Player Matchup

Ares
Ares
Emo_D-law
Ares
Level 29
God Stats
15W - 6L
1,651 SR
Queue Stats
401W - 409L
1,386 Elo+
Solo
Hachiman
Hachiman
Linuxline
Hachiman
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Chang'e
Chang'e
MaximumUsta
Chang'e
Level 27
God Stats
52W - 44L
1,291 SR
Queue Stats
148W - 153L
1,328 Elo+
Solo
Neith
Neith
MrUglyBools
Neith
Level 26
God Stats
3W - 7L
1,514 SR
Queue Stats
3W - 9L
1,306 Elo+
Solo
Ravana
Ravana
lajefa33-si-yo
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,541 Elo+
Solo
Team Averages
Level 21
1,491 SR
1,412 Elo+

VS

Team Averages
Level 22
1,391 SR
1,313 Elo+
Achilles
Achilles
Absolut__CapTain
Achilles
Level 27
God Stats
1W - 5L
1,200 SR
Queue Stats
236W - 317L
1,340 Elo+
Solo
Gilgamesh
Gilgamesh
Rukkaasuuu
Gilgamesh
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,031 Elo+
Solo
Sobek
Sobek
TWS4169
Sobek
Level 29
God Stats
9W - 11L
1,371 SR
Queue Stats
303W - 321L
1,419 Elo+
Solo
Apollo
Apollo
Thiagoethan
Apollo
Level 18
God Stats
8W - 5L
1,407 SR
Queue Stats
62W - 70L
1,364 Elo+
Solo
Nemesis
Nemesis
xFreeya
Nemesis
Level 28
God Stats
17W - 13L
1,475 SR
Queue Stats
133W - 122L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 2 / 0
6,949
463
3,088
7,703
5,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Linuxline
Hachiman
9
0 / 9 / 0
6,130
409
1,663
9,028
2,477
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
MaximumUsta
Chang'e
12
1 / 6 / 1
7,084
472
6,517
10,114
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 4 / 0
7,427
495
5,809
11,532
4,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 3 / 1
7,753
517
5,088
7,916
3,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
8,032
535
5,804
8,109
3,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
Rukkaasuuu
Gilgamesh
10
2 / 2 / 1
6,760
451
1,937
5,297
1,890
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sobek
TWS4169
Sobek
14
7 / 0 / 5
8,974
598
8,508
9,549
9,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
14
4 / 2 / 6
8,193
546
7,912
8,319
3,007
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
xFreeya
Nemesis
15
6 / 2 / 2
8,797
586
8,070
11,968
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
6
Kills
23
24
Deaths
7
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Ares
1
2
0
0.5
L
Hachiman
Linuxline
Hachiman
0
9
0
0
L
Chang'e
MaximumUsta
Chang'e
1
6
1
0.25
L
2
4
0
0.5
W
Gilgamesh
Rukkaasuuu
Gilgamesh
2
2
1
1.25
W
Sobek
TWS4169
Sobek
7
0
5
9.5
W
Apollo
4
2
6
3.5
L
2
3
1
0.83
W
Nemesis
xFreeya
Nemesis
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,165
Damage
32,231
46,293
Taken
43,242
17,942
Mitigated
22,114
6,613
Healing
16,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,804
1,003
0
3,487
8,109
3,998
1,012
4,212
3,271
0
28,795
L
Ares
3,088
337
0
482
7,703
5,231
34
3,053
4,650
23,537
0
L
Hachiman
Linuxline
Hachiman
1,663
1,319
0
0
9,028
2,477
96
1,991
7,037
0
28,329
L
Chang'e
MaximumUsta
Chang'e
6,517
317
194
1,913
10,114
3,215
269
797
8,942
28,253
0
L
5,809
3,424
0
3,370
11,532
4,007
322
1,984
9,498
0
41,615
W
Gilgamesh
Rukkaasuuu
Gilgamesh
1,937
493
0
91
5,297
1,890
0
779
4,514
0
16,243
W
Sobek
TWS4169
Sobek
8,508
1,188
0
4,631
9,549
9,157
510
2,774
6,677
36,368
0
W
Apollo
7,912
5,573
0
3,757
8,319
3,007
0
380
7,899
0
46,773
L
5,088
1,795
0
654
7,916
3,012
0
683
7,183
0
45,133
W
Nemesis
xFreeya
Nemesis
8,070
4,032
0
4,988
11,968
4,062
0
682
11,276
0
56,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,343
Gold Earned
40,756
335
Minions Killed
334
0
Camps Cleared
0
1,263,849
Distance Traveled
1,429,374
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,032
535
66
4
0
289,763
0
L
Ares
6,949
463
39
3
0
281,430
0
L
Hachiman
6,130
409
54
4
0
230,307
3
L
Chang'e
7,084
472
59
4
0
208,971
4
L
Neith
7,427
495
88
6
0
237,754
1
W
Gilgamesh
6,760
451
29
2
0
215,273
0
W
Sobek
8,974
598
60
4
0
330,245
2
W
Apollo
8,193
546
83
6
0
274,222
1
L
Ravana
7,753
517
95
6
0
305,387
2
W
Nemesis
8,797
586
96
6
0
319,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role