Player Matchup

Kali
Kali
Feral Paradise
Kali
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 215L
1,453 Elo+
Solo
Hel
Hel
LethalHail
Hel
Level 15
God Stats
0W - 2L
1,320 SR
Queue Stats
0W - 2L
1,326 Elo+
Solo
Sun Wukong
Sun Wukong
Twitch_Duens10
Sun Wukong
Level 28
God Stats
6W - 8L
1,481 SR
Queue Stats
6W - 8L
1,447 Elo+
Solo
Cthulhu
Cthulhu
XDGEZ
Cthulhu
Level 9
God Stats
2W - 5L
1,406 SR
Queue Stats
7W - 9L
1,417 Elo+
Party 2
Thor
Thor
XxLazyPotatoxX98
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,292 Elo+
Party 2
Team Averages
Level 17
1,441 SR
1,387 Elo+

VS

Team Averages
Level 20
1,551 SR
1,441 Elo+
Gilgamesh
Gilgamesh
BaiHao001
Gilgamesh
Level 14
God Stats
3W - 1L
1,649 SR
Queue Stats
9W - 6L
1,544 Elo+
Party 1
Bacchus
Bacchus
Beck030
Bacchus
Level 19
God Stats
25W - 11L
1,561 SR
Queue Stats
64W - 53L
1,478 Elo+
Party 1
Hades
Hades
LikeFunkii
Hades
Level 18
God Stats
3W - 1L
1,733 SR
Queue Stats
11W - 11L
1,419 Elo+
Solo
Scylla
Scylla
SiLveRAiM
Scylla
Level 23
God Stats
7W - 6L
1,312 SR
Queue Stats
144W - 94L
1,293 Elo+
Party 1
Da Ji
Da Ji
ojackyo
Da Ji
Level 28
God Stats
15W - 5L
1,500 SR
Queue Stats
229W - 175L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 0
8,589
390
3,779
16,416
7,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

1
0 / 0 / 0
4,038
184
0
0
0
Sun Wukong
Twitch_Duens10
Sun Wukong
14
1 / 7 / 0
8,817
401
5,593
16,016
7,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
XDGEZ
Cthulhu
14
0 / 4 / 0
8,322
378
3,187
11,329
10,534
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 7 / 1
7,567
344
2,020
13,261
7,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BaiHao001
Gilgamesh
17
5 / 0 / 6
12,033
547
6,270
13,139
9,121
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Beck030
Bacchus
15
1 / 0 / 9
11,987
545
3,785
12,713
14,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
16
6 / 3 / 1
11,955
543
8,367
13,632
7,614
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
SiLveRAiM
Scylla
19
5 / 0 / 7
13,502
614
10,019
7,620
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ojackyo
Da Ji
18
8 / 0 / 4
12,558
571
8,650
17,639
9,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
2
Kills
25
25
Deaths
3
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BaiHao001
Gilgamesh
5
0
6
8
W
Bacchus
Beck030
Bacchus
1
0
9
5.5
L
1
7
0
0.14
L
0
0
0
0
W
Hades
6
3
1
2.17
W
Scylla
SiLveRAiM
Scylla
5
0
7
8.5
L
Sun Wukong
Twitch_Duens10
Sun Wukong
1
7
0
0.14
L
Cthulhu
XDGEZ
Cthulhu
0
4
0
0
L
0
7
1
0.07
W
Da Ji
ojackyo
Da Ji
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,579
Damage
37,091
57,022
Taken
64,743
32,316
Mitigated
43,223
5,004
Healing
21,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BaiHao001
Gilgamesh
6,270
1,144
0
3,614
13,139
9,121
3,104
3,209
9,855
0
49,049
W
Bacchus
Beck030
Bacchus
3,785
319
0
3,876
12,713
14,156
1,186
1,498
11,215
32,336
0
L
3,779
2,307
0
1,612
16,416
7,508
0
7,640
8,544
0
47,832
L
0
0
0
0
0
0
0
0
0
0
0
W
Hades
8,367
720
298
4,623
13,632
7,614
4,693
0
13,382
58,036
0
W
Scylla
SiLveRAiM
Scylla
10,019
756
0
2,487
7,620
2,730
5,507
1,602
5,993
94,215
0
L
Sun Wukong
Twitch_Duens10
Sun Wukong
5,593
564
0
424
16,016
7,076
0
5,855
9,971
0
45,868
L
Cthulhu
XDGEZ
Cthulhu
3,187
66
0
2,778
11,329
10,534
0
1,105
10,208
42,741
0
L
2,020
163
0
190
13,261
7,198
0
7,087
6,128
0
22,024
W
Da Ji
ojackyo
Da Ji
8,650
2,854
0
6,400
17,639
9,602
1,266
2,438
15,201
0
92,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,333
Gold Earned
62,035
311
Minions Killed
525
0
Camps Cleared
0
1,377,480
Distance Traveled
2,065,995
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,033
547
92
4
0
445,410
3
W
Bacchus
11,987
545
40
2
0
434,019
2
L
Kali
8,589
390
88
4
0
333,674
0
L
Hel
4,038
184
0
0
0
0
0
W
Hades
11,955
543
89
4
0
275,001
0
W
Scylla
13,502
614
175
8
0
408,426
5
L
Sun Wukong
8,817
401
79
4
0
369,632
2
L
Cthulhu
8,322
378
99
5
0
360,421
0
L
Thor
7,567
344
45
2
0
313,753
0
W
Da Ji
12,558
571
129
6
0
503,139
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role