Player Matchup

Merlin
Merlin
Platinum V
FirstFeel
Merlin
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
Pyromachine99
Bacchus
Silver II
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 29L
1,473 MMR
Solo
Rama
Rama
Gold V
jakub2492
Rama
Gold V
Level 129
God Stats
3W - 3L
1,541 SR
Queue Stats
43W - 58L
1,456 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,514 SR
1,476 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,575 SR
1,573 MMR
Chang'e
Chang'e
Gold IV
NastyShugaring
Chang'e
Gold IV
Level 116
God Stats
23W - 23L
1,520 SR
Queue Stats
235W - 277L
1,431 MMR
Solo
Fenrir
Fenrir
Platinum III
NexusTank
Fenrir
Platinum III
Level 128
God Stats
22W - 13L
2,040 SR
Queue Stats
95W - 81L
1,890 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
nodemos
Sun Wukong
Bronze III
Level 68
God Stats
0W - 1L
1,165 SR
Queue Stats
5W - 11L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FirstFeel
Merlin
17
1 / 3 / 6
12,463
593
18,864
11,674
6,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
17
1 / 2 / 7
12,278
585
9,838
15,693
20,443
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
17
7 / 3 / 2
14,054
669
15,659
13,678
6,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThothPersephoneSobekAphroditeAthena

VS

Bans
DiscordiaGuan YuDanzaburouAnhurHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 4
11,810
562
14,512
18,018
9,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
NexusTank
Fenrir
16
4 / 4 / 4
14,100
671
10,184
17,985
14,365
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
nodemos
Sun Wukong
15
2 / 2 / 4
11,789
561
8,486
18,232
20,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
9
Kills
8
8
Deaths
9
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
FirstFeel
Merlin
1
3
6
1.33
L
2
3
4
1.33
L
Fenrir
NexusTank
Fenrir
4
4
4
1.5
W
Bacchus
1
2
7
2.25
W
Rama
7
3
2
2.67
L
Sun Wukong
nodemos
Sun Wukong
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,361
Damage
33,182
41,045
Taken
54,235
33,477
Mitigated
43,760
16,415
Healing
17,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
FirstFeel
Merlin
18,864
466
176
4,108
11,674
6,479
559
3,012
8,662
100,522
0
L
14,512
539
4,408
10,748
18,018
9,200
180
9,393
8,625
67,191
0
L
Fenrir
NexusTank
Fenrir
10,184
2,159
0
1,149
17,985
14,365
0
9,751
8,234
0
41,760
W
Bacchus
9,838
1,273
1,206
4,761
15,693
20,443
248
6,460
9,233
34,019
0
W
Rama
15,659
14,499
0
6,164
13,678
6,555
1,779
5,527
8,151
0
104,312
L
Sun Wukong
nodemos
Sun Wukong
8,486
1,237
0
943
18,232
20,195
0
9,618
8,614
242
50,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,795
Gold Earned
37,699
294
Minions Killed
238
0
Camps Cleared
0
1,198,101
Distance Traveled
1,136,074
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,463
593
143
7
0
369,790
1
L
Chang'e
11,810
562
102
5
0
351,427
6
L
Fenrir
14,100
671
53
3
0
409,175
3
W
Bacchus
12,278
585
21
1
0
434,712
3
W
Rama
14,054
669
130
6
0
393,599
5
L
Sun Wukong
11,789
561
83
4
0
375,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role