Player Matchup

Fenrir
Fenrir
EightDrapperi
Fenrir
Level 6
God Stats
0W - 2L
1,393 SR
Queue Stats
1W - 4L
1,639 Elo+
Solo
Geb
Geb
JayBird941
Geb
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 150L
1,399 Elo+
Party 2
Bellona
Bellona
PapaJune69
Bellona
Level 25
God Stats
107W - 107L
1,546 SR
Queue Stats
202W - 285L
1,411 Elo+
Party 2
Olorun
Olorun
Section0051
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,272 Elo+
Party 1
Hera
Hera
insades
Hera
Level 15
God Stats
2W - 2L
1,682 SR
Queue Stats
18W - 24L
1,524 Elo+
Party 1
Team Averages
Level 17
1,524 SR
1,449 Elo+

VS

Team Averages
Level 19
1,644 SR
1,474 Elo+
Sylvanus
Sylvanus
Hammershold
Sylvanus
Level 18
God Stats
9W - 8L
1,470 SR
Queue Stats
26W - 25L
1,336 Elo+
Solo
Heimdallr
Heimdallr
I Im Raven l
Heimdallr
Level 28
God Stats
5W - 4L
1,801 SR
Queue Stats
53W - 68L
1,463 Elo+
Solo
Pele
Pele
Kev Blizzy
Pele
Level 5
God Stats
28W - 26L
1,560 SR
Queue Stats
268W - 233L
1,519 Elo+
Solo
Mulan
Mulan
Mangö799
Mulan
Level 29
God Stats
10W - 8L
1,642 SR
Queue Stats
121W - 130L
1,527 Elo+
Solo
Hercules
Hercules
raving_pitcher9
Hercules
Level 15
God Stats
2W - 0L
1,748 SR
Queue Stats
33W - 34L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
5,202
372
1,684
7,000
1,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 8 / 0
5,442
389
3,667
11,211
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
PapaJune69
Bellona
9
1 / 5 / 1
6,005
429
3,412
8,511
3,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
9
0 / 10 / 1
5,950
425
3,973
11,528
3,230
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
insades
Hera
12
4 / 5 / 1
7,572
541
8,462
7,139
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hammershold
Sylvanus
12
5 / 3 / 7
7,332
524
5,734
8,495
6,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
I Im Raven l
Heimdallr
12
3 / 2 / 10
7,515
537
4,569
9,528
3,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
14 / 2 / 6
8,704
622
10,614
9,134
3,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
Mangö799
Mulan
15
8 / 0 / 3
9,048
646
8,371
11,550
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
14
3 / 0 / 1
8,137
581
3,791
9,026
4,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
7
Kills
33
33
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Sylvanus
Hammershold
Sylvanus
5
3
7
2.83
W
Heimdallr
I Im Raven l
Heimdallr
3
2
10
4
L
2
8
0
0.25
W
14
2
6
8.5
W
Mulan
Mangö799
Mulan
8
0
3
9.5
L
Bellona
PapaJune69
Bellona
1
5
1
0.3
L
Olorun
0
10
1
0.05
L
Hera
insades
Hera
4
5
1
0.9
W
Hercules
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,198
Damage
33,079
45,389
Taken
47,733
14,194
Mitigated
23,995
6,619
Healing
18,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,684
429
0
1,574
7,000
1,553
0
55
6,945
0
12,728
W
Sylvanus
Hammershold
Sylvanus
5,734
1,311
2,146
2,348
8,495
6,934
1,851
3,570
4,821
22,951
2,962
W
Heimdallr
I Im Raven l
Heimdallr
4,569
1,768
0
2,718
9,528
3,510
1,165
2,906
6,512
0
32,012
L
3,667
1,097
0
1,332
11,211
3,542
0
3,028
8,183
18,209
0
W
10,614
2,228
0
2,696
9,134
3,109
26
1,983
7,151
0
45,933
W
Mulan
Mangö799
Mulan
8,371
723
0
5,984
11,550
6,362
1,164
4,791
6,687
0
49,886
L
Bellona
PapaJune69
Bellona
3,412
1,330
0
496
8,511
3,913
99
2,172
6,336
0
24,017
L
Olorun
3,973
1,823
0
2,075
11,528
3,230
889
0
11,528
24,830
0
L
Hera
insades
Hera
8,462
2,919
0
1,142
7,139
1,956
0
265
6,874
36,786
0
W
Hercules
3,791
1,347
0
2,237
9,026
4,080
694
2,452
6,460
0
44,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,171
Gold Earned
40,736
226
Minions Killed
362
0
Camps Cleared
0
1,212,368
Distance Traveled
1,309,390
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,202
372
36
3
0
191,344
0
W
Sylvanus
7,332
524
38
3
0
211,511
3
W
Heimdallr
7,515
537
59
4
0
226,870
1
L
Geb
5,442
389
24
2
0
268,895
0
W
Pele
8,704
622
68
5
0
310,305
0
W
Mulan
9,048
646
103
7
0
292,540
2
L
Bellona
6,005
429
50
4
0
283,277
0
L
Olorun
5,950
425
39
3
0
214,393
0
L
Hera
7,572
541
77
6
0
254,459
0
W
Hercules
8,137
581
94
7
0
268,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role