Player Matchup

Loki
Loki
E1_WaUp0
Loki
Level 67
God Stats
11W - 12L
1,450 SR
Queue Stats
520W - 547L
1,479 Elo+
Party 1
Discordia
Discordia
Num1ChocoPizza
Discordia
Level 40
God Stats
17W - 16L
1,667 SR
Queue Stats
58W - 50L
1,412 Elo+
Party 1
Ymir
Ymir
Poopmarro69
Ymir
Level 17
God Stats
12W - 6L
1,710 SR
Queue Stats
90W - 55L
1,522 Elo+
Party 1
Team Averages
Level 41
1,609 SR
1,471 Elo+

VS

Team Averages
Level 61
1,476 SR
1,310 Elo+
Fenrir
Fenrir
Ares Ori
Fenrir
Level 28
God Stats
6W - 8L
1,382 SR
Queue Stats
52W - 89L
1,267 Elo+
Party 2
Cthulhu
Cthulhu
Xibalba237036
Cthulhu
Level 66
God Stats
15W - 17L
1,605 SR
Queue Stats
73W - 116L
1,339 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xSITHxPerseusAt
Cu Chulainn
Level 88
God Stats
3W - 10L
1,441 SR
Queue Stats
106W - 131L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
13 / 1 / 9
14,547
727
21,713
15,766
8,846
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
Num1ChocoPizza
Discordia
18
9 / 1 / 17
14,108
705
35,896
14,502
6,019
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 4 / 15
12,510
626
13,192
17,124
17,504
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ares Ori
Fenrir
14
3 / 13 / 3
11,554
578
2,982
28,049
14,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
14
3 / 6 / 3
12,042
602
15,920
28,620
30,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
xSITHxPerseusAt
Cu Chulainn
13
0 / 7 / 4
10,388
519
10,290
25,955
12,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
16
26
Kills
6
6
Deaths
26
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ares Ori
Fenrir
3
13
3
0.35
W
Loki
13
1
9
17.5
W
Discordia
Num1ChocoPizza
Discordia
9
1
17
17.5
W
4
4
15
2.88
L
Cthulhu
3
6
3
0.75
L
Cu Chulainn
xSITHxPerseusAt
Cu Chulainn
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,801
Damage
29,192
47,392
Taken
82,624
32,369
Mitigated
57,394
9,779
Healing
12,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ares Ori
Fenrir
2,982
1,042
0
3,794
28,049
14,369
0
17,522
10,302
0
24,648
W
Loki
21,713
5,158
0
2,012
15,766
8,846
1,083
6,062
9,704
0
76,640
W
Discordia
Num1ChocoPizza
Discordia
35,896
1,989
48
4,894
14,502
6,019
901
5,568
8,934
106,651
0
W
13,192
1,986
452
2,373
17,124
17,504
190
5,120
12,004
40,731
0
L
Cthulhu
15,920
844
308
3,005
28,620
30,352
0
15,304
13,126
56,755
0
L
Cu Chulainn
xSITHxPerseusAt
Cu Chulainn
10,290
3,130
523
4,462
25,955
12,673
0
15,906
9,924
0
45,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,165
Gold Earned
33,984
235
Minions Killed
179
0
Camps Cleared
0
1,131,614
Distance Traveled
960,816
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,554
578
40
2
0
314,626
3
W
Loki
14,547
727
79
4
0
419,395
0
W
Discordia
14,108
705
108
5
0
383,032
0
W
Ymir
12,510
626
48
2
0
329,187
1
L
Cthulhu
12,042
602
92
5
0
336,245
4
L
Cu Chulainn
10,388
519
47
2
0
309,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role