Player Matchup

Artio
Artio
Woodeh88
Artio
Level 28
God Stats
37W - 32L
1,488 SR
Queue Stats
105W - 102L
1,487 Elo+
Solo
Izanami
Izanami
WynterCloud9
Izanami
Level 17
God Stats
3W - 2L
1,552 SR
Queue Stats
18W - 21L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
concreteninja85
Cthulhu
Level 19
God Stats
4W - 7L
1,390 SR
Queue Stats
26W - 35L
1,402 Elo+
Party 1
Scylla
Scylla
cross_skull985
Scylla
Level 21
God Stats
9W - 12L
1,795 SR
Queue Stats
29W - 36L
1,402 Elo+
Party 1
Fenrir
Fenrir
shrill_terra
Fenrir
Level 7
God Stats
6W - 8L
1,537 SR
Queue Stats
20W - 26L
1,439 Elo+
Party 1
Team Averages
Level 18
1,552 SR
1,426 Elo+

VS

Team Averages
Level 16
1,535 SR
1,420 Elo+
Thor
Thor
DatBigThiccie
Thor
Level 7
God Stats
3W - 3L
1,238 SR
Queue Stats
42W - 33L
1,318 Elo+
Solo
Ganesha
Ganesha
MakDaddy3588
Ganesha
Level 16
God Stats
1W - 0L
1,508 SR
Queue Stats
30W - 27L
1,455 Elo+
Party 2
Kukulkan
Kukulkan
Makginger
Kukulkan
Level 17
God Stats
18W - 10L
1,521 SR
Queue Stats
21W - 19L
1,419 Elo+
Party 2
Izanami
Izanami
shivermetimber33
Izanami
Level 25
God Stats
11W - 5L
1,779 SR
Queue Stats
77W - 82L
1,438 Elo+
Solo
Chaac
Chaac
兴风作浪
Chaac
Level 15
God Stats
2W - 0L
1,632 SR
Queue Stats
4W - 4L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Woodeh88
Artio
7
0 / 1 / 1
4,791
479
1,159
7,667
3,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
WynterCloud9
Izanami
8
0 / 3 / 0
4,791
479
1,693
3,907
1,344
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 0
4,580
458
2,356
6,941
4,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
3 / 3 / 0
5,209
521
3,339
4,468
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
7
0 / 2 / 3
4,683
468
1,689
6,055
1,775
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 3
5,216
522
2,284
5,683
1,479
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ganesha
MakDaddy3588
Ganesha
8
0 / 2 / 8
5,559
556
4,495
5,035
2,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Makginger
Kukulkan
9
2 / 0 / 4
5,427
543
3,221
1,253
345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 0 / 1
6,359
636
4,204
4,266
1,143
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
5 / 0 / 1
6,630
663
3,389
6,415
4,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
12
13
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Ganesha
MakDaddy3588
Ganesha
0
2
8
2
W
Kukulkan
Makginger
Kukulkan
2
0
4
4
L
Artio
Woodeh88
Artio
0
1
1
0.5
L
Izanami
WynterCloud9
Izanami
0
3
0
0
L
0
4
0
0
L
3
3
0
1
W
3
0
1
3.5
L
Fenrir
0
2
3
0.75
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,236
Damage
17,593
29,038
Taken
22,652
12,909
Mitigated
9,698
6,035
Healing
5,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,284
713
0
1,568
5,683
1,479
114
1,208
4,363
0
17,356
W
Ganesha
MakDaddy3588
Ganesha
4,495
329
0
773
5,035
2,053
100
1,808
3,153
17,499
0
W
Kukulkan
Makginger
Kukulkan
3,221
0
0
9
1,253
345
294
778
391
17,960
0
L
Artio
Woodeh88
Artio
1,159
34
498
2,739
7,667
3,655
0
2,381
5,209
13,728
0
L
Izanami
WynterCloud9
Izanami
1,693
1,215
309
400
3,907
1,344
970
370
3,497
0
21,679
L
2,356
506
0
1,300
6,941
4,967
0
983
5,746
14,179
0
L
3,339
211
0
23
4,468
1,168
360
1,645
2,698
15,395
0
W
4,204
2,494
0
1,145
4,266
1,143
1,575
935
3,266
0
39,714
L
Fenrir
1,689
872
0
766
6,055
1,775
0
1,958
3,952
0
13,587
W
3,389
702
0
2,307
6,415
4,678
776
1,532
4,625
0
26,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,054
Gold Earned
29,191
167
Minions Killed
267
0
Camps Cleared
0
843,323
Distance Traveled
1,051,170
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,216
522
44
4
0
211,842
1
W
Ganesha
5,559
556
9
1
0
202,189
6
W
Kukulkan
5,427
543
57
6
0
220,066
1
L
Artio
4,791
479
22
2
0
176,216
2
L
Izanami
4,791
479
54
5
0
175,712
0
L
Cthulhu
4,580
458
34
3
0
175,299
0
L
Scylla
5,209
521
31
3
0
153,273
0
W
Izanami
6,359
636
89
9
0
186,826
1
L
Fenrir
4,683
468
26
3
0
162,823
0
W
Chaac
6,630
663
68
7
0
230,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role