Player Matchup

Ares
Ares
Majeiter
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,556 Elo+
Solo
Thanatos
Thanatos
SourSchmegma
Thanatos
Level 17
God Stats
5W - 2L
1,850 SR
Queue Stats
82W - 70L
1,452 Elo+
Solo
Merlin
Merlin
babuin54
Merlin
Level 8
God Stats
6W - 7L
1,548 SR
Queue Stats
183W - 204L
1,317 Elo+
Solo
Nike
Nike
叹为观止强手裂颅
Nike
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
阿不里bopo
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,580 SR
1,465 Elo+

VS

Team Averages
Level 17
1,417 SR
1,325 Elo+
Ravana
Ravana
BabyChvm
Ravana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,023 Elo+
Solo
Medusa
Medusa
CarlosLogPlay
Medusa
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 46L
1,287 Elo+
Solo
Ra
Ra
Draks0
Ra
Level 7
God Stats
2W - 3L
1,246 SR
Queue Stats
10W - 12L
1,595 Elo+
Solo
Gilgamesh
Gilgamesh
Sideeeek666
Gilgamesh
Level 27
God Stats
27W - 32L
1,338 SR
Queue Stats
57W - 78L
1,268 Elo+
Solo
Geb
Geb
konata1112
Geb
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 152L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 4 / 4
7,504
500
3,268
8,897
5,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
SourSchmegma
Thanatos
17
11 / 1 / 0
10,340
689
9,358
13,867
5,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
babuin54
Merlin
13
1 / 2 / 6
8,217
548
8,189
6,884
2,471
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 0 / 0
7,962
531
4,202
10,181
5,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 1
7,446
496
5,580
8,982
3,159
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BabyChvm
Ravana
3
0 / 3 / 1
4,752
317
1,570
2,090
471
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 2 / 4
8,751
583
6,715
8,119
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
11
3 / 4 / 1
6,761
451
4,309
5,914
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Sideeeek666
Gilgamesh
13
1 / 2 / 2
7,720
515
7,273
13,230
6,417
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
4 / 4 / 6
7,616
508
7,927
16,895
12,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
15
Kills
13
13
Deaths
15
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ravana
BabyChvm
Ravana
0
3
1
0.17
L
5
2
4
3.5
L
Ra
3
4
1
0.88
W
Ares
1
4
4
0.75
L
Gilgamesh
Sideeeek666
Gilgamesh
1
2
2
1
W
Thanatos
SourSchmegma
Thanatos
11
1
0
11
W
Merlin
babuin54
Merlin
1
2
6
2
L
4
4
6
1.75
W
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,597
Damage
27,794
48,811
Taken
46,248
22,803
Mitigated
23,508
23,853
Healing
10,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
BabyChvm
Ravana
1,570
614
0
40
2,090
471
0
89
2,001
0
4,062
L
6,715
2,559
0
2,851
8,119
2,547
456
1,216
6,903
0
46,920
L
Ra
4,309
703
0
1,314
5,914
1,817
395
2,314
3,525
27,362
0
W
Ares
3,268
513
0
1,208
8,897
5,563
175
1,402
7,495
12,979
0
L
Gilgamesh
Sideeeek666
Gilgamesh
7,273
2,864
0
3,501
13,230
6,417
1,004
2,087
10,943
0
44,221
W
Thanatos
SourSchmegma
Thanatos
9,358
3,086
0
14,727
13,867
5,673
188
1,812
12,055
0
67,625
W
Merlin
babuin54
Merlin
8,189
1,093
181
2,907
6,884
2,471
1,936
4,471
2,241
45,525
0
L
7,927
1,210
405
2,849
16,895
12,256
340
5,751
11,069
20,180
0
W
4,202
792
0
2,962
10,181
5,937
965
1,596
8,455
0
36,976
W
5,580
3,166
0
1,868
8,982
3,159
3,453
2,647
6,329
0
38,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,469
Gold Earned
35,600
384
Minions Killed
257
0
Camps Cleared
0
1,354,376
Distance Traveled
1,107,873
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,752
317
3
0
0
88,226
0
L
Medusa
8,751
583
79
5
0
289,628
0
L
Ra
6,761
451
60
4
0
185,644
0
W
Ares
7,504
500
22
1
0
282,193
4
L
Gilgamesh
7,720
515
85
6
0
251,576
5
W
Thanatos
10,340
689
116
8
0
303,994
2
W
Merlin
8,217
548
83
6
0
237,921
0
L
Geb
7,616
508
30
2
0
292,799
3
W
Nike
7,962
531
90
6
0
274,970
1
W
Neith
7,446
496
73
5
0
255,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role