Player Matchup

Medusa
Medusa
Garilka
Medusa
Level 18
God Stats
0W - 2L
1,270 SR
Queue Stats
13W - 27L
1,226 Elo+
Party 3
Ganesha
Ganesha
IAnnoyingI
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,438 Elo+
Party 1
Hercules
Hercules
LeggingsTurnMeOn
Hercules
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,438 Elo+
Party 1
Anubis
Anubis
SovietKoba
Anubis
Level 16
God Stats
1W - 6L
1,493 SR
Queue Stats
10W - 22L
1,216 Elo+
Party 3
Set
Set
cescampeones123
Set
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,403 Elo+
Solo
Team Averages
Level 14
1,453 SR
1,344 Elo+

VS

Team Averages
Level 21
1,388 SR
1,409 Elo+
Kuzenbo
Kuzenbo
DaftDuck
Kuzenbo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 120L
1,507 Elo+
Party 2
Rama
Rama
MadMan007x
Rama
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 35L
1,468 Elo+
Solo
Nemesis
Nemesis
SHEEPRAGESEAN
Nemesis
Level 7
God Stats
2W - 3L
1,310 SR
Queue Stats
13W - 13L
1,344 Elo+
Party 2
Gilgamesh
Gilgamesh
Sideeeek666
Gilgamesh
Level 27
God Stats
27W - 32L
1,330 SR
Queue Stats
57W - 78L
1,262 Elo+
Solo
Vulcan
Vulcan
SourSchmegma
Vulcan
Level 17
God Stats
6W - 7L
1,299 SR
Queue Stats
82W - 70L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Garilka
Medusa
12
1 / 3 / 3
7,245
403
5,758
10,138
3,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
IAnnoyingI
Ganesha
11
0 / 4 / 7
7,356
409
6,787
14,781
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 5 / 2
8,377
465
5,822
14,612
11,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
SovietKoba
Anubis
12
2 / 10 / 1
7,746
430
9,089
14,842
6,388
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 6 / 3
7,111
395
4,596
14,212
4,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DaftDuck
Kuzenbo
13
2 / 1 / 8
8,676
482
7,092
13,148
14,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 3 / 3
8,214
456
9,148
9,220
3,197
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
16
2 / 2 / 6
9,390
522
5,824
11,005
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Sideeeek666
Gilgamesh
14
5 / 3 / 6
8,907
495
7,632
11,414
4,145
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
17
17 / 0 / 4
11,356
631
26,806
8,406
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
9
Kills
28
28
Deaths
9
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DaftDuck
Kuzenbo
2
1
8
6
L
Medusa
Garilka
Medusa
1
3
3
0.83
L
Ganesha
IAnnoyingI
Ganesha
0
4
7
0.88
L
6
5
2
1.4
W
2
3
3
1.17
W
Nemesis
2
2
6
2.5
W
Gilgamesh
Sideeeek666
Gilgamesh
5
3
6
2.67
W
Vulcan
17
0
4
19
L
Anubis
SovietKoba
Anubis
2
10
1
0.25
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,052
Damage
56,502
68,585
Taken
53,193
35,465
Mitigated
29,096
12,151
Healing
17,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DaftDuck
Kuzenbo
7,092
2,543
0
3,822
13,148
14,088
248
4,406
8,721
25,041
0
L
Medusa
Garilka
Medusa
5,758
2,357
417
918
10,138
3,100
300
4,619
5,447
0
38,400
L
Ganesha
IAnnoyingI
Ganesha
6,787
992
0
1,176
14,781
9,486
0
7,184
7,381
20,181
0
L
5,822
2,570
0
2,119
14,612
11,704
126
4,714
9,810
0
26,077
W
9,148
6,599
0
2,520
9,220
3,197
2,542
2,530
6,639
0
49,281
W
Nemesis
5,824
3,055
0
5,142
11,005
4,984
294
2,006
8,824
0
70,753
W
Gilgamesh
Sideeeek666
Gilgamesh
7,632
2,310
0
3,854
11,414
4,145
526
2,378
8,936
0
34,154
W
Vulcan
26,806
3,128
0
2,525
8,406
2,682
865
4,556
3,850
82,288
0
L
Anubis
SovietKoba
Anubis
9,089
491
0
3,951
14,842
6,388
0
9,673
4,755
46,182
0
L
4,596
2,476
0
3,570
14,212
4,787
624
6,728
7,294
0
34,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,835
Gold Earned
46,543
318
Minions Killed
430
0
Camps Cleared
0
1,567,377
Distance Traveled
1,671,687
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,676
482
30
2
0
346,415
3
L
Medusa
7,245
403
93
5
0
326,270
0
L
Ganesha
7,356
409
3
0
0
354,880
3
L
Hercules
8,377
465
61
3
0
281,686
0
W
Rama
8,214
456
84
5
0
274,364
1
W
Nemesis
9,390
522
132
7
0
362,138
0
W
Gilgamesh
8,907
495
61
3
0
320,961
4
W
Vulcan
11,356
631
123
7
0
367,809
4
L
Anubis
7,746
430
86
5
0
287,842
0
L
Set
7,111
395
75
4
0
316,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role