Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LordLionius420
Anubis
Level 36
God Stats
36W - 12L
1,583 SR
Queue Stats
219W - 222L
1,426 Elo+
Solo
Mulan
Mulan
slay-karma_
Mulan
Level 145
God Stats
11W - 9L
1,214 SR
Queue Stats
271W - 275L
1,442 Elo+
Solo
Team Averages
Level 114
1,433 SR
1,456 Elo+

VS

Team Averages
Level 56
1,617 SR
1,355 Elo+
Ra
Ra
Protobyter
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,267 Elo+
Solo
Gilgamesh
Gilgamesh
Sl4yer_Thunder_
Gilgamesh
Level 123
God Stats
6W - 9L
1,643 SR
Queue Stats
438W - 668L
1,398 Elo+
Party 1
Odin
Odin
YannX-_-X
Odin
Level 29
God Stats
7W - 11L
1,709 SR
Queue Stats
306W - 462L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
8 / 3 / 15
10,189
784
8,038
10,638
9,044
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
17 / 2 / 11
12,205
939
21,295
10,059
4,908
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
8 / 2 / 20
10,515
809
10,336
17,898
13,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 11 / 1
9,007
693
8,922
11,661
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Sl4yer_Thunder_
Gilgamesh
11
1 / 12 / 4
8,582
660
7,212
16,172
4,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
11
3 / 10 / 2
9,221
709
7,094
18,813
9,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
33
Kills
7
7
Deaths
33
46
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
3
15
5.17
W
17
2
11
11.25
L
3
11
1
0.32
L
Gilgamesh
Sl4yer_Thunder_
Gilgamesh
1
12
4
0.25
L
Odin
3
10
2
0.4
W
8
2
20
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,669
Damage
23,228
38,595
Taken
46,646
27,841
Mitigated
17,596
18,201
Healing
2,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,038
2,406
495
3,678
10,638
9,044
730
3,045
7,593
0
29,992
W
21,295
853
0
5,230
10,059
4,908
1,241
2,899
7,160
54,493
0
L
8,922
1,469
253
288
11,661
3,212
0
4,625
6,886
26,180
0
L
Gilgamesh
Sl4yer_Thunder_
Gilgamesh
7,212
1,157
0
1,267
16,172
4,548
15
7,903
8,069
0
14,174
L
Odin
7,094
1,482
0
899
18,813
9,836
0
8,771
9,767
0
14,493
W
10,336
979
0
8,798
17,898
13,889
337
3,042
14,856
0
24,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,909
Gold Earned
26,810
131
Minions Killed
65
0
Camps Cleared
0
652,691
Distance Traveled
608,977
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,189
784
34
3
0
249,345
2
W
Anubis
12,205
939
73
6
0
200,799
1
L
Ra
9,007
693
36
3
0
174,710
0
L
Gilgamesh
8,582
660
12
1
0
197,896
0
L
Odin
9,221
709
17
1
0
236,371
0
W
Mulan
10,515
809
24
2
0
202,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role