Player Matchup

Artemis
Artemis
Delavan
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,330 Elo+
Party 2
He Bo
He Bo
Padberg
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
Raoulous1
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,443 Elo+
Solo
Cabrakan
Cabrakan
silisia
Cabrakan
Level 24
God Stats
4W - 3L
1,408 SR
Queue Stats
68W - 61L
1,463 Elo+
Solo
Set
Set
尖尖点点1
Set
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,503 Elo+
Party 2
Team Averages
Level 15
1,482 SR
1,459 Elo+

VS

Team Averages
Level 22
1,520 SR
1,482 Elo+
Izanami
Izanami
HE1SENBERG00
Izanami
Level 27
God Stats
74W - 68L
1,559 SR
Queue Stats
358W - 370L
1,466 Elo+
Solo
Terra
Terra
KekkuliSoossit
Terra
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 20L
1,652 Elo+
Solo
Ne Zha
Ne Zha
Terminator丶
Ne Zha
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
niskoplaks
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,345 Elo+
Solo
Scylla
Scylla
吃素的老狮子
Scylla
Level 17
God Stats
7W - 6L
1,540 SR
Queue Stats
73W - 84L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Delavan
Artemis
17
4 / 6 / 9
11,479
478
20,632
15,845
7,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
Padberg
He Bo
18
4 / 9 / 3
11,515
480
15,426
18,917
6,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Raoulous1
Sun Wukong
16
5 / 5 / 0
10,433
435
14,531
19,188
18,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
silisia
Cabrakan
15
8 / 6 / 5
11,258
469
13,635
22,063
28,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
0 / 8 / 3
9,963
415
5,321
18,956
6,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HE1SENBERG00
Izanami
20
10 / 4 / 7
14,088
587
15,723
19,957
7,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 1 / 8
12,989
541
15,954
19,739
20,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 1 / 7
13,393
558
12,785
18,053
8,569
Hidden Dagger

Hidden Dagger

+15
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bellona
niskoplaks
Bellona
14
1 / 9 / 13
9,512
396
10,953
24,240
16,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
12 / 6 / 6
12,338
514
16,406
14,556
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
74
21
Kills
33
34
Deaths
21
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Artemis
Delavan
Artemis
4
6
9
1.42
W
Izanami
HE1SENBERG00
Izanami
10
4
7
3.38
W
4
1
8
8
L
He Bo
Padberg
He Bo
4
9
3
0.61
L
Sun Wukong
Raoulous1
Sun Wukong
5
5
0
1
W
6
1
7
9.5
W
Bellona
niskoplaks
Bellona
1
9
13
0.83
L
Cabrakan
silisia
Cabrakan
8
6
5
1.75
W
12
6
6
2.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,545
Damage
71,821
94,969
Taken
96,545
67,899
Mitigated
57,286
16,023
Healing
29,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Delavan
Artemis
20,632
9,046
0
120
15,845
7,129
936
6,191
9,482
0
74,640
W
Izanami
HE1SENBERG00
Izanami
15,723
11,827
0
9,058
19,957
7,224
2,458
5,863
13,936
0
111,562
W
15,954
2,500
1,690
8,590
19,739
20,406
692
2,615
17,047
89,523
0
L
He Bo
Padberg
He Bo
15,426
741
0
4,922
18,917
6,627
400
7,822
10,727
79,429
0
L
Sun Wukong
Raoulous1
Sun Wukong
14,531
3,162
0
449
19,188
18,926
794
9,082
9,975
0
52,487
W
12,785
4,669
0
8,170
18,053
8,569
1,032
2,364
15,615
0
104,206
W
Bellona
niskoplaks
Bellona
10,953
2,518
0
1,088
24,240
16,336
350
9,718
14,404
7,029
23,685
L
Cabrakan
silisia
Cabrakan
13,635
1,654
0
5,070
22,063
28,320
269
5,768
16,111
39,404
0
W
16,406
690
0
760
14,556
4,751
580
7,772
6,482
57,851
0
L
5,321
2,074
0
5,462
18,956
6,897
42
5,191
13,651
0
60,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,648
Gold Earned
62,320
519
Minions Killed
660
0
Camps Cleared
0
2,032,127
Distance Traveled
2,228,596
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,479
478
124
5
0
385,823
3
W
Izanami
14,088
587
173
7
0
403,118
1
W
Terra
12,989
541
158
7
0
499,385
7
L
He Bo
11,515
480
125
5
0
368,771
4
L
Sun Wukong
10,433
435
97
4
0
452,383
3
W
Ne Zha
13,393
558
187
8
0
465,020
0
W
Bellona
9,512
396
32
1
0
444,754
0
L
Cabrakan
11,258
469
51
2
0
406,908
3
W
Scylla
12,338
514
110
5
0
416,319
1
L
Set
9,963
415
122
5
0
418,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role