Player Matchup

Ne Zha
Ne Zha
MalboroAkbar
Ne Zha
Level 25
God Stats
16W - 9L
1,596 SR
Queue Stats
29W - 25L
1,218 Elo+
Party 1
Rama
Rama
NaILuj85
Rama
Level 25
God Stats
2W - 1L
1,713 SR
Queue Stats
45W - 48L
1,393 Elo+
Solo
Ao Kuang
Ao Kuang
RayGunAkbar
Ao Kuang
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
54W - 49L
1,203 Elo+
Party 1
Yemoja
Yemoja
harrykane2907
Yemoja
Level 11
God Stats
11W - 12L
1,397 SR
Queue Stats
52W - 91L
1,223 Elo+
Solo
Bellona
Bellona
theni2x
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 21
1,541 SR
1,307 Elo+

VS

Team Averages
Level 20
1,474 SR
1,328 Elo+
Horus
Horus
Brositi
Horus
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Set
Set
Zarfoxx
Set
Level 13
God Stats
0W - 6L
1,500 SR
Queue Stats
36W - 41L
1,230 Elo+
Party 2
Gilgamesh
Gilgamesh
boimaster24
Gilgamesh
Level 20
God Stats
27W - 21L
1,435 SR
Queue Stats
173W - 161L
1,280 Elo+
Solo
Izanami
Izanami
humanhunter2903
Izanami
Level 15
God Stats
4W - 4L
1,433 SR
Queue Stats
31W - 32L
1,339 Elo+
Solo
Geb
Geb
wzrt0004
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 63L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
5 / 1 / 5
6,162
560
5,544
5,854
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
10
1 / 1 / 2
5,403
491
4,952
4,192
1,533
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
RayGunAkbar
Ao Kuang
9
8 / 1 / 6
6,596
600
8,788
8,321
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 3 / 6
4,836
440
1,524
5,712
2,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
theni2x
Bellona
11
4 / 1 / 2
6,655
605
2,495
5,180
3,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Brositi
Horus
9
3 / 3 / 0
5,667
515
2,733
5,969
2,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Set
7
1 / 8 / 4
4,901
446
3,741
7,131
2,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
boimaster24
Gilgamesh
8
1 / 4 / 3
5,177
471
4,627
7,812
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
1 / 3 / 1
4,832
439
2,870
5,579
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 0 / 3
5,426
493
2,639
5,212
3,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
6
7
Deaths
18
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
Brositi
Horus
3
3
0
1
W
Ne Zha
5
1
5
7.5
W
Rama
1
1
2
2
W
Ao Kuang
RayGunAkbar
Ao Kuang
8
1
6
11
L
Set
1
8
4
0.38
L
Gilgamesh
boimaster24
Gilgamesh
1
4
3
0.63
W
0
3
6
1
L
1
3
1
0.5
W
Bellona
theni2x
Bellona
4
1
2
5
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,303
Damage
16,610
29,259
Taken
31,703
11,323
Mitigated
13,631
8,823
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Brositi
Horus
2,733
1,398
255
986
5,969
2,499
0
1,962
3,795
0
13,728
W
Ne Zha
5,544
1,542
0
1,849
5,854
1,675
0
437
5,417
0
26,694
W
Rama
4,952
3,714
0
1,165
4,192
1,533
540
1,315
2,877
0
24,600
W
Ao Kuang
RayGunAkbar
Ao Kuang
8,788
2,353
0
3,919
8,321
2,523
567
179
8,142
21,996
0
L
Set
3,741
2,005
0
426
7,131
2,447
0
4,198
2,933
0
9,610
L
Gilgamesh
boimaster24
Gilgamesh
4,627
1,483
0
490
7,812
3,080
0
1,810
5,977
0
23,315
W
1,524
610
424
300
5,712
2,333
173
510
5,202
9,864
0
L
2,870
1,762
0
661
5,579
1,726
663
1,066
4,488
0
28,160
W
Bellona
theni2x
Bellona
2,495
724
0
1,166
5,180
3,259
0
198
4,982
0
31,773
L
2,639
306
0
1,965
5,212
3,879
171
1,276
3,936
9,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,652
Gold Earned
26,003
231
Minions Killed
164
0
Camps Cleared
0
992,936
Distance Traveled
989,600
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,667
515
27
2
0
189,855
2
W
Ne Zha
6,162
560
61
6
0
245,869
0
W
Rama
5,403
491
50
5
0
180,161
2
W
Ao Kuang
6,596
600
34
3
0
183,413
0
L
Set
4,901
446
21
2
0
199,459
4
L
Gilgamesh
5,177
471
41
4
0
205,623
0
W
Yemoja
4,836
440
16
1
0
184,965
0
L
Izanami
4,832
439
60
5
0
181,179
0
W
Bellona
6,655
605
70
6
0
198,528
3
L
Geb
5,426
493
15
1
0
213,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role