Player Matchup

Kukulkan
Kukulkan
Hobbitdangor
Kukulkan
Level 101
God Stats
42W - 55L
1,547 SR
Queue Stats
380W - 497L
1,342 Elo+
Party 1
Anhur
Anhur
sadisticturd
Anhur
Level 44
God Stats
0W - 6L
1,247 SR
Queue Stats
53W - 109L
1,323 Elo+
Party 1
Artio
Artio
xXsilverXx323
Artio
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,363 Elo+
Solo
Team Averages
Level 58
1,432 SR
1,343 Elo+

VS

Team Averages
Level 70
1,481 SR
1,376 Elo+
Baron Samedi
Baron Samedi
Sr-Blastendart
Baron Samedi
Level 89
God Stats
31W - 22L
1,566 SR
Queue Stats
242W - 255L
1,537 Elo+
Solo
Guan Yu
Guan Yu
XxSamuelSSVBxX
Guan Yu
Level 26
God Stats
3W - 8L
1,278 SR
Queue Stats
119W - 158L
1,339 Elo+
Solo
Neith
Neith
dąğmąrą
Neith
Level 94
God Stats
6W - 14L
1,600 SR
Queue Stats
8W - 24L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hobbitdangor
Kukulkan
14
4 / 9 / 2
10,939
643
23,984
15,136
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 12 / 2
9,672
569
8,850
18,646
5,421
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 4
10,000
588
7,065
22,859
26,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sr-Blastendart
Baron Samedi
16
10 / 3 / 10
12,765
751
23,474
22,419
9,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 1 / 11
13,676
804
14,861
27,802
29,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
4 / 3 / 12
11,126
654
11,237
12,326
5,472
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
24
24
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Hobbitdangor
Kukulkan
4
9
2
0.56
W
Baron Samedi
Sr-Blastendart
Baron Samedi
10
3
10
5
W
10
1
11
15.5
W
4
3
12
3.33
L
1
12
2
0.17
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,899
Damage
49,572
56,641
Taken
62,547
37,117
Mitigated
44,997
7,616
Healing
30,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Hobbitdangor
Kukulkan
23,984
1,212
672
2,012
15,136
4,872
618
7,094
7,588
72,880
0
W
Baron Samedi
Sr-Blastendart
Baron Samedi
23,474
1,313
4,890
11,785
22,419
9,925
537
12,270
10,149
72,340
0
W
14,861
3,184
2,508
7,874
27,802
29,600
0
13,458
14,344
0
47,275
W
11,237
5,085
1,454
2,460
12,326
5,472
1,637
5,443
6,883
0
39,385
L
8,850
4,644
744
1,292
18,646
5,421
0
7,134
11,211
0
32,195
L
7,065
721
424
2,472
22,859
26,824
447
8,098
14,314
15,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,611
Gold Earned
37,567
159
Minions Killed
188
0
Camps Cleared
0
856,418
Distance Traveled
932,733
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,939
643
115
7
0
259,322
1
W
Baron Samedi
12,765
751
88
5
0
302,025
4
W
Guan Yu
13,676
804
44
3
0
355,974
0
W
Neith
11,126
654
56
3
0
274,734
2
L
Anhur
9,672
569
34
2
0
247,635
3
L
Artio
10,000
588
10
1
0
349,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role