Player Matchup

Baba Yaga
Baba Yaga
BillyBobJimJoe4
Baba Yaga
Level 26
God Stats
9W - 10L
1,583 SR
Queue Stats
95W - 97L
1,418 Elo+
Party 1
Vamana
Vamana
Obscene Path
Vamana
Level 24
God Stats
1W - 2L
1,509 SR
Queue Stats
105W - 82L
1,627 Elo+
Solo
Neith
Neith
SlurryRum
Neith
Level 16
God Stats
24W - 33L
1,389 SR
Queue Stats
175W - 210L
1,421 Elo+
Party 1
Sobek
Sobek
callofdeath339
Sobek
Level 25
God Stats
23W - 22L
1,655 SR
Queue Stats
227W - 271L
1,429 Elo+
Party 1
Set
Set
pistoldisco
Set
Level 15
God Stats
6W - 6L
1,500 SR
Queue Stats
25W - 32L
1,492 Elo+
Solo
Team Averages
Level 21
1,527 SR
1,477 Elo+

VS

Team Averages
Level 17
1,541 SR
1,575 Elo+
Cerberus
Cerberus
Ejder_mustafa
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Pele
Pele
Kev Blizzy
Pele
Level 4
God Stats
28W - 26L
1,753 SR
Queue Stats
268W - 233L
1,622 Elo+
Solo
Agni
Agni
SquikxD7046
Agni
Level 29
God Stats
2W - 1L
1,656 SR
Queue Stats
88W - 66L
1,691 Elo+
Solo
Fafnir
Fafnir
Vendelaswolf
Fafnir
Level 21
God Stats
2W - 1L
1,495 SR
Queue Stats
58W - 46L
1,557 Elo+
Solo
Cupid
Cupid
xInFaMoUs ReKkz
Cupid
Level 23
God Stats
9W - 2L
1,299 SR
Queue Stats
221W - 230L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BillyBobJimJoe4
Baba Yaga
17
2 / 7 / 0
11,217
467
11,076
21,101
10,410
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Vamana
20
7 / 0 / 0
17,177
716
8,222
15,067
14,248
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
SlurryRum
Neith
15
1 / 7 / 1
10,125
422
6,413
16,672
5,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 3 / 4
10,166
424
6,662
15,639
15,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 5 / 2
10,484
437
3,673
16,295
8,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ejder_mustafa
Cerberus
4
0 / 2 / 0
6,755
281
375
1,906
778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

20
7 / 1 / 8
13,178
549
17,734
13,046
5,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
10 / 3 / 4
14,551
606
17,704
17,461
7,096
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
15
4 / 3 / 7
10,797
450
9,172
20,273
19,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 3 / 5
9,643
402
7,640
8,134
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
12
Kills
22
22
Deaths
12
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
BillyBobJimJoe4
Baba Yaga
2
7
0
0.29
W
Cerberus
Ejder_mustafa
Cerberus
0
2
0
0
W
7
1
8
11
L
Vamana
7
0
0
7
L
Neith
SlurryRum
Neith
1
7
1
0.21
W
10
3
4
4
W
Fafnir
4
3
7
2.5
L
1
3
4
1
L
1
5
2
0.4
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,046
Damage
52,625
84,774
Taken
60,820
54,104
Mitigated
36,553
30,412
Healing
23,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
BillyBobJimJoe4
Baba Yaga
11,076
114
0
7,323
21,101
10,410
1,039
9,331
11,770
82,426
0
W
Cerberus
Ejder_mustafa
Cerberus
375
253
0
248
1,906
778
0
0
1,906
3,040
0
W
17,734
3,312
0
5,676
13,046
5,971
1,238
2,546
10,500
0
107,774
L
Vamana
8,222
4,072
0
6,963
15,067
14,248
4,963
2,712
12,305
118
167,142
L
Neith
SlurryRum
Neith
6,413
1,842
369
4,158
16,672
5,625
1,929
5,348
11,324
0
66,653
W
17,704
1,256
0
5,016
17,461
7,096
190
6,165
11,296
130,397
0
W
Fafnir
9,172
1,915
850
5,171
20,273
19,776
549
7,205
13,068
34,280
0
L
6,662
658
0
6,410
15,639
15,287
204
5,369
10,270
21,460
0
L
3,673
2,272
0
5,189
16,295
8,534
447
4,441
11,854
0
57,950
W
7,640
4,710
4,063
1,984
8,134
2,932
294
1,890
6,244
0
50,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,169
Gold Earned
54,924
658
Minions Killed
505
0
Camps Cleared
0
2,172,976
Distance Traveled
1,940,904
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
11,217
467
140
6
0
417,632
8
W
Cerberus
6,755
281
7
0
0
80,820
1
W
Pele
13,178
549
168
7
0
552,879
0
L
Vamana
17,177
716
253
11
0
481,613
6
L
Neith
10,125
422
111
5
0
373,930
2
W
Agni
14,551
606
216
9
0
445,068
0
W
Fafnir
10,797
450
32
1
0
456,315
5
L
Sobek
10,166
424
41
2
0
442,295
3
L
Set
10,484
437
113
5
0
457,506
2
W
Cupid
9,643
402
82
3
0
405,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role