Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
ArBoK11
Cthulhu
Level 29
God Stats
2W - 1L
1,697 SR
Queue Stats
4W - 3L
1,479 Elo+
Party 2
Tiamat
Tiamat
RMSOLYMPIC
Tiamat
Level 142
God Stats
148W - 142L
1,549 SR
Queue Stats
309W - 328L
1,440 Elo+
Solo
Kali
Kali
brtkiler
Kali
Level 120
God Stats
1W - 0L
1,242 SR
Queue Stats
16W - 14L
1,395 Elo+
Party 2
Team Averages
Level 118
1,498 SR
1,463 Elo+

VS

Team Averages
Level 98
1,568 SR
1,411 Elo+
Izanami
Izanami
INDICAmaaan zzz
Izanami
Level 119
God Stats
9W - 6L
1,709 SR
Queue Stats
140W - 159L
1,428 Elo+
Solo
Poseidon
Poseidon
SWISHJELLYJAM6J
Poseidon
Level 46
God Stats
0W - 2L
1,542 SR
Queue Stats
52W - 94L
1,331 Elo+
Party 1
Da Ji
Da Ji
Shinigamifire13
Da Ji
Level 127
God Stats
44W - 44L
1,591 SR
Queue Stats
272W - 312L
1,387 Elo+
Solo
Kukulkan
Kukulkan
publicidadexo
Kukulkan
Level 121
God Stats
0W - 3L
1,493 SR
Queue Stats
9W - 12L
1,476 Elo+
Solo
Vulcan
Vulcan
xXTakedownXx
Vulcan
Level 75
God Stats
4W - 5L
1,505 SR
Queue Stats
112W - 137L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
7 / 2 / 8
11,610
968
14,371
12,068
9,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
 
Izanami
16
3 / 3 / 8
9,699
808
3,690
10,467
4,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
ArBoK11
Cthulhu
16
3 / 1 / 8
9,516
793
4,861
10,137
9,549
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
RMSOLYMPIC
Tiamat
17
2 / 0 / 7
9,526
794
7,946
6,374
5,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kali
16
4 / 4 / 10
11,061
922
10,402
11,708
5,277
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
9,284
774
12,046
9,675
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
15
1 / 3 / 4
8,083
674
5,124
6,712
2,211
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 6
8,379
698
8,248
12,243
5,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
publicidadexo
Kukulkan
14
1 / 5 / 6
7,937
661
3,275
10,187
4,630
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vulcan
14
1 / 5 / 5
8,194
683
7,813
8,200
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
19
Kills
10
10
Deaths
19
41
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
2
8
5.5
W
Izanami
 
Izanami
3
3
8
2.33
W
Cthulhu
ArBoK11
Cthulhu
3
1
8
7
L
4
2
1
2.25
W
Tiamat
RMSOLYMPIC
Tiamat
2
0
7
5.5
L
Poseidon
1
3
4
1
L
3
4
6
1.5
W
Kali
4
4
10
2.25
L
Kukulkan
publicidadexo
Kukulkan
1
5
6
0.8
L
Vulcan
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,270
Damage
36,506
50,754
Taken
47,017
34,100
Mitigated
19,683
7,161
Healing
5,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,371
3,819
378
806
12,068
9,439
0
2,516
9,552
0
32,719
W
Izanami
 
Izanami
3,690
2,030
0
101
10,467
4,345
2,076
4,028
6,439
0
30,800
W
Cthulhu
ArBoK11
Cthulhu
4,861
51
0
31
10,137
9,549
305
3,083
7,054
21,094
0
L
12,046
9,743
0
2,508
9,675
4,014
1,135
4,123
5,414
0
45,546
W
Tiamat
RMSOLYMPIC
Tiamat
7,946
338
367
2,876
6,374
5,490
2,053
2,903
3,471
36,723
0
L
Poseidon
5,124
542
0
232
6,712
2,211
0
1,170
5,498
24,917
0
L
8,248
2,275
0
1,613
12,243
5,479
0
3,640
8,463
0
20,026
W
Kali
10,402
5,995
0
2,602
11,708
5,277
1,021
4,208
7,500
0
26,959
L
Kukulkan
publicidadexo
Kukulkan
3,275
978
128
852
10,187
4,630
184
2,627
7,426
18,836
0
L
Vulcan
7,813
1,504
0
0
8,200
3,349
0
1,275
6,837
27,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,412
Gold Earned
41,877
304
Minions Killed
280
11
Camps Cleared
6
1,167,707
Distance Traveled
1,018,639
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,610
968
49
4
2
253,286
4
W
Izanami
9,699
808
92
8
1
228,807
2
W
Cthulhu
9,516
793
44
4
0
214,901
0
L
Izanami
9,284
774
93
8
1
203,550
1
W
Tiamat
9,526
794
86
7
6
219,188
0
L
Poseidon
8,083
674
55
5
1
192,249
0
L
Da Ji
8,379
698
26
2
3
225,798
4
W
Kali
11,061
922
33
3
2
251,525
0
L
Kukulkan
7,937
661
53
4
1
185,082
0
L
Vulcan
8,194
683
53
4
0
211,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role