Player Matchup

Bellona
Bellona
Big_Speno
Bellona
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
63W - 40L
1,751 Elo+
Solo
Medusa
Medusa
IQBoy42
Medusa
Level 7
God Stats
1W - 2L
1,471 SR
Queue Stats
1W - 2L
1,480 Elo+
Party 1
Heimdallr
Heimdallr
ItsKirbs01
Heimdallr
Level 10
God Stats
4W - 7L
1,277 SR
Queue Stats
5W - 11L
1,443 Elo+
Solo
Sylvanus
Sylvanus
SwiftThe117
Sylvanus
Level 25
God Stats
7W - 5L
1,836 SR
Queue Stats
18W - 22L
1,590 Elo+
Solo
Fenrir
Fenrir
stoppedbee12
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,480 Elo+
Party 1
Team Averages
Level 14
1,517 SR
1,549 Elo+

VS

Team Averages
Level 16
1,552 SR
1,609 Elo+
Olorun
Olorun
Danzel_West
Olorun
Level 15
God Stats
4W - 2L
1,500 SR
Queue Stats
23W - 20L
1,601 Elo+
Solo
Scylla
Scylla
HAV0C_FL120
Scylla
Level 28
God Stats
19W - 21L
1,436 SR
Queue Stats
382W - 404L
1,463 Elo+
Solo
Neith
Neith
OvO99999
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,724 Elo+
Solo
Mercury
Mercury
TheMexicano6608
Mercury
Level 16
God Stats
2W - 2L
1,461 SR
Queue Stats
16W - 12L
1,632 Elo+
Solo
Danzaburou
Danzaburou
runnitup1hunnit
Danzaburou
Level 14
God Stats
4W - 1L
1,862 SR
Queue Stats
24W - 20L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Big_Speno
Bellona
20
17 / 6 / 2
13,907
632
22,041
24,268
20,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
IQBoy42
Medusa
12
0 / 12 / 2
8,561
389
3,626
15,499
4,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
ItsKirbs01
Heimdallr
13
1 / 10 / 6
9,578
435
4,832
14,018
5,399
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
SwiftThe117
Sylvanus
20
4 / 2 / 6
12,860
585
14,519
20,136
18,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
14
3 / 9 / 2
9,632
438
5,331
16,170
10,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
14 / 3 / 5
12,805
582
15,902
17,474
7,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
14
5 / 4 / 4
10,876
494
9,738
11,342
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
OvO99999
Neith
15
1 / 5 / 12
10,819
492
5,640
9,598
3,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
12 / 7 / 4
14,170
644
14,949
21,366
9,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
runnitup1hunnit
Danzaburou
18
7 / 6 / 7
12,318
560
10,847
15,927
7,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
71
25
Kills
39
39
Deaths
25
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bellona
Big_Speno
Bellona
17
6
2
3
W
Olorun
14
3
5
5.5
W
Scylla
5
4
4
1.75
L
Medusa
IQBoy42
Medusa
0
12
2
0.08
L
Heimdallr
ItsKirbs01
Heimdallr
1
10
6
0.4
W
Neith
OvO99999
Neith
1
5
12
1.4
L
Sylvanus
SwiftThe117
Sylvanus
4
2
6
3.5
W
12
7
4
2
W
Danzaburou
runnitup1hunnit
Danzaburou
7
6
7
1.75
L
Fenrir
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,349
Damage
57,076
90,091
Taken
75,707
58,665
Mitigated
31,874
21,446
Healing
25,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Big_Speno
Bellona
22,041
8,782
0
6,022
24,268
20,172
278
4,628
19,348
0
105,210
W
Olorun
15,902
9,676
69
6,722
17,474
7,946
5,798
3,793
13,681
78,836
6,520
W
Scylla
9,738
225
0
2,660
11,342
3,577
216
2,856
8,486
34,787
0
L
Medusa
IQBoy42
Medusa
3,626
2,068
0
0
15,499
4,664
0
6,506
8,971
0
33,611
L
Heimdallr
ItsKirbs01
Heimdallr
4,832
3,521
0
278
14,018
5,399
1,097
408
13,572
0
30,681
W
Neith
OvO99999
Neith
5,640
1,895
0
1,309
9,598
3,092
2,129
1,265
8,333
0
40,448
L
Sylvanus
SwiftThe117
Sylvanus
14,519
3,532
948
9,980
20,136
18,142
633
6,078
13,598
71,325
12,429
W
14,949
9,578
0
10,109
21,366
9,863
6,560
4,261
17,105
0
86,695
W
Danzaburou
runnitup1hunnit
Danzaburou
10,847
4,513
0
4,168
15,927
7,396
1,309
1,828
14,099
0
81,387
L
Fenrir
5,331
1,227
0
4,218
16,170
10,288
0
6,625
9,529
0
52,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,538
Gold Earned
60,988
451
Minions Killed
553
0
Camps Cleared
0
1,833,460
Distance Traveled
1,983,483
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,907
632
132
6
0
424,398
6
W
Olorun
12,805
582
124
6
0
360,222
0
W
Scylla
10,876
494
59
3
0
430,880
0
L
Medusa
8,561
389
42
2
0
346,332
0
L
Heimdallr
9,578
435
49
2
0
361,608
0
W
Neith
10,819
492
89
4
0
390,934
0
L
Sylvanus
12,860
585
143
7
0
343,026
0
W
Mercury
14,170
644
147
7
0
393,766
1
W
Danzaburou
12,318
560
134
6
0
407,681
5
L
Fenrir
9,632
438
85
4
0
358,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role