Player Matchup

Discordia
Discordia
Abomination13
Discordia
Level 141
God Stats
7W - 4L
1,500 SR
Queue Stats
336W - 339L
1,482 Elo+
Solo
Susano
Susano
ChewySamurai
Susano
Level 160
God Stats
1W - 1L
1,150 SR
Queue Stats
164W - 118L
1,737 Elo+
Solo
Sol
Sol
DaringMitten
Sol
Level 160
God Stats
50W - 44L
1,567 SR
Queue Stats
210W - 211L
1,518 Elo+
Solo
Hun Batz
Hun Batz
J1O2V3A4N5
Hun Batz
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 35L
1,500 Elo+
Solo
Izanami
Izanami
innuendo641
Izanami
Level 46
God Stats
211W - 232L
1,493 SR
Queue Stats
495W - 551L
1,490 Elo+
Solo
Team Averages
Level 114
1,442 SR
1,545 Elo+

VS

Team Averages
Level 96
1,575 SR
1,522 Elo+
Cthulhu
Cthulhu
BronzeCaryatid
Cthulhu
Level 82
God Stats
5W - 4L
1,594 SR
Queue Stats
270W - 251L
1,541 Elo+
Solo
Merlin
Merlin
Estiben
Merlin
Level 128
God Stats
59W - 62L
1,473 SR
Queue Stats
212W - 218L
1,515 Elo+
Solo
Bellona
Bellona
blackattackj
Bellona
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 16L
1,494 Elo+
Solo
Ah Puch
Ah Puch
kiiquio
Ah Puch
Level 104
God Stats
39W - 30L
1,675 SR
Queue Stats
112W - 133L
1,513 Elo+
Solo
Medusa
Medusa
littlechi
Medusa
Level 97
God Stats
3W - 3L
1,635 SR
Queue Stats
102W - 118L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Abomination13
Discordia
18
7 / 1 / 8
11,661
1,060
18,338
5,315
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
18
9 / 4 / 10
12,483
1,135
21,803
16,240
6,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
3 / 2 / 7
10,966
997
12,339
9,691
3,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
J1O2V3A4N5
Hun Batz
17
5 / 2 / 9
11,023
1,002
7,302
10,715
4,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
innuendo641
Izanami
16
1 / 3 / 11
10,203
928
8,802
9,752
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

202

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 9
9,982
907
9,323
22,851
17,564
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
Estiben
Merlin
16
2 / 3 / 7
10,644
968
9,646
7,664
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
blackattackj
Bellona
16
3 / 2 / 3
10,236
931
7,594
15,278
19,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
kiiquio
Ah Puch
17
1 / 6 / 10
10,454
950
9,326
14,103
5,171
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
littlechi
Medusa
17
5 / 8 / 4
11,061
1,006
10,917
14,079
6,097
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
45
25
Kills
12
12
Deaths
25
45
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Discordia
Abomination13
Discordia
7
1
8
11
L
1
6
9
0.92
W
Susano
9
4
10
3.5
W
3
2
7
3.25
L
Merlin
Estiben
Merlin
2
3
7
1.83
W
Hun Batz
J1O2V3A4N5
Hun Batz
5
2
9
4.75
L
Bellona
blackattackj
Bellona
3
2
3
2.25
W
Izanami
innuendo641
Izanami
1
3
11
2.17
L
Ah Puch
kiiquio
Ah Puch
1
6
10
1
L
Medusa
littlechi
Medusa
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,584
Damage
46,806
51,713
Taken
73,975
20,538
Mitigated
50,940
5,139
Healing
3,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Abomination13
Discordia
18,338
779
0
220
5,315
2,067
0
2,844
2,445
39,363
0
L
9,323
468
192
250
22,851
17,564
0
10,077
12,440
23,748
0
W
Susano
21,803
6,960
0
0
16,240
6,916
0
8,087
7,873
0
34,124
W
12,339
3,434
0
2,993
9,691
3,607
0
4,335
5,288
40,469
0
L
Merlin
Estiben
Merlin
9,646
0
0
0
7,664
2,909
0
2,032
5,468
39,058
0
W
Hun Batz
J1O2V3A4N5
Hun Batz
7,302
1,383
0
0
10,715
4,113
0
6,302
4,221
0
20,912
L
Bellona
blackattackj
Bellona
7,594
1,141
0
950
15,278
19,199
0
6,863
8,205
251
17,140
W
Izanami
innuendo641
Izanami
8,802
5,150
0
1,926
9,752
3,835
0
6,314
3,340
0
24,612
L
Ah Puch
kiiquio
Ah Puch
9,326
397
609
1,446
14,103
5,171
0
5,861
7,868
32,297
0
L
Medusa
littlechi
Medusa
10,917
4,371
0
155
14,079
6,097
0
4,550
9,317
0
24,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,336
Gold Earned
52,377
238
Minions Killed
203
13
Camps Cleared
3
1,051,387
Distance Traveled
1,064,634
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,661
1,060
45
4
0
211,029
0
L
Cthulhu
9,982
907
18
2
0
225,900
1
W
Susano
12,483
1,135
23
2
5
219,459
2
W
Sol
10,966
997
78
7
4
204,383
1
L
Merlin
10,644
968
88
8
0
224,482
1
W
Hun Batz
11,023
1,002
33
3
3
234,911
0
L
Bellona
10,236
931
24
2
2
216,205
0
W
Izanami
10,203
928
59
5
1
181,605
0
L
Ah Puch
10,454
950
48
4
0
198,361
0
L
Medusa
11,061
1,006
25
2
1
199,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role