yemoja
1,657
447
570
249
13,460
7,343
0
5,366
8,094
3,842
0
L
Fenrir
lhik
Fenrir
6,338
1,238
0
93
30,817
11,247
0
13,716
17,101
0
12,749
W
25,849
3,940
7,540
8,091
21,190
18,302
0
6,089
15,101
63,947
0
L
Medusa
71,854
55,315
0
4,701
35,966
13,428
0
14,303
21,663
0
129,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,927
Gold Earned
79,290
256
Minions Killed
305
8
Camps Cleared
6
1,334,158
Distance Traveled
1,278,671
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,228
827
11
1
1
167,663
0
W
Thor
14,070
879
20
1
1
238,369
1
W
Izanami
18,842
1,178
145
9
3
245,949
3
W
Ganesha
16,376
1,024
2
0
0
321,077
0
L
Terra
15,570
973
9
1
1
334,076
0
L
Ra
15,547
972
107
7
2
328,559
0
L
Yemoja
12,745
797
7
0
0
82,797
2
L
Fenrir
14,412
901
10
1
0
278,769
0
W
Hel
16,774
1,048
127
8
1
305,613
0
L
Medusa
20,653
1,291
123
8
5
309,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role