Player Matchup

Scylla
Scylla
Jonsaiyan05
Scylla
Level 15
God Stats
2W - 3L
1,559 SR
Queue Stats
7W - 5L
1,503 Elo+
Party 2
Bellona
Bellona
Mandrake20
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,105 Elo+
Solo
Serqet
Serqet
SolidSnakeSK7
Serqet
Level 23
God Stats
1W - 4L
1,321 SR
Queue Stats
3W - 10L
1,162 Elo+
Solo
Cupid
Cupid
iRinsed
Cupid
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,503 Elo+
Party 2
Artio
Artio
raxnarian
Artio
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,476 SR
1,355 Elo+

VS

Team Averages
Level 10
1,485 SR
1,384 Elo+
Gilgamesh
Gilgamesh
Dankjitsu
Gilgamesh
Level 22
God Stats
11W - 17L
1,395 SR
Queue Stats
84W - 90L
1,421 Elo+
Solo
Ra
Ra
Paqo11
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 1
Ymir
Ymir
Saablito
Ymir
Level 14
God Stats
13W - 10L
1,531 SR
Queue Stats
19W - 22L
1,365 Elo+
Solo
Fenrir
Fenrir
ZeckTeck
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,291 Elo+
Party 1
Medusa
Medusa
chomkubpom
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 5 / 1
7,580
421
9,472
10,503
3,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Mandrake20
Bellona
12
2 / 8 / 3
7,959
442
6,041
12,568
9,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 2 / 0
9,302
517
6,204
11,651
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
iRinsed
Cupid
6
0 / 3 / 0
5,770
321
2,193
4,859
1,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
raxnarian
Artio
11
1 / 12 / 3
6,784
377
3,275
20,067
11,991
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dankjitsu
Gilgamesh
16
7 / 3 / 4
10,497
583
8,235
13,250
8,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
18
8 / 0 / 5
11,358
631
14,424
8,792
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
4 / 4 / 4
10,360
576
4,685
14,476
12,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
ZeckTeck
Fenrir
15
1 / 0 / 3
9,612
534
215
9,262
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
chomkubpom
Medusa
15
9 / 2 / 7
10,588
588
12,114
10,924
3,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
9
Kills
29
30
Deaths
9
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dankjitsu
Gilgamesh
7
3
4
3
L
Scylla
1
5
1
0.3
L
Bellona
Mandrake20
Bellona
2
8
3
0.44
W
Ra
8
0
5
10.5
W
Ymir
4
4
4
1.5
L
5
2
0
2.5
W
Fenrir
ZeckTeck
Fenrir
1
0
3
2.5
W
Medusa
chomkubpom
Medusa
9
2
7
6.25
L
Cupid
iRinsed
Cupid
0
3
0
0
L
Artio
raxnarian
Artio
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,185
Damage
39,673
59,648
Taken
56,704
30,287
Mitigated
31,690
9,052
Healing
15,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dankjitsu
Gilgamesh
8,235
2,891
0
1,273
13,250
8,052
1,936
1,010
11,450
0
48,888
L
Scylla
9,472
474
0
772
10,503
3,627
292
6,296
3,973
37,417
0
L
Bellona
Mandrake20
Bellona
6,041
1,528
0
1,209
12,568
9,450
878
1,530
10,994
0
31,502
W
Ra
14,424
1,740
2,380
4,089
8,792
3,661
1,284
2,618
5,642
76,832
0
W
Ymir
4,685
1,868
0
684
14,476
12,299
1,282
2,798
11,086
41,681
0
L
6,204
2,569
0
4,185
11,651
4,084
0
1,941
9,616
0
60,375
W
Fenrir
ZeckTeck
Fenrir
215
67
0
5,406
9,262
3,743
920
549
8,685
0
60,681
W
Medusa
chomkubpom
Medusa
12,114
7,520
0
2,136
10,924
3,935
5,005
5,271
5,471
0
47,127
L
Cupid
iRinsed
Cupid
2,193
1,567
0
1,530
4,859
1,135
0
973
3,886
0
12,576
L
Artio
raxnarian
Artio
3,275
770
251
1,105
20,067
11,991
0
7,781
12,070
11,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,395
Gold Earned
52,415
266
Minions Killed
488
0
Camps Cleared
0
1,381,286
Distance Traveled
1,666,856
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,497
583
94
5
0
336,485
6
L
Scylla
7,580
421
70
4
0
302,188
3
L
Bellona
7,959
442
64
4
0
312,464
3
W
Ra
11,358
631
131
7
0
379,766
4
W
Ymir
10,360
576
75
4
0
305,719
2
L
Serqet
9,302
517
94
5
0
331,367
1
W
Fenrir
9,612
534
110
6
0
327,341
1
W
Medusa
10,588
588
78
4
0
317,545
5
L
Cupid
5,770
321
29
2
0
118,155
0
L
Artio
6,784
377
9
1
0
317,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role