Player Matchup

Cu Chulainn
Cu Chulainn
BabaSchnooda
Cu Chulainn
Level 15
God Stats
10W - 8L
1,502 SR
Queue Stats
32W - 26L
1,556 Elo+
Party 2
Apollo
Apollo
BudNotSoLite
Apollo
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 12L
1,547 Elo+
Solo
Tiamat
Tiamat
Huweie
Tiamat
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 18L
1,780 Elo+
Party 2
Sobek
Sobek
lordsmacky
Sobek
Level 9
God Stats
2W - 1L
1,577 SR
Queue Stats
10W - 10L
1,547 Elo+
Party 2
Fenrir
Fenrir
sisterwife69
Fenrir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
185W - 187L
1,520 Elo+
Solo
Team Averages
Level 12
1,516 SR
1,590 Elo+

VS

Team Averages
Level 16
1,579 SR
1,607 Elo+
Guan Yu
Guan Yu
BilNyeScienceGuy
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,529 Elo+
Party 1
Arachne
Arachne
FatPolo15
Arachne
Level 29
God Stats
32W - 32L
1,702 SR
Queue Stats
185W - 207L
1,524 Elo+
Solo
Raijin
Raijin
NeverBuyMed
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 99L
1,819 Elo+
Solo
Artio
Artio
Raziril
Artio
Level 16
God Stats
1W - 2L
1,550 SR
Queue Stats
9W - 8L
1,581 Elo+
Party 1
Izanami
Izanami
lZ3ROl
Izanami
Level 14
God Stats
2W - 2L
1,644 SR
Queue Stats
9W - 8L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BabaSchnooda
Cu Chulainn
15
3 / 4 / 6
9,701
485
12,445
17,493
13,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
18
6 / 0 / 6
11,608
580
10,840
10,088
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Huweie
Tiamat
20
10 / 2 / 6
12,353
618
19,482
11,964
12,595
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
14
2 / 3 / 10
9,289
464
6,782
17,909
20,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
15
4 / 5 / 7
9,711
486
9,343
17,772
7,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,907
445
6,130
17,142
18,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
FatPolo15
Arachne
15
4 / 8 / 3
9,554
478
10,363
18,129
8,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
16
3 / 4 / 2
10,189
509
14,609
10,998
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Raziril
Artio
13
2 / 3 / 2
8,140
407
5,948
19,739
13,530
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
lZ3ROl
Izanami
17
3 / 5 / 1
10,039
502
10,220
12,405
4,204
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
25
Kills
14
14
Deaths
25
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BabaSchnooda
Cu Chulainn
3
4
6
1.5
L
2
5
3
0.7
W
Apollo
6
0
6
9
L
Arachne
FatPolo15
Arachne
4
8
3
0.69
W
Tiamat
Huweie
Tiamat
10
2
6
6.5
L
Raijin
3
4
2
1
L
Artio
Raziril
Artio
2
3
2
1
L
Izanami
lZ3ROl
Izanami
3
5
1
0.7
W
Sobek
2
3
10
2.33
W
Fenrir
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,892
Damage
47,270
75,226
Taken
78,413
57,978
Mitigated
49,621
23,672
Healing
22,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BabaSchnooda
Cu Chulainn
12,445
1,892
0
4,059
17,493
13,683
331
3,402
13,534
9,163
44,780
L
6,130
639
1,152
5,256
17,142
18,814
254
4,039
12,528
0
41,127
W
Apollo
10,840
7,205
0
5,553
10,088
3,851
1,615
2,480
7,546
0
87,140
L
Arachne
FatPolo15
Arachne
10,363
6,890
0
4,454
18,129
8,580
304
5,718
12,311
0
51,948
W
Tiamat
Huweie
Tiamat
19,482
1,299
0
3,534
11,964
12,595
594
4,425
7,366
95,066
0
L
Raijin
14,609
1,058
0
1,047
10,998
4,493
0
6,569
4,429
77,948
0
L
Artio
Raziril
Artio
5,948
127
1,047
5,737
19,739
13,530
0
8,128
11,486
18,622
0
L
Izanami
lZ3ROl
Izanami
10,220
7,408
0
4,256
12,405
4,204
3,402
3,933
8,422
0
72,012
W
Sobek
6,782
578
1,512
3,464
17,909
20,087
473
5,638
12,056
23,316
0
W
Fenrir
9,343
2,299
0
5,550
17,772
7,762
0
3,948
13,581
0
67,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,662
Gold Earned
46,829
565
Minions Killed
498
0
Camps Cleared
0
1,890,234
Distance Traveled
1,774,331
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,701
485
81
4
0
376,495
0
L
Guan Yu
8,907
445
75
4
0
358,084
3
W
Apollo
11,608
580
175
9
0
372,432
9
L
Arachne
9,554
478
74
4
0
374,740
3
W
Tiamat
12,353
618
170
9
0
374,064
2
L
Raijin
10,189
509
189
9
0
342,373
6
L
Artio
8,140
407
27
1
0
398,252
7
L
Izanami
10,039
502
133
7
0
300,882
0
W
Sobek
9,289
464
33
2
0
403,064
0
W
Fenrir
9,711
486
106
5
0
364,179
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role