Player Matchup

Tiamat
Tiamat
Gold I
Chofis-Rosa
Tiamat
Gold I
Level 160
God Stats
8W - 4L
1,696 SR
Queue Stats
169W - 162L
1,675 MMR
Solo
Cerberus
Cerberus
Silver II
Jethayn
Cerberus
Silver II
Level 123
God Stats
2W - 2L
1,742 SR
Queue Stats
131W - 144L
1,053 MMR
Solo
Ullr
Ullr
Gold IV
SenpaiRaynare
Ullr
Gold IV
Level 128
God Stats
1W - 1L
1,559 SR
Queue Stats
109W - 103L
1,398 MMR
Solo
Vamana
Vamana
Silver II
catpizzas
Vamana
Silver II
Level 160
God Stats
3W - 2L
1,254 SR
Queue Stats
165W - 176L
1,076 MMR
Solo
Nemesis
Nemesis
Gold III
mbeale415
Nemesis
Gold III
Level 145
God Stats
5W - 9L
1,348 SR
Queue Stats
119W - 123L
1,295 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,520 SR
1,299 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,665 SR
1,299 MMR
Cu Chulainn
Cu Chulainn
Silver IV
ChiefApocalypse
Cu Chulainn
Silver IV
Level 123
God Stats
2W - 3L
1,629 SR
Queue Stats
51W - 67L
915 MMR
Solo
Ymir
Ymir
Gold IV
CoziWuzi
Ymir
Gold IV
Level 63
God Stats
1W - 1L
1,560 SR
Queue Stats
49W - 54L
1,389 MMR
Solo
Anubis
Anubis
Silver II
SenorProgresh
Anubis
Silver II
Level 104
God Stats
6W - 6L
1,651 SR
Queue Stats
181W - 208L
1,009 MMR
Solo
Thanatos
Thanatos
Gold II
YmirIsAlwaysHere
Thanatos
Gold II
Level 48
God Stats
4W - 2L
1,682 SR
Queue Stats
49W - 53L
1,563 MMR
Solo
Anhur
Anhur
Gold I
Zenowen
Anhur
Gold I
Level 146
God Stats
2W - 2L
1,802 SR
Queue Stats
33W - 33L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
10 / 2 / 7
15,799
608
23,057
11,967
11,493
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Jethayn
Cerberus
19
2 / 3 / 19
13,758
529
12,407
18,520
16,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
11 / 1 / 12
16,782
645
26,788
15,349
6,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
catpizzas
Vamana
20
8 / 2 / 10
14,614
562
18,513
24,320
27,046
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
mbeale415
Nemesis
20
5 / 4 / 15
13,912
535
21,181
22,398
13,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Guan YuAthenaJanusPersephone

VS

Bans
SetHeimdallrSobekPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChiefApocalypse
Cu Chulainn
17
0 / 11 / 6
11,429
440
14,544
38,445
26,840
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
15
1 / 9 / 7
12,182
469
5,577
31,878
29,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
0 / 7 / 1
10,654
410
4,452
16,820
7,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 5 / 1
12,189
469
10,788
22,694
11,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
Zenowen
Anhur
20
6 / 4 / 1
13,528
520
21,390
24,764
9,912
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
28
36
Kills
12
12
Deaths
36
63
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
ChiefApocalypse
Cu Chulainn
0
11
6
0.27
W
Tiamat
10
2
7
6.75
L
Ymir
1
9
7
0.5
W
Cerberus
Jethayn
Cerberus
2
3
19
3.83
L
0
7
1
0.07
W
11
1
12
17
L
5
5
1
1.1
L
Anhur
Zenowen
Anhur
6
4
1
1.63
W
Vamana
catpizzas
Vamana
8
2
10
6.5
W
Nemesis
mbeale415
Nemesis
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,946
Damage
56,751
92,554
Taken
134,601
74,804
Mitigated
85,026
27,707
Healing
43,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
ChiefApocalypse
Cu Chulainn
14,544
2,957
0
9,060
38,445
26,840
911
6,677
31,662
0
69,428
W
Tiamat
23,057
1,983
244
4,636
11,967
11,493
2,060
1,100
10,867
124,042
0
L
Ymir
5,577
1,216
0
2,867
31,878
29,793
0
12,345
19,255
20,569
0
W
Cerberus
Jethayn
Cerberus
12,407
1,105
0
5,874
18,520
16,056
1,002
2,886
15,634
49,618
0
L
4,452
543
0
3,466
16,820
7,410
0
6,128
10,430
71,150
0
W
26,788
17,496
0
973
15,349
6,959
8,868
962
14,387
0
151,760
L
10,788
2,380
0
16,805
22,694
11,071
0
7,054
15,496
0
82,651
L
Anhur
Zenowen
Anhur
21,390
11,887
0
10,996
24,764
9,912
0
7,480
17,227
0
111,294
W
Vamana
catpizzas
Vamana
18,513
8,018
0
8,439
24,320
27,046
1,342
1,973
22,347
146
83,856
W
Nemesis
mbeale415
Nemesis
21,181
9,906
0
7,541
22,398
13,250
422
3,370
19,028
0
103,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,865
Gold Earned
59,982
802
Minions Killed
598
0
Camps Cleared
0
2,518,717
Distance Traveled
2,161,525
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,429
440
127
5
0
438,246
5
W
Tiamat
15,799
608
211
8
0
499,860
3
L
Ymir
12,182
469
17
1
0
433,862
6
W
Cerberus
13,758
529
88
3
0
482,146
9
L
Anubis
10,654
410
147
6
0
384,340
6
W
Ullr
16,782
645
223
9
0
481,113
4
L
Thanatos
12,189
469
142
5
0
510,385
9
L
Anhur
13,528
520
165
6
0
394,692
4
W
Vamana
14,614
562
136
5
0
519,232
5
W
Nemesis
13,912
535
144
6
0
536,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role