Player Matchup

Bellona
Bellona
Aegre7
Bellona
Level 11
God Stats
9W - 10L
1,368 SR
Queue Stats
9W - 11L
1,281 Elo+
Party 3
Nemesis
Nemesis
Sasonssasin
Nemesis
Level 45
God Stats
6W - 5L
1,644 SR
Queue Stats
43W - 66L
1,343 Elo+
Party 3
Vulcan
Vulcan
TCF_Crook
Vulcan
Level 27
God Stats
9W - 10L
1,468 SR
Queue Stats
93W - 101L
1,311 Elo+
Party 1
Ne Zha
Ne Zha
TrizactNavyBoy
Ne Zha
Level 26
God Stats
24W - 42L
1,281 SR
Queue Stats
47W - 89L
1,168 Elo+
Solo
Ra
Ra
young_drew_22
Ra
Level 13
God Stats
27W - 31L
1,122 SR
Queue Stats
33W - 44L
1,153 Elo+
Party 1
Team Averages
Level 24
1,377 SR
1,252 Elo+

VS

Team Averages
Level 26
1,407 SR
1,280 Elo+
Aphrodite
Aphrodite
DeadIy_Enforcer1
Aphrodite
Level 67
God Stats
2W - 0L
1,191 SR
Queue Stats
150W - 196L
1,417 Elo+
Party 2
King Arthur
King Arthur
Echegaray4
King Arthur
Level 20
God Stats
20W - 15L
1,459 SR
Queue Stats
182W - 183L
1,302 Elo+
Solo
Izanami
Izanami
MercMorgan
Izanami
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 150L
1,587 Elo+
Party 2
Gilgamesh
Gilgamesh
Zenzile3447
Gilgamesh
Level 11
God Stats
2W - 3L
1,163 SR
Queue Stats
4W - 20L
870 Elo+
Solo
Set
Set
zDuckie
Set
Level 27
God Stats
2W - 0L
1,724 SR
Queue Stats
12W - 18L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aegre7
Bellona
15
1 / 10 / 7
9,637
402
10,625
22,527
12,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Sasonssasin
Nemesis
17
7 / 5 / 3
11,454
477
13,267
19,509
9,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Vulcan
TCF_Crook
Vulcan
15
1 / 3 / 6
9,691
404
13,238
12,055
10,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 10 / 4
9,503
396
4,766
16,661
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 8 / 4
8,872
370
6,366
15,325
4,563
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
17
1 / 3 / 15
12,373
516
3,980
10,334
11,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
Echegaray4
King Arthur
20
13 / 1 / 7
14,320
597
15,941
23,928
24,086
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
MercMorgan
Izanami
20
18 / 4 / 5
13,597
567
29,806
26,596
13,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Zenzile3447
Gilgamesh
17
1 / 2 / 6
11,315
471
6,320
13,359
9,788
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Set
10
2 / 2 / 2
9,361
390
4,983
9,497
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
70
11
Kills
35
36
Deaths
12
24
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bellona
Aegre7
Bellona
1
10
7
0.45
W
Aphrodite
1
3
15
2.83
W
King Arthur
Echegaray4
King Arthur
13
1
7
16.5
W
Izanami
MercMorgan
Izanami
18
4
5
5.13
L
Nemesis
Sasonssasin
Nemesis
7
5
3
1.7
L
Vulcan
TCF_Crook
Vulcan
1
3
6
1.33
L
1
10
4
0.3
W
Gilgamesh
Zenzile3447
Gilgamesh
1
2
6
2
L
1
8
4
0.38
W
Set
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,262
Damage
61,030
86,077
Taken
83,714
42,177
Mitigated
62,115
15,846
Healing
36,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Aegre7
Bellona
10,625
2,164
928
3,337
22,527
12,829
525
690
21,837
0
53,152
W
Aphrodite
3,980
641
7,632
5,370
10,334
11,803
1,696
3,244
7,090
23,521
0
W
King Arthur
Echegaray4
King Arthur
15,941
466
0
10,127
23,928
24,086
212
4,967
18,961
0
85,389
W
Izanami
MercMorgan
Izanami
29,806
22,834
0
10,111
26,596
13,542
8,729
6,249
20,347
0
158,793
L
Nemesis
Sasonssasin
Nemesis
13,267
5,820
579
5,593
19,509
9,292
202
2,166
17,343
0
61,646
L
Vulcan
TCF_Crook
Vulcan
13,238
3,779
0
705
12,055
10,424
73
0
12,055
52,742
0
L
4,766
607
0
2,701
16,661
5,069
1,017
744
15,917
0
39,643
W
Gilgamesh
Zenzile3447
Gilgamesh
6,320
1,269
0
154
13,359
9,788
2,526
4,678
8,681
0
45,616
L
6,366
766
948
1,055
15,325
4,563
611
380
14,945
38,608
0
W
Set
4,983
2,427
0
2,858
9,497
2,896
160
466
9,031
0
28,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,157
Gold Earned
60,966
400
Minions Killed
516
0
Camps Cleared
0
1,982,102
Distance Traveled
2,018,222
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,637
402
91
4
0
411,097
5
W
Aphrodite
12,373
516
33
1
0
428,632
0
W
King Arthur
14,320
597
144
6
0
504,775
4
W
Izanami
13,597
567
198
8
0
383,475
1
L
Nemesis
11,454
477
94
4
0
472,248
0
L
Vulcan
9,691
404
79
3
0
413,890
1
L
Ne Zha
9,503
396
67
3
0
345,701
3
W
Gilgamesh
11,315
471
87
4
0
422,603
1
L
Ra
8,872
370
69
3
0
339,166
3
W
Set
9,361
390
54
2
0
278,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role