Player Matchup

Scylla
Scylla
Albonius
Scylla
Level 116
God Stats
4W - 6L
1,497 SR
Queue Stats
147W - 153L
1,508 Elo+
Party 2
Gilgamesh
Gilgamesh
FatedRacketeer3
Gilgamesh
Level 145
God Stats
0W - 2L
1,296 SR
Queue Stats
100W - 102L
1,562 Elo+
Solo
Ne Zha
Ne Zha
J3Washington
Ne Zha
Level 108
God Stats
3W - 6L
1,422 SR
Queue Stats
672W - 665L
1,517 Elo+
Party 3
Neith
Neith
TorielDreemur
Neith
Level 67
God Stats
7W - 6L
1,593 SR
Queue Stats
140W - 151L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
poisonsamich
Cthulhu
Level 98
God Stats
13W - 14L
1,614 SR
Queue Stats
334W - 332L
1,516 Elo+
Party 3
Team Averages
Level 107
1,484 SR
1,520 Elo+

VS

Team Averages
Level 95
1,469 SR
1,479 Elo+
Ra
Ra
GeneralH0pe_
Ra
Level 50
God Stats
3W - 4L
1,329 SR
Queue Stats
32W - 28L
1,504 Elo+
Solo
Achilles
Achilles
Josiah606
Achilles
Level 65
God Stats
4W - 2L
1,681 SR
Queue Stats
297W - 326L
1,465 Elo+
Solo
Ymir
Ymir
Xewkeryx
Ymir
Level 124
God Stats
12W - 7L
1,500 SR
Queue Stats
209W - 214L
1,432 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XlILONEWOLFIIX
Ah Muzen Cab
Level 126
God Stats
7W - 4L
1,655 SR
Queue Stats
161W - 166L
1,561 Elo+
Solo
Hel
Hel
sandwich1998
Hel
Level 108
God Stats
1W - 0L
1,181 SR
Queue Stats
47W - 32L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Albonius
Scylla
20
6 / 9 / 10
15,121
1,008
16,943
21,129
7,511
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
FatedRacketeer3
Gilgamesh
20
5 / 13 / 10
14,642
976
24,394
43,062
22,364
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
20
9 / 5 / 15
16,801
1,120
27,581
22,233
10,457
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 6 / 17
14,321
955
26,748
19,643
8,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
poisonsamich
Cthulhu
20
4 / 6 / 13
14,736
982
25,297
29,029
37,302
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

63

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 7 / 25
17,225
1,148
27,650
27,209
14,470
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
Josiah606
Achilles
20
12 / 2 / 16
16,084
1,072
20,974
22,454
34,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ymir
20
2 / 3 / 25
14,769
985
18,268
31,929
39,967
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
XlILONEWOLFIIX
Ah Muzen Cab
20
10 / 7 / 23
16,574
1,105
40,822
20,832
11,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 7 / 23
14,926
995
19,133
24,279
11,286
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
151
26
Kills
39
39
Deaths
26
65
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Scylla
Albonius
Scylla
6
9
10
1.22
L
Gilgamesh
FatedRacketeer3
Gilgamesh
5
13
10
0.77
W
10
7
25
3.21
L
Ne Zha
9
5
15
3.3
W
Achilles
Josiah606
Achilles
12
2
16
10
L
2
6
17
1.75
W
Ymir
2
3
25
4.83
W
Ah Muzen Cab
XlILONEWOLFIIX
Ah Muzen Cab
10
7
23
3.07
L
Cthulhu
poisonsamich
Cthulhu
4
6
13
1.75
W
5
7
23
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,963
Damage
126,847
135,096
Taken
126,703
85,962
Mitigated
111,625
17,733
Healing
49,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Albonius
Scylla
16,943
1,698
0
1,304
21,129
7,511
0
10,501
10,412
45,849
0
L
Gilgamesh
FatedRacketeer3
Gilgamesh
24,394
7,624
0
4,071
43,062
22,364
0
24,395
17,935
0
46,713
W
27,650
2,336
10,251
9,860
27,209
14,470
0
11,906
15,303
58,585
0
L
Ne Zha
27,581
6,013
0
4,176
22,233
10,457
0
8,375
13,664
0
65,756
W
Achilles
Josiah606
Achilles
20,974
4,253
0
2,334
22,454
34,595
0
5,303
17,151
0
38,692
L
26,748
18,987
0
6,528
19,643
8,328
0
7,756
11,693
0
42,756
W
Ymir
18,268
2,207
0
0
31,929
39,967
0
9,208
22,721
36,890
0
W
Ah Muzen Cab
XlILONEWOLFIIX
Ah Muzen Cab
40,822
13,874
0
3,632
20,832
11,307
0
5,001
15,831
0
75,815
L
Cthulhu
poisonsamich
Cthulhu
25,297
829
403
1,251
29,029
37,302
0
12,111
16,341
48,793
0
W
19,133
1,492
14,125
9,070
24,279
11,286
0
10,822
13,457
36,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,621
Gold Earned
79,578
309
Minions Killed
282
11
Camps Cleared
7
1,427,828
Distance Traveled
1,548,805
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
15,121
1,008
72
5
2
282,989
1
L
Gilgamesh
14,642
976
49
3
4
288,510
1
W
Ra
17,225
1,148
86
6
3
300,302
0
L
Ne Zha
16,801
1,120
83
6
4
312,626
0
W
Achilles
16,084
1,072
37
2
0
336,762
0
L
Neith
14,321
955
33
2
1
262,258
0
W
Ymir
14,769
985
37
2
1
313,076
0
W
Ah Muzen Cab
16,574
1,105
67
4
1
281,235
2
L
Cthulhu
14,736
982
72
5
0
281,445
0
W
Hel
14,926
995
55
4
2
317,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role