Player Matchup

Xing Tian
Xing Tian
ClockworkNull
Xing Tian
Level 80
God Stats
5W - 5L
1,598 SR
Queue Stats
483W - 573L
1,443 Elo+
Party 2
Kali
Kali
ClockworkSins
Kali
Level 23
God Stats
44W - 41L
1,583 SR
Queue Stats
301W - 328L
1,572 Elo+
Party 2
Tiamat
Tiamat
DemelzaTNW
Tiamat
Level 28
God Stats
20W - 26L
1,431 SR
Queue Stats
78W - 128L
1,350 Elo+
Party 1
Anhur
Anhur
klarken14
Anhur
Level 45
God Stats
5W - 5L
1,528 SR
Queue Stats
80W - 81L
1,440 Elo+
Solo
Tyr
Tyr
trueshadefalcon
Tyr
Level 148
God Stats
0W - 1L
1,309 SR
Queue Stats
18W - 39L
1,310 Elo+
Party 1
Team Averages
Level 65
1,490 SR
1,423 Elo+

VS

Team Averages
Level 49
1,535 SR
1,433 Elo+
Amaterasu
Amaterasu
CeleryDad
Amaterasu
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tsukuyomi
Tsukuyomi
KingProt
Tsukuyomi
Level 58
God Stats
3W - 2L
1,499 SR
Queue Stats
23W - 23L
1,441 Elo+
Party 3
Anhur
Anhur
Knocr
Anhur
Level 101
God Stats
12W - 5L
1,698 SR
Queue Stats
43W - 32L
1,520 Elo+
Party 3
Scylla
Scylla
Plexas
Scylla
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 10L
1,324 Elo+
Party 3
Cerberus
Cerberus
junglechaz
Cerberus
Level 29
God Stats
22W - 17L
1,481 SR
Queue Stats
71W - 80L
1,380 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ClockworkNull
Xing Tian
12
0 / 4 / 2
8,167
454
5,489
17,250
8,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 5 / 0
9,081
505
5,014
12,533
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
DemelzaTNW
Tiamat
13
0 / 8 / 0
8,050
447
4,620
15,547
6,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
klarken14
Anhur
13
1 / 8 / 1
7,892
438
5,697
13,530
2,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 6 / 1
8,523
474
8,130
15,721
14,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CeleryDad
Amaterasu
17
3 / 0 / 6
10,217
568
10,578
13,304
9,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
KingProt
Tsukuyomi
18
14 / 1 / 8
11,298
628
16,429
11,772
6,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Knocr
Anhur
17
6 / 3 / 5
10,951
608
11,184
10,172
3,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Plexas
Scylla
16
4 / 0 / 11
9,821
546
12,659
5,711
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
junglechaz
Cerberus
15
3 / 1 / 16
10,656
592
5,646
13,698
13,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
76
5
Kills
30
31
Deaths
5
4
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CeleryDad
Amaterasu
3
0
6
6
L
Xing Tian
ClockworkNull
Xing Tian
0
4
2
0.25
L
4
5
0
0.8
L
Tiamat
DemelzaTNW
Tiamat
0
8
0
0
W
Tsukuyomi
KingProt
Tsukuyomi
14
1
8
18
W
Anhur
Knocr
Anhur
6
3
5
2.83
W
Scylla
Plexas
Scylla
4
0
11
9.5
W
Cerberus
junglechaz
Cerberus
3
1
16
11
L
Anhur
klarken14
Anhur
1
8
1
0.19
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,950
Damage
56,496
74,581
Taken
54,657
35,705
Mitigated
35,164
13,051
Healing
14,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CeleryDad
Amaterasu
10,578
6,018
0
6,111
13,304
9,935
812
421
12,540
0
67,092
L
Xing Tian
ClockworkNull
Xing Tian
5,489
422
0
2,053
17,250
8,382
0
5,731
11,387
22,275
0
L
5,014
2,680
0
2,084
12,533
3,779
0
2,002
10,407
0
56,541
L
Tiamat
DemelzaTNW
Tiamat
4,620
416
0
2,831
15,547
6,872
696
5,594
9,503
45,939
0
W
Tsukuyomi
KingProt
Tsukuyomi
16,429
5,176
0
3,728
11,772
6,342
0
2,104
9,496
0
77,448
W
Anhur
Knocr
Anhur
11,184
5,476
0
3,092
10,172
3,588
2,267
2,244
7,904
0
80,731
W
Scylla
Plexas
Scylla
12,659
989
0
401
5,711
1,730
535
2,489
2,826
49,147
0
W
Cerberus
junglechaz
Cerberus
5,646
651
0
1,605
13,698
13,569
389
2,219
11,292
44,184
0
L
Anhur
klarken14
Anhur
5,697
2,514
0
1,682
13,530
2,189
0
632
12,898
0
42,024
L
8,130
1,282
0
4,401
15,721
14,483
496
3,536
12,081
0
53,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,713
Gold Earned
52,943
401
Minions Killed
593
0
Camps Cleared
0
1,618,756
Distance Traveled
1,743,597
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,217
568
122
7
0
334,859
0
L
Xing Tian
8,167
454
27
2
0
336,735
2
L
Kali
9,081
505
97
5
0
374,925
3
L
Tiamat
8,050
447
98
5
0
306,185
4
W
Tsukuyomi
11,298
628
129
7
0
429,146
2
W
Anhur
10,951
608
123
7
0
288,913
2
W
Scylla
9,821
546
123
7
0
355,955
0
W
Cerberus
10,656
592
96
5
0
334,724
2
L
Anhur
7,892
438
82
5
0
271,037
2
L
Tyr
8,523
474
97
5
0
329,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role